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<!DOCTYPE html> |
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<html> |
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<head> |
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<title>Connect-4 game</title> |
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<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs/dist/tf.min.js"></script> |
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<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-wasm/dist/tf-backend-wasm.js"></script> |
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</head> |
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<body> |
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<p style="user-select: none; font-family: sans-serif;"> |
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Try to connect four stones in a row, a column, or a diagonal. |
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</p> |
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<p><button type="button" style="user-select: none;" id="ai-first">AI goes first</button></p> |
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<canvas id="game-board" width="600px" height="600px"></canvas> |
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<script> |
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function BoardGame(agent, num_rows, num_cols) { |
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this.agent = agent; |
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this.audio = new Audio('/stone.ogg'); |
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this.num_cols = num_cols; |
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this.num_rows = num_rows; |
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var this_ = this; |
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this.canvas_ctx = document.getElementById("game-board").getContext("2d"); |
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this.board_scale = 30; |
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document.getElementById("game-board").height = this.board_scale * (num_rows + 1); |
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document.getElementById("game-board").width = this.board_scale * (num_cols + 1); |
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this.canvas_ctx.scale(this.board_scale, this.board_scale); |
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this.canvas_ctx.translate(1, 1); |
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this.reset = function () { |
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this.board = new Array(num_rows * num_cols); |
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for (let i = 0; i < this.board.length; i++) this.board[i] = 0; |
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this.mouse_x = -1; |
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this.mouse_y = -1; |
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this.who_play = 1; |
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this.ai_player = -1; |
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this.game_ended = false; |
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}; |
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this.reset(); |
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this.get = function (row, col) { |
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return this.board[this.num_cols * row + col]; |
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} |
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this.is_terminated = function () { |
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if (this.board.some((x) => x == 0) == false) return true; |
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for (let i = 0; i < this.num_rows; i++) { |
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for (let j = 0; j < this.num_cols; j++) { |
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var p = this.get(i, j); |
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if (p == 0) continue; |
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for (let [dx, dy] of [[1, 0], [0, 1], [1, 1], [-1, 1]]) { |
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var count = 0; |
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for (let k = 0; k < 4; k++) { |
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const u = i + dx * k; |
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const v = j + dy * k; |
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if (u < 0 || u >= this.num_rows) break; |
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if (v < 0 || v >= this.num_cols) break; |
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if (this.get(u, v) != p) break; |
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count = count + 1; |
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} |
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if (count >= 4) return true; |
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} |
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} |
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} |
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return false; |
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}; |
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this.submit_board = async function () { |
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await new Promise(r => setTimeout(r, 1000)); |
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if (this_.is_terminated()) return { "terminated": true, "action": -1 }; |
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const obs = tf.tensor(this_.board, [this_.num_rows, this_.num_cols], 'float32'); |
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const normalized_obs = tf.mul(obs, this_.ai_player); |
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const [action_logits, value] = this_.agent.execute(normalized_obs, ["output_0", "output_1"]); |
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const action = await tf.argMax(action_logits).array(); |
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return { |
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"terminated": false, |
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"action": action, |
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}; |
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}; |
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this.end_game = function () { |
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this.game_ended = true; |
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setTimeout(function () { this_.reset(); this_.render(); }, 3000); |
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}; |
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this.ai_play = function () { |
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this_.submit_board().then( |
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function (info) { |
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document.body.style.cursor = 'default'; |
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let x = info["action"]; |
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if (x != -1) { |
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let [_, y] = this_.get_candidate(x); |
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let i = y * this_.num_cols + x; |
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this_.board[i] = this_.who_play; |
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this_.audio.play(); |
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this_.who_play = -this_.who_play; |
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this_.render(); |
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} |
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if (this_.is_terminated() == true) { |
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this_.end_game(); |
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} |
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} |
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).catch(function (e) { }); |
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}; |
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document.getElementById("ai-first").onclick = function () { |
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this_.reset(); |
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this_.ai_player = 1; |
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this_.ai_play(); |
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}; |
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document.getElementById("game-board").addEventListener('click', function (e) { |
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var rect = this.getBoundingClientRect(); |
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var x = e.clientX - rect.left; |
