audio-mouth / app.py
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Create app.py
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import os, random, json
import numpy as np
from pydub import AudioSegment
from pydub.utils import make_chunks
from pydub.effects import compress_dynamic_range
from PIL import Image
import cv2
from moviepy.editor import VideoClip, AudioFileClip
import gradio as gr
# Load configuration
def load_config(config_path):
with open(config_path, 'r') as config_file:
return json.load(config_file)
def process_audio_and_generate_video(config_path, audio_file):
config = load_config(config_path)
# Load the images
closed_mouth_img = Image.open(config['frame_paths']['closed_mouth'])
open_mouth_img = Image.open(config['frame_paths']['open_mouth'])
closed_mouth_blinking_img = Image.open(config['frame_paths']['closed_mouth_blinking'])
open_mouth_blinking_img = Image.open(config['frame_paths']['open_mouth_blinking'])
# Create a background with the color from config
background_color = tuple(config['background_color'])
background = Image.new('RGBA', closed_mouth_img.size, background_color)
# Composite the images with the background
closed_mouth_img = Image.alpha_composite(background, closed_mouth_img)
open_mouth_img = Image.alpha_composite(background, open_mouth_img)
closed_mouth_blinking_img = Image.alpha_composite(background, closed_mouth_blinking_img)
open_mouth_blinking_img = Image.alpha_composite(background, open_mouth_blinking_img)
# Convert images to OpenCV format
closed_mouth_cv = cv2.cvtColor(np.array(closed_mouth_img), cv2.COLOR_RGBA2RGB)
open_mouth_cv = cv2.cvtColor(np.array(open_mouth_img), cv2.COLOR_RGBA2RGB)
closed_mouth_blinking_cv = cv2.cvtColor(np.array(closed_mouth_blinking_img), cv2.COLOR_RGBA2RGB)
open_mouth_blinking_cv = cv2.cvtColor(np.array(open_mouth_blinking_img), cv2.COLOR_RGBA2RGB)
# Set parameters
frame_rate = config['frame_rate']
frame_duration_ms = config['frame_duration_ms'] // frame_rate
# Load the audio
audio = AudioSegment.from_file(audio_file)
# Apply compression
compressed_audio = compress_dynamic_range(audio, threshold=-20.0, ratio=8.0, attack=1.0, release=10.0)
# Normalize audio
target_dBFS = -10.0
change_in_dBFS = target_dBFS - compressed_audio.dBFS
normalized_audio = compressed_audio.apply_gain(change_in_dBFS)
# Split the audio into chunks of the same duration as the frames
audio_chunks = make_chunks(normalized_audio, frame_duration_ms)
# Function to calculate decibels of a chunk
def calculate_decibels(chunk):
return chunk.dBFS
# Decide whether to use dynamic threshold or a fixed threshold
if config["dynamic_threshold"] == 1:
# Calculate average decibels
average_dBFS = sum(chunk.dBFS for chunk in audio_chunks) / len(audio_chunks)
decibel_threshold = average_dBFS + 4 # Set threshold above average
else:
decibel_threshold = config['decibel_threshold']
# Blink logic
blink_duration = config['blink_duration']
last_blink_time = config['initial_blink_time']
# Decide whether to blink
def should_blink(t, last_blink_time):
if t - last_blink_time > random.uniform(config['minimum_blinking_delay'], config['maximum_blinking_delay']):
return True
return False
# Function to generate frames
def make_frame(t):
nonlocal last_blink_time
frame_index = int(t * frame_rate)
if should_blink(t, last_blink_time):
last_blink_time = t
if 0 <= (t - last_blink_time) <= blink_duration:
if frame_index < len(audio_chunks):
chunk = audio_chunks[frame_index]
decibels = calculate_decibels(chunk)
return open_mouth_blinking_cv if decibels > decibel_threshold else closed_mouth_blinking_cv
else:
return closed_mouth_blinking_cv
if frame_index < len(audio_chunks):
chunk = audio_chunks[frame_index]
decibels = calculate_decibels(chunk)
return open_mouth_cv if decibels > decibel_threshold else closed_mouth_cv
else:
return closed_mouth_cv
# Create a video clip
video_clip = VideoClip(make_frame, duration=len(audio_chunks) / frame_rate)
# Load the audio
audio_clip = AudioFileClip(audio_file)
# Set the audio of the video to the loaded audio
video_with_audio = video_clip.set_audio(audio_clip)
# Write the final video with audio
output_video_path = os.path.join(config['output_path'], f"{os.path.basename(audio_file).split('.')[0]}.mp4")
video_with_audio.write_videofile(output_video_path, fps=frame_rate, codec=config['codec'], audio_codec=config["audio_codec"])
return output_video_path
html_content = """
<h3>How to Use</h3>
<p>Add 1-4 images in the <b>frames</b> folder and modify the paths in the <b>config.json</b> to use the images you want.<br>
Put the audios into the <b>audio</b> folder. It will create as many animations as there are audios.</p>
<h3>Frame Images:</h3>
<table>
<tr>
<th>Closed Mouth</th>
<th>Closed Mouth Blinking</th>
<th>Open Mouth</th>
<th>Open Mouth Blinking</th>
</tr>
<tr>
<td><img src="https://github.com/user-attachments/assets/3ed0c597-df0e-4165-98d4-cf978e1338bb" alt="closed_mouth" width="150"/></td>
<td><img src="https://github.com/user-attachments/assets/1296c2a7-4304-4935-b398-4ee5e1fe8a10" alt="closed_mouth_blinking" width="150"/></td>
<td><img src="https://github.com/user-attachments/assets/4715a73a-1a27-4ac9-a20b-954dde0aac0b" alt="open_mouth" width="150"/></td>
<td><img src="https://github.com/user-attachments/assets/b7d04648-9158-4dd2-889c-27c67a64e0b2" alt="open_mouth_blinking" width="150"/></td>
</tr>
</table>
<a href="https://github.com/user-attachments/assets/dcf3728c-0d3b-455d-b17e-5e9819be069b">Download the assets here</a>
"""
# Gradio interface
def gradio_interface(config_file, audio_file):
video_path = process_audio_and_generate_video(config_file, audio_file)
return video_path
with gr.Blocks() as demo:
gr.HTML(html_content)
config_file_input = gr.File(label="Upload Config File (JSON)")
audio_file_input = gr.Audio(label="Upload Audio File", type="filepath")
output_video = gr.Video(label="Generated Video")
generate_button = gr.Button("Generate Animation")
generate_button.click(gradio_interface, [config_file_input, audio_file_input], output_video)
demo.launch()