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from .minmax import *
import time


class Gomoku_bot:
    def __init__(self, board, role, depth=4, enableVCT=False):
        self.board = board
        self.role = role
        self.depth = depth
        self.enableVCT = enableVCT

    def get_action(self, return_time=True):
        start = time.time()
        score = minmax(self.board, self.role, self.depth, self.enableVCT)
        end = time.time()
        sim_time = end - start
        move = score[1] # this move starts from left up corner (0,0), however, the move in the game starts from left bottom corner (0,0)
        move = (self.board.size - 1 - move[0], move[1]) # convert the move to the game's coordinate
        # turn tuple into an int
        move = move[0] * self.board.size + move[1]
        if return_time:
            return move, sim_time
        else:
            return move