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var y = e.clientY - rect.top; |
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var loc_x = Math.floor(x / this_.board_scale - 0.5); |
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var loc_y = Math.floor(y / this_.board_scale - 0.5); |
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this_.mouse_x = loc_x; |
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this_.mouse_y = this_.get_candidate(this_.mouse_x)[1]; |
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if ( |
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this_.mouse_x >= 0 && |
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this_.mouse_y >= 0 && |
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this_.mouse_x < this_.num_cols && |
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this_.mouse_y < this_.num_rows && |
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this_.game_ended == false |
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) { |
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if (this_.who_play == this_.ai_player) return false; |
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let i = this_.mouse_y * this_.num_cols + this_.mouse_x; |
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if (this_.board[i] != 0) return false; |
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this_.board[i] = this_.who_play; |
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this_.audio.play(); |
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this_.who_play = -this_.who_play; |
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this_.render(); |
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this_.ai_play(); |
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} |
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}, false); |
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this.draw_stone = function (x, y, color) { |
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let ctx = this.canvas_ctx; |
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y = this.num_rows - 1 - y; |
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ctx.beginPath(); |
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ctx.arc(x, y, 0.40, 0, 2 * Math.PI, false); |
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ctx.fillStyle = color; |
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ctx.fill(); |
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ctx.lineWidth = 0.02; |
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ctx.strokeStyle = "black"; |
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ctx.stroke(); |
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}; |
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this.get_candidate = function (x) { |
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for (let i = 0; i < this.num_rows; i++) { |
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let idx = i * this.num_cols + x; |
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if (this.board[idx] == 0) return [x, i]; |
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} |
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return [-1, -1]; |
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}; |
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this.render = function () { |
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let ctx = this.canvas_ctx; |
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ctx.fillStyle = "#b8891c"; |
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ctx.fillRect(-1, -1, num_cols + 1, num_rows + 1); |
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ctx.fillStyle = "#b8891c"; |
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ctx.fillRect(0, 0, num_cols - 1, num_rows - 1); |
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ctx.lineWidth = 0.1 / 5; |
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for (let i = 0; i < this.num_cols; i++) { |
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ctx.beginPath(); |
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ctx.moveTo(i, 0); |
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ctx.lineTo(i, this.num_rows - 1); |
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ctx.strokeStyle = "black"; |
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ctx.stroke(); |
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} |
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for (let i = 0; i < this.num_rows; i++) { |
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ctx.beginPath(); |
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ctx.moveTo(0, i); |
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ctx.lineTo(this.num_cols - 1, i); |
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ctx.strokeStyle = "black"; |
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ctx.stroke(); |
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} |
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for (let i = 0; i < this.board.length; i++) { |
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let x = i % this.num_cols; |
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let y = Math.floor(i / this.num_cols); |
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if (this.board[i] == 0) continue; |
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let color = (this.board[i] == 1) ? "#3a352d" : "#f0ece4"; |
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this.draw_stone(x, y, color); |
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} |
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if ( |
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this.mouse_x >= 0 && |
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this.mouse_y >= 0 && |
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this.mouse_x < this.num_cols && |
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this.mouse_y < this.num_rows |
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) { |
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let [x, y] = this.get_candidate(this.mouse_x); |
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if (x == -1) return; |
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this.mouse_x = x; |
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this.mouse_y = y; |
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if (this.who_play == -1) |
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this.draw_stone(x, y, "#bda051"); |
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else |
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this.draw_stone(x, y, "#6d6051"); |
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} |
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}; |
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document.getElementById("game-board").onmousemove = function (e) { |
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var rect = this.getBoundingClientRect(); |
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var x = e.clientX - rect.left; |
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var y = e.clientY - rect.top; |
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var loc_x = Math.floor(x / this_.board_scale - 0.5); |
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var loc_y = Math.floor(y / this_.board_scale - 0.5); |
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this_.mouse_x = loc_x; |
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this_.mouse_y = loc_y; |
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setTimeout(function () { this_.render(); }); |
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}; |
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}; |
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const modelUrl = '/model.json'; |
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const init_fn = async function () { |
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await tf.setBackend('wasm'); |
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const model = await tf.loadGraphModel(modelUrl); |
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return model; |
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}; |
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document.addEventListener("DOMContentLoaded", function (event) { |
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init_fn().then(function (agent) { |
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game = new BoardGame(agent, 6, 7); |
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game.render(); |
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}); |
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}); |
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</script> |
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</body> |
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</html> |