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import os | |
import sys | |
import html | |
import glob | |
import uuid | |
import hashlib | |
import requests | |
from tqdm import tqdm | |
os.system("git clone https://github.com/FrozenBurning/SceneDreamer.git") | |
os.system("cp -r SceneDreamer/* ./") | |
os.system("bash install.sh") | |
import os | |
import torch | |
import torch.nn as nn | |
import importlib | |
import argparse | |
from imaginaire.config import Config | |
from imaginaire.utils.cudnn import init_cudnn | |
import gradio as gr | |
from PIL import Image | |
class WrappedModel(nn.Module): | |
r"""Dummy wrapping the module. | |
""" | |
def __init__(self, module): | |
super(WrappedModel, self).__init__() | |
self.module = module | |
def forward(self, *args, **kwargs): | |
r"""PyTorch module forward function overload.""" | |
return self.module(*args, **kwargs) | |
def parse_args(): | |
parser = argparse.ArgumentParser(description='Training') | |
parser.add_argument('--config', type=str, default='./configs/scenedreamer_inference.yaml', help='Path to the training config file.') | |
parser.add_argument('--checkpoint', default='./scenedreamer_released.pt', | |
help='Checkpoint path.') | |
parser.add_argument('--output_dir', type=str, default='./test/', | |
help='Location to save the image outputs') | |
parser.add_argument('--seed', type=int, default=8888, | |
help='Random seed.') | |
args = parser.parse_args() | |
return args | |
args = parse_args() | |
cfg = Config(args.config) | |
# Initialize cudnn. | |
init_cudnn(cfg.cudnn.deterministic, cfg.cudnn.benchmark) | |
# Initialize data loaders and models. | |
lib_G = importlib.import_module(cfg.gen.type) | |
net_G = lib_G.Generator(cfg.gen, cfg.data) | |
net_G = net_G.to('cuda') | |
net_G = WrappedModel(net_G) | |
if args.checkpoint == '': | |
raise NotImplementedError("No checkpoint is provided for inference!") | |
# Load checkpoint. | |
# trainer.load_checkpoint(cfg, args.checkpoint) | |
checkpoint = torch.load(args.checkpoint, map_location='cpu') | |
net_G.load_state_dict(checkpoint['net_G']) | |
# Do inference. | |
net_G = net_G.module | |
net_G.eval() | |
for name, param in net_G.named_parameters(): | |
param.requires_grad = False | |
torch.cuda.empty_cache() | |
world_dir = os.path.join(args.output_dir) | |
os.makedirs(world_dir, exist_ok=True) | |
def get_bev(seed): | |
print('[PCGGenerator] Generating BEV scene representation...') | |
os.system('python terrain_generator.py --size {} --seed {} --outdir {}'.format(net_G.voxel.sample_size, seed, world_dir)) | |
heightmap_path = os.path.join(world_dir, 'heightmap.png') | |
semantic_path = os.path.join(world_dir, 'colormap.png') | |
heightmap = Image.open(heightmap_path) | |
semantic = Image.open(semantic_path) | |
return semantic, heightmap | |
def get_video(seed, num_frames, reso_h, reso_w): | |
device = torch.device('cuda') | |
rng_cuda = torch.Generator(device=device) | |
rng_cuda = rng_cuda.manual_seed(seed) | |
torch.manual_seed(seed) | |
torch.cuda.manual_seed(seed) | |
net_G.voxel.next_world(device, world_dir, checkpoint) | |
cam_mode = cfg.inference_args.camera_mode | |
cfg.inference_args.cam_maxstep = num_frames | |
cfg.inference_args.resolution_hw = [reso_h, reso_w] | |
current_outdir = os.path.join(world_dir, 'camera_{:02d}'.format(cam_mode)) | |
os.makedirs(current_outdir, exist_ok=True) | |
z = torch.empty(1, net_G.style_dims, dtype=torch.float32, device=device) | |
z.normal_(generator=rng_cuda) | |
net_G.inference_givenstyle(z, current_outdir, **vars(cfg.inference_args)) | |
return os.path.join(current_outdir, 'rgb_render.mp4') | |
markdown=f''' | |
# SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections | |
Authored by Zhaoxi Chen, Guangcong Wang, Ziwei Liu | |
### Useful links: | |
- [Official Github Repo](https://github.com/FrozenBurning/SceneDreamer) | |
- [Project Page](https://scene-dreamer.github.io/) | |
- [arXiv Link](https://arxiv.org/abs/2302.01330) | |
Licensed under the S-Lab License. | |
We offer a sampled scene whose BEVs are shown on the right. You can also use the button "Generate BEV" to randomly sample a new 3D world represented by a height map and a semantic map. But it requires a long time. | |
To render video, push the button "Render" to generate a camera trajectory flying through the world. You can specify rendering options as shown below! | |
''' | |
with gr.Blocks() as demo: | |
with gr.Row(): | |
with gr.Column(): | |
gr.Markdown(markdown) | |
with gr.Column(): | |
with gr.Row(): | |
with gr.Column(): | |
semantic = gr.Image(value='./test/colormap.png',type="pil", height=512, width=512) | |
with gr.Column(): | |
height = gr.Image(value='./test/heightmap.png', type="pil", height=512, width=512) | |
with gr.Row(): | |
# with gr.Column(): | |
# image = gr.Image(type='pil', shape(540, 960)) | |
with gr.Column(): | |
video = gr.Video() | |
with gr.Row(): | |
num_frames = gr.Slider(minimum=10, maximum=200, value=20, step=1, label='Number of rendered frames') | |
user_seed = gr.Slider(minimum=0, maximum=999999, value=8888, step=1, label='Random seed') | |
resolution_h = gr.Slider(minimum=256, maximum=2160, value=270, step=1, label='Height of rendered image') | |
resolution_w = gr.Slider(minimum=256, maximum=3840, value=480, step=1, label='Width of rendered image') | |
with gr.Row(): | |
btn = gr.Button(value="Generate BEV") | |
btn_2=gr.Button(value="Render") | |
btn.click(get_bev,[user_seed],[semantic, height]) | |
btn_2.click(get_video,[user_seed, num_frames, resolution_h, resolution_w], [video]) | |
demo.launch(debug=True) |