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#ifndef CUDA_RASTERIZER_BACKWARD_H_INCLUDED |
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#define CUDA_RASTERIZER_BACKWARD_H_INCLUDED |
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#include <cuda.h> |
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#include "cuda_runtime.h" |
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#include "device_launch_parameters.h" |
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#define GLM_FORCE_CUDA |
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#include <glm/glm.hpp> |
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namespace BACKWARD |
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{ |
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void render( |
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const dim3 grid, dim3 block, |
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const uint2* ranges, |
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const uint32_t* point_list, |
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int W, int H, |
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const float* bg_color, |
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const float2* means2D, |
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const float4* conic_opacity, |
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const float* colors, |
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const float* final_Ts, |
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const uint32_t* n_contrib, |
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const float* dL_dpixels, |
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float3* dL_dmean2D, |
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float4* dL_dconic2D, |
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float* dL_dopacity, |
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float* dL_dcolors); |
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void preprocess( |
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int P, int D, int M, |
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const float3* means, |
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const int* radii, |
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const float* shs, |
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const bool* clamped, |
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const glm::vec3* scales, |
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const glm::vec4* rotations, |
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const float scale_modifier, |
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const float* cov3Ds, |
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const float* view, |
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const float* proj, |
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const float focal_x, float focal_y, |
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const float tan_fovx, float tan_fovy, |
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const glm::vec3* campos, |
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const float3* dL_dmean2D, |
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const float* dL_dconics, |
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glm::vec3* dL_dmeans, |
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float* dL_dcolor, |
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float* dL_dcov3D, |
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float* dL_dsh, |
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glm::vec3* dL_dscale, |
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glm::vec4* dL_drot); |
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} |
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#endif |