SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
Abstract
Open-world 3D generation has recently attracted considerable attention. While many single-image-to-3D methods have yielded visually appealing outcomes, they often lack sufficient controllability and tend to produce hallucinated regions that may not align with users' expectations. In this paper, we explore an important scenario in which the input consists of one or a few unposed 2D images of a single object, with little or no overlap. We propose a novel method, SpaRP, to reconstruct a 3D textured mesh and estimate the relative camera poses for these sparse-view images. SpaRP distills knowledge from 2D diffusion models and finetunes them to implicitly deduce the 3D spatial relationships between the sparse views. The diffusion model is trained to jointly predict surrogate representations for camera poses and multi-view images of the object under known poses, integrating all information from the input sparse views. These predictions are then leveraged to accomplish 3D reconstruction and pose estimation, and the reconstructed 3D model can be used to further refine the camera poses of input views. Through extensive experiments on three datasets, we demonstrate that our method not only significantly outperforms baseline methods in terms of 3D reconstruction quality and pose prediction accuracy but also exhibits strong efficiency. It requires only about 20 seconds to produce a textured mesh and camera poses for the input views. Project page: https://chaoxu.xyz/sparp.
Community
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- GenRC: Generative 3D Room Completion from Sparse Image Collections (2024)
- Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE (2024)
- Towards Human-Level 3D Relative Pose Estimation: Generalizable, Training-Free, with Single Reference (2024)
- SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization (2024)
- Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text (2024)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment:
@librarian-bot
recommend
Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper