LucidDreamer / utils /trajectory.py
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# Copyright (C) 2023, Computer Vision Lab, Seoul National University, https://cv.snu.ac.kr
#
# Copyright 2023 LucidDreamer Authors
#
# Computer Vision Lab, SNU, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from the Computer Vision Lab, SNU or
# its affiliates is strictly prohibited.
#
# For permission requests, please contact [email protected], [email protected], [email protected], [email protected].
import os
import numpy as np
import torch
def generate_seed(scale, viewangle):
# World 2 Camera
#### rotate x,y
render_poses = [np.array([[1,0,0,0],[0,1,0,0],[0,0,1,0]])]
ang = 5
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.eye(3),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))) # Turn left
posetemp[:3,3:4] = np.array([0,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(-3*ang/180*np.pi), 0, np.sin(-3*ang/180*np.pi)], [0, 1, 0], [-np.sin(-3*ang/180*np.pi), 0, np.cos(-3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
posetemp[:3,3:4] = np.array([1,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(3*ang/180*np.pi), 0, np.sin(3*ang/180*np.pi)], [0, 1, 0], [-np.sin(3*ang/180*np.pi), 0, np.cos(3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
posetemp[:3,3:4] = np.array([-1,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
# for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
# th, phi = i/180*np.pi, j/180*np.pi
# posetemp = np.zeros((3, 4))
# posetemp[:3,:3] = np.matmul(np.eye(3),
# np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
# posetemp[:3,3:4] = np.array([0,0,1]).reshape(3,1) # * scale # Transition vector
# render_poses.append(posetemp)
rot_cam=viewangle/3
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))) # Turn left
posetemp[:3,3:4] = np.array([0,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(-3*ang/180*np.pi), 0, np.sin(-3*ang/180*np.pi)], [0, 1, 0], [-np.sin(-3*ang/180*np.pi), 0, np.cos(-3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([0,0,1]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(3*ang/180*np.pi), 0, np.sin(3*ang/180*np.pi)], [0, 1, 0], [-np.sin(3*ang/180*np.pi), 0, np.cos(3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([0,0,-1]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
# for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
# th, phi = i/180*np.pi, j/180*np.pi
# posetemp = np.zeros((3, 4))
# posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
# np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
# posetemp[:3,3:4] = np.array([1,0,0]).reshape(3,1) # * scale # Transition vector
# render_poses.append(posetemp)
rot_cam=viewangle*2/3
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))) # Turn left
posetemp[:3,3:4] = np.array([0,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(-3*ang/180*np.pi), 0, np.sin(-3*ang/180*np.pi)], [0, 1, 0], [-np.sin(-3*ang/180*np.pi), 0, np.cos(-3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([-1,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(3*ang/180*np.pi), 0, np.sin(3*ang/180*np.pi)], [0, 1, 0], [-np.sin(3*ang/180*np.pi), 0, np.cos(3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([1,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
# for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
# th, phi = i/180*np.pi, j/180*np.pi
# posetemp = np.zeros((3, 4))
# posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
# np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
# posetemp[:3,3:4] = np.array([0,0,-1]).reshape(3,1) # * scale # Transition vector
# render_poses.append(posetemp)
rot_cam=viewangle
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))) # Turn left
posetemp[:3,3:4] = np.array([0,0,0]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(-3*ang/180*np.pi), 0, np.sin(-3*ang/180*np.pi)], [0, 1, 0], [-np.sin(-3*ang/180*np.pi), 0, np.cos(-3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([0,0,-1]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,ang,ang,ang,ang,0,-ang,-ang,-ang,-ang,-ang,0,0,0,0]):
th, phi = i/180*np.pi, j/180*np.pi
posetemp = np.zeros((3, 4))
posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
np.matmul(np.array([[np.cos(3*ang/180*np.pi), 0, np.sin(3*ang/180*np.pi)], [0, 1, 0], [-np.sin(3*ang/180*np.pi), 0, np.cos(3*ang/180*np.pi)]]),
np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]]))))
posetemp[:3,3:4] = np.array([0,0,1]).reshape(3,1) # * scale # Transition vector
render_poses.append(posetemp)
# for i,j in zip([ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,ang,2*ang,3*ang,2*ang,ang,0], [0,0,0,ang,2*ang,3*ang,2*ang,ang,0,-ang,-2*ang,-3*ang,-2*ang,-ang,0,0,0,0]):
# th, phi = i/180*np.pi, j/180*np.pi
# posetemp = np.zeros((3, 4))
# posetemp[:3,:3] = np.matmul(np.array([[np.cos(rot_cam/180*np.pi), 0, np.sin(rot_cam/180*np.pi)], [0, 1, 0], [-np.sin(rot_cam/180*np.pi), 0, np.cos(rot_cam/180*np.pi)]]),
# np.matmul(np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]]), np.array([[1, 0, 0], [0, np.cos(phi), -np.sin(phi)], [0, np.sin(phi), np.cos(phi)]])))
# posetemp[:3,3:4] = np.array([-1,0,0]).reshape(3,1) # * scale # Transition vector
# render_poses.append(posetemp)
render_poses.append(np.array([[1,0,0,0],[0,1,0,0],[0,0,1,0]]))
render_poses = np.stack(render_poses, axis=0)
return render_poses
def generate_seed_360(viewangle, n_views):
N = n_views
render_poses = np.zeros((N, 3, 4))
for i in range(N):
th = (viewangle/N)*i/180*np.pi
render_poses[i,:3,:3] = np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]])
render_poses[i,:3,3:4] = np.random.randn(3,1)*0.0 # Transition vector
return render_poses
def generate_seed_360_half(viewangle, n_views):
N = n_views // 2
halfangle = viewangle / 2
render_poses = np.zeros((N*2, 3, 4))
for i in range(N):
th = (halfangle/N)*i/180*np.pi
render_poses[i,:3,:3] = np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]])
render_poses[i,:3,3:4] = np.random.randn(3,1)*0.0 # Transition vector
for i in range(N):
th = -(halfangle/N)*i/180*np.pi
render_poses[i+N,:3,:3] = np.array([[np.cos(th), 0, np.sin(th)], [0, 1, 0], [-np.sin(th), 0, np.cos(th)]])
render_poses[i+N,:3,3:4] = np.random.randn(3,1)*0.0 # Transition vector
return render_poses
def generate_seed_preset():
degsum = 60
thlist = np.concatenate((np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:]))
philist = np.concatenate((np.linspace(0,0,7), np.linspace(-22.5,-22.5,7), np.linspace(22.5,22.5,7)))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_newpreset():
degsum = 60
thlist = np.concatenate((np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:]))
philist = np.concatenate((np.linspace(0,0,7), np.linspace(22.5,22.5,7)))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_horizon():
movement = np.linspace(0, 5, 11)
render_poses = np.zeros((len(movement), 3, 4))
for i in range(len(movement)):
render_poses[i,:3,:3] = np.eye(3)
render_poses[i,:3,3:4] = np.array([[-movement[i]], [0], [0]])
return render_poses
def generate_seed_backward():
movement = np.linspace(0, 5, 11)
render_poses = np.zeros((len(movement), 3, 4))
for i in range(len(movement)):
render_poses[i,:3,:3] = np.eye(3)
render_poses[i,:3,3:4] = np.array([[0], [0], [movement[i]]])
return render_poses
def generate_seed_arc():
degree = 5
# thlist = np.array([degree, 0, 0, 0, -degree])
thlist = np.arange(0, degree, 5) + np.arange(0, -degree, 5)[1:]
phi = 0
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
d = 4.3 # 얘를 조절하면 초기 자세 기준으로 앞으로 d만큼 떨어진 점을 기준으로 도는 자세가 만들어짐
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[0,:3,3:4] = np.array([d*np.sin(th/180*np.pi), 0, d-d*np.cos(th/180*np.pi)]).reshape(3,1) + np.array([0, d*np.sin(phi/180*np.pi), d-d*np.cos(phi/180*np.pi)]).reshape(3,1)# Transition vector
# render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_hemisphere(center_depth, degree=5):
degree = 5
thlist = np.array([degree, 0, 0, 0, -degree])
philist = np.array([0, -degree, 0, degree, 0])
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
# curr_pose = np.zeros((1, 3, 4))
d = center_depth # 얘를 조절하면 초기 자세 기준으로 앞으로 d만큼 떨어진 점을 기준으로 도는 자세가 만들어짐
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[0,:3,3:4] = np.array([d*np.sin(th/180*np.pi), 0, d-d*np.cos(th/180*np.pi)]).reshape(3,1) + np.array([0, d*np.sin(phi/180*np.pi), d-d*np.cos(phi/180*np.pi)]).reshape(3,1)# Transition vector
# render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_hemisphere_(degree, nviews):
# thlist = np.array([degree, 0, 0, 0, -degree])
# philist = np.array([0, -degree, 0, degree, 0])
thlist = degree * np.sin(np.linspace(0, 2*np.pi, nviews))
philist = degree * np.cos(np.linspace(0, 2*np.pi, nviews))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
# curr_pose = np.zeros((1, 3, 4))
d = 4.3 # 얘를 조절하면 초기 자세 기준으로 앞으로 d만큼 떨어진 점을 기준으로 도는 자세가 만들어짐
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[0,:3,3:4] = np.array([d*np.sin(th/180*np.pi), 0, d-d*np.cos(th/180*np.pi)]).reshape(3,1) + np.array([0, d*np.sin(phi/180*np.pi), d-d*np.cos(phi/180*np.pi)]).reshape(3,1)# Transition vector
return render_poses
def generate_seed_nothing():
degree = 5
thlist = np.array([0])
philist = np.array([0])
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
# curr_pose = np.zeros((1, 3, 4))
d = 4.3 # 얘를 조절하면 초기 자세 기준으로 앞으로 d만큼 떨어진 점을 기준으로 도는 자세가 만들어짐
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[0,:3,3:4] = np.array([d*np.sin(th/180*np.pi), 0, d-d*np.cos(th/180*np.pi)]).reshape(3,1) + np.array([0, d*np.sin(phi/180*np.pi), d-d*np.cos(phi/180*np.pi)]).reshape(3,1)# Transition vector
# render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_lookaround():
degsum = 60
thlist = np.concatenate((np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:]))
philist = np.concatenate((np.linspace(0,0,7), np.linspace(22.5,22.5,7), np.linspace(-22.5,-22.5,7)))
assert len(thlist) == len(philist)
render_poses = []
# up / left --> right
thlist = np.linspace(-degsum, degsum, 2*degsum+1)
for i in range(len(thlist)):
render_pose = np.zeros((3,4))
th = thlist[i]
phi = 22.5
render_pose[:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_pose[:3,3:4] = np.zeros((3,1))
render_poses.append(render_pose)
# right / up --> center
phlist = np.linspace(22.5, 0, 23)
# Exclude first frame (same as last frame before)
phlist = phlist[1:]
for i in range(len(phlist)):
render_pose = np.zeros((3,4))
th = degsum
phi = phlist[i]
render_pose[:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_pose[:3,3:4] = np.zeros((3,1))
render_poses.append(render_pose)
# center / right --> left
thlist = np.linspace(degsum, -degsum, 2*degsum+1)
thlist = thlist[1:]
for i in range(len(thlist)):
render_pose = np.zeros((3,4))
th = thlist[i]
phi = 0
render_pose[:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_pose[:3,3:4] = np.zeros((3,1))
render_poses.append(render_pose)
# left / center --> down
phlist = np.linspace(0, -22.5, 23)
phlist = phlist[1:]
for i in range(len(phlist)):
render_pose = np.zeros((3,4))
th = -degsum
phi = phlist[i]
render_pose[:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_pose[:3,3:4] = np.zeros((3,1))
render_poses.append(render_pose)
thlist = np.linspace(-degsum, degsum, 2*degsum+1)
for i in range(len(thlist)):
render_pose = np.zeros((3,4))
th = thlist[i]
phi = -22.5
render_pose[:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_pose[:3,3:4] = np.zeros((3,1))
render_poses.append(render_pose)
return render_poses
def generate_seed_lookdown():
degsum = 60
thlist = np.concatenate((np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:], np.linspace(0, degsum, 4), np.linspace(0, -degsum, 4)[1:]))
philist = np.concatenate((np.linspace(0,0,7), np.linspace(-22.5,-22.5,7)))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_back():
movement = np.linspace(0, 5, 101)
render_poses = [] # np.zeros((len(movement), 3, 4))
for i in range(len(movement)):
render_pose = np.zeros((3,4))
render_pose[:3,:3] = np.eye(3)
render_pose[:3,3:4] = np.array([[0], [0], [movement[i]]])
render_poses.append(render_pose)
movement = np.linspace(5, 0, 101)
movement = movement[1:]
for i in range(len(movement)):
render_pose = np.zeros((3,4))
render_pose[:3,:3] = np.eye(3)
render_pose[:3,3:4] = np.array([[0], [0], [movement[i]]])
render_poses.append(render_pose)
return render_poses
def generate_seed_llff(degree, nviews, round=4, d=2.3):
assert round%4==0
# thlist = np.array([degree, 0, 0, 0, -degree])
# philist = np.array([0, -degree, 0, degree, 0])
# d = 2.3
thlist = degree * np.sin(np.linspace(0, 2*np.pi*round, nviews))
philist = degree * np.cos(np.linspace(0, 2*np.pi*round, nviews))
zlist = d/15 * np.sin(np.linspace(0, 2*np.pi*round//4, nviews))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
z = zlist[i]
# curr_pose = np.zeros((1, 3, 4))
# d = 4.3 # 얘를 조절하면 초기 자세 기준으로 앞으로 d만큼 떨어진 점을 기준으로 도는 자세가 만들어짐
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.array([d*np.sin(th/180*np.pi), 0, -z+d-d*np.cos(th/180*np.pi)]).reshape(3,1) + np.array([0, d*np.sin(phi/180*np.pi), -z+d-d*np.cos(phi/180*np.pi)]).reshape(3,1)# Transition vector
return render_poses
def generate_seed_headbanging(maxdeg, nviews_per_round, round=3, fullround=1):
radius = np.concatenate((np.linspace(0, maxdeg, nviews_per_round*round), maxdeg*np.ones(nviews_per_round*fullround), np.linspace(maxdeg, 0, nviews_per_round*round)))
thlist = 2.66*radius * np.sin(np.linspace(0, 2*np.pi*(round+fullround+round), nviews_per_round*(round+fullround+round)))
philist = radius * np.cos(np.linspace(0, 2*np.pi*(round+fullround+round), nviews_per_round*(round+fullround+round)))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def generate_seed_headbanging_circle(maxdeg, nviews_per_round, round=3, fullround=1):
radius = np.concatenate((np.linspace(0, maxdeg, nviews_per_round*round), maxdeg*np.ones(nviews_per_round*fullround), np.linspace(maxdeg, 0, nviews_per_round*round)))
thlist = 2.66*radius * np.sin(np.linspace(0, 2*np.pi*(round+fullround+round), nviews_per_round*(round+fullround+round)))
philist = radius * np.cos(np.linspace(0, 2*np.pi*(round+fullround+round), nviews_per_round*(round+fullround+round)))
assert len(thlist) == len(philist)
render_poses = np.zeros((len(thlist), 3, 4))
for i in range(len(thlist)):
th = thlist[i]
phi = philist[i]
render_poses[i,:3,:3] = np.matmul(np.array([[np.cos(th/180*np.pi), 0, -np.sin(th/180*np.pi)], [0, 1, 0], [np.sin(th/180*np.pi), 0, np.cos(th/180*np.pi)]]), np.array([[1, 0, 0], [0, np.cos(phi/180*np.pi), -np.sin(phi/180*np.pi)], [0, np.sin(phi/180*np.pi), np.cos(phi/180*np.pi)]]))
render_poses[i,:3,3:4] = np.zeros((3,1))
return render_poses
def get_pcdGenPoses(pcdgenpath, argdict={}):
if pcdgenpath == 'rotate360':
render_poses = generate_seed_360(360, 10)
elif pcdgenpath == 'lookaround':
render_poses = generate_seed_preset()
elif pcdgenpath == 'moveright':
render_poses = generate_seed_horizon()
elif pcdgenpath == 'moveback':
render_poses = generate_seed_backward()
elif pcdgenpath == 'arc':
render_poses = generate_seed_arc()
elif pcdgenpath == 'lookdown':
render_poses = generate_seed_newpreset()
elif pcdgenpath == 'hemisphere':
render_poses = generate_seed_hemisphere(argdict['center_depth'])
else:
raise("Invalid pcdgenpath")
return render_poses
def get_camerapaths():
preset_json = {}
for cam_path in ["back_and_forth", "llff", "headbanging"]:
if cam_path == 'back_and_forth':
render_poses = generate_seed_back()
elif cam_path == 'llff':
render_poses = generate_seed_llff(5, 400, round=4, d=2)
elif cam_path == 'headbanging':
render_poses = generate_seed_headbanging(maxdeg=15, nviews_per_round=180, round=2, fullround=0)
else:
raise("Unknown pass")
yz_reverse = np.array([[1,0,0], [0,-1,0], [0,0,-1]])
blender_train_json = {"frames": []}
for render_pose in render_poses:
curr_frame = {}
### Transform world to pixel
Rw2i = render_pose[:3,:3]
Tw2i = render_pose[:3,3:4]
# Transfrom cam2 to world + change sign of yz axis
Ri2w = np.matmul(yz_reverse, Rw2i).T
Ti2w = -np.matmul(Ri2w, np.matmul(yz_reverse, Tw2i))
Pc2w = np.concatenate((Ri2w, Ti2w), axis=1)
Pc2w = np.concatenate((Pc2w, np.array([0,0,0,1]).reshape((1,4))), axis=0)
curr_frame["transform_matrix"] = Pc2w.tolist()
blender_train_json["frames"].append(curr_frame)
preset_json[cam_path] = blender_train_json
return preset_json
def main():
cam_path = 'headbanging_circle'
os.makedirs("poses_supplementary", exist_ok=True)
if cam_path == 'lookaround':
render_poses = generate_seed_lookaround()
elif cam_path == 'back':
render_poses = generate_seed_back()
elif cam_path == '360':
render_poses = generate_seed_360(360, 360)
elif cam_path == '1440':
render_poses = generate_seed_360(360, 1440)
elif cam_path == 'llff':
d = 8
render_poses = generate_seed_llff(5, 400, round=4, d=d)
elif cam_path == 'headbanging':
round=3
render_poses = generate_seed_headbanging_(maxdeg=15, nviews_per_round=180, round=round, fullround=0)
elif cam_path == 'headbanging_circle':
round=2
render_poses = generate_seed_headbanging_circle(maxdeg=5, nviews_per_round=180, round=round, fullround=0)
yz_reverse = np.array([[1,0,0], [0,-1,0], [0,0,-1]])
c2w_poses = []
for render_pose in render_poses:
### Transform world to pixel
Rw2i = render_pose[:3,:3]
Tw2i = render_pose[:3,3:4]
# Transfrom cam2 to world + change sign of yz axis
Ri2w = np.matmul(yz_reverse, Rw2i).T
Ti2w = -np.matmul(Ri2w, np.matmul(yz_reverse, Tw2i))
Pc2w = np.concatenate((Ri2w, Ti2w), axis=1)
# Pc2w = np.concatenate((Pc2w, np.array([[0,0,0,1]])), axis=0)
c2w_poses.append(Pc2w)
c2w_poses = np.stack(c2w_poses, axis=0)
# np.save(f'poses_supplementary/{cam_path}.npy', c2w_poses)
FX = 5.8269e+02
W = 512
fov_x = 2*np.arctan(W / (2*FX))
if cam_path in ['360', '1440', 'llff', 'headbanging']:
fov_x = fov_x * 1.2
blender_train_json = {}
blender_train_json["camera_angle_x"] = fov_x
blender_train_json["frames"] = []
for render_pose in render_poses:
curr_frame = {}
### Transform world to pixel
Rw2i = render_pose[:3,:3]
Tw2i = render_pose[:3,3:4]
# Transfrom cam2 to world + change sign of yz axis
Ri2w = np.matmul(yz_reverse, Rw2i).T
Ti2w = -np.matmul(Ri2w, np.matmul(yz_reverse, Tw2i))
Pc2w = np.concatenate((Ri2w, Ti2w), axis=1)
curr_frame["transform_matrix"] = Pc2w.tolist()
(blender_train_json["frames"]).append(curr_frame)
import json
if cam_path=='llff':
train_json_path = f"poses_supplementary/{cam_path}_d{d}.json"
elif cam_path=='headbanging':
train_json_path = f"poses_supplementary/{cam_path}_r{round}.json"
else:
train_json_path = f"poses_supplementary/{cam_path}.json"
with open(train_json_path, 'w') as outfile:
json.dump(blender_train_json, outfile, indent=4)
if __name__ == '__main__':
main()