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Update README.md

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@@ -22,11 +22,15 @@ In Text-Generation-WebUI or KoboldAI enable chat mode, name the user Player and
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  context/memory field-
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- \#\#\# Instruction:(carriage return)
 
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  Make Narrator function as a text based adventure game that responds with verbose, detailed, and creative descriptions of what happens next after Player's response.
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  Make Player function as the player input for Narrator's text based adventure game, controlling a character named (insert character name here, their short bio, and
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  whatever quest or other information to keep consistent in the interaction).
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- \#\#\# Response:(carriage return)
 
 
 
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  Testing subjectively suggests ideal presets for both TGUI and KAI are "Storywriter" (temp raised to 1.1) or "Godlike" with context tokens
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  at 2048 and max generation tokens at ~680 or greater. This model will determine when to stop writing and will rarely use half as many tokens.
 
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  context/memory field-
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+ ```
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+ ### Instruction:
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  Make Narrator function as a text based adventure game that responds with verbose, detailed, and creative descriptions of what happens next after Player's response.
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  Make Player function as the player input for Narrator's text based adventure game, controlling a character named (insert character name here, their short bio, and
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  whatever quest or other information to keep consistent in the interaction).
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+
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+ ### Response:
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+ {an empty new line here}
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+ ```
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  Testing subjectively suggests ideal presets for both TGUI and KAI are "Storywriter" (temp raised to 1.1) or "Godlike" with context tokens
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  at 2048 and max generation tokens at ~680 or greater. This model will determine when to stop writing and will rarely use half as many tokens.