Spaces:
Sleeping
Sleeping
""" | |
FileName: game.py | |
Author: Jiaxin Li | |
Create Date: yyyy/mm/dd | |
Description: to be completed | |
Edit History: | |
- 2023/11/18, Sat, Edited by Hbh ([email protected]) | |
- added some comments and optimize import and some structures | |
- 2023/11/19, Sun, Edited by Hbh ([email protected]) | |
- added an API for retrieving simulation time | |
""" | |
import numpy as np | |
from mcts_pure import MCTSPlayer as MCTS_Pure | |
from mcts_pure import Human_Player | |
from collections import defaultdict | |
class Board(object): | |
"""board for the game""" | |
def __init__(self, **kwargs): | |
self.last_move = None | |
self.availables = None | |
self.current_player = None | |
self.width = int(kwargs.get('width', 8)) # if no width, default 8 | |
self.height = int(kwargs.get('height', 8)) | |
# board states stored as a dict, | |
# key: move as location on the board, | |
# value: player as pieces type | |
self.states = {} | |
# need how many pieces in a row to win | |
self.n_in_row = int(kwargs.get('n_in_row', 5)) | |
self.players = [1, 2] # player1 and player2 | |
def init_board(self, start_player=0): | |
if self.width < self.n_in_row or self.height < self.n_in_row: | |
raise Exception('board width and height can not be ' | |
'less than {}'.format(self.n_in_row)) | |
self.current_player = self.players[start_player] # start player | |
# keep available moves in a list | |
self.availables = list(range(self.width * self.height)) | |
self.states = {} | |
self.last_move = -1 | |
def move_to_location(self, move: int): | |
""" | |
3*3 board's moves like: | |
6 7 8 | |
3 4 5 | |
0 1 2 | |
and move 5's location is (1,2) | |
""" | |
h = move // self.width | |
w = move % self.width | |
return [h, w] | |
def location_to_move(self, location): | |
if len(location) != 2: | |
return -1 | |
h = location[0] | |
w = location[1] | |
move = h * self.width + w | |
if move not in range(self.width * self.height): | |
return -1 | |
return move | |
def current_state(self): | |
""" | |
return the board state from the perspective of the current player. | |
state shape: 4*width*height | |
这个状态数组具有四个通道: | |
第一个通道表示当前玩家的棋子位置,第二个通道表示对手的棋子位置,第三个通道表示最后一步移动的位置。 | |
第四个通道是一个指示符,用于表示当前轮到哪个玩家(如果棋盘上的总移动次数是偶数,那么这个通道的所有元素都为1,表示是第一个玩家的回合;否则,所有元素都为0,表示是第二个玩家的回合)。 | |
每个通道都是一个 width x height 的二维数组,代表着棋盘的布局。对于第一个和第二个通道,如果一个位置上有当前玩家或对手的棋子,那么该位置的值为 1,否则为0。 | |
对于第三个通道,只有最后一步移动的位置是1,其余位置都为0。对于第四个通道,如果是第一个玩家的回合,那么所有的位置都是1,否则都是0。 | |
最后,状态数组在垂直方向上翻转,以匹配棋盘的实际布局。 | |
""" | |
square_state = np.zeros((4, self.width, self.height)) | |
if self.states: | |
moves, players = np.array(list(zip(*self.states.items()))) | |
move_curr = moves[players == self.current_player] | |
move_oppo = moves[players != self.current_player] | |
square_state[0][move_curr // self.width, | |
move_curr % self.height] = 1.0 | |
square_state[1][move_oppo // self.width, | |
move_oppo % self.height] = 1.0 | |
# indicate the last move location | |
square_state[2][self.last_move // self.width, | |
self.last_move % self.height] = 1.0 | |
if len(self.states) % 2 == 0: | |
square_state[3][:, :] = 1.0 # indicate the colour to play | |
return square_state[:, ::-1, :] | |
def do_move(self, move): | |
self.states[move] = self.current_player | |
self.availables.remove(move) | |
self.current_player = ( | |
self.players[0] if self.current_player == self.players[1] | |
else self.players[1] | |
) | |
self.last_move = move | |
def has_a_winner(self): | |
width = self.width | |
height = self.height | |
states = self.states | |
n = self.n_in_row | |
moved = list(set(range(width * height)) - set(self.availables)) | |
if len(moved) < self.n_in_row * 2 - 1: | |
return False, -1 | |
for m in moved: | |
h = m // width | |
w = m % width | |
player = states[m] | |
if (w in range(width - n + 1) and | |
len(set(states.get(i, -1) for i in range(m, m + n))) == 1): | |
return True, player | |
if (h in range(height - n + 1) and | |
len(set(states.get(i, -1) for i in range(m, m + n * width, width))) == 1): | |
return True, player | |
if (w in range(width - n + 1) and h in range(height - n + 1) and | |
len(set(states.get(i, -1) for i in range(m, m + n * (width + 1), width + 1))) == 1): | |
return True, player | |
if (w in range(n - 1, width) and h in range(height - n + 1) and | |
len(set(states.get(i, -1) for i in range(m, m + n * (width - 1), width - 1))) == 1): | |
return True, player | |
return False, -1 | |
def game_end(self): | |
"""Check whether the game is ended or not""" | |
win, winner = self.has_a_winner() | |
if win: | |
return True, winner | |
elif not len(self.availables): | |
return True, -1 | |
return False, -1 | |
def get_current_player(self): | |
return self.current_player | |
class Game(object): | |
"""game server""" | |
def __init__(self, board, **kwargs): | |
self.board = board | |
self.pure_mcts_playout_num = 100 # simulation time | |
def graphic(self, board, player1, player2): | |
"""Draw the board and show game info""" | |
width = board.width | |
height = board.height | |
print("Player", player1, "with X".rjust(3)) | |
print("Player", player2, "with O".rjust(3)) | |
print() | |
for x in range(width): | |
print("{0:8}".format(x), end='') | |
print('\r\n') | |
for i in range(height - 1, -1, -1): | |
print("{0:4d}".format(i), end='') | |
for j in range(width): | |
loc = i * width + j | |
p = board.states.get(loc, -1) | |
if p == player1: | |
print('X'.center(8), end='') | |
elif p == player2: | |
print('O'.center(8), end='') | |
else: | |
print('_'.center(8), end='') | |
print('\r\n\r\n') | |
def start_play(self, player1, player2, start_player=0, is_shown=1): | |
"""start a game between two players""" | |
if start_player not in (0, 1): | |
raise Exception('start_player should be either 0 (player1 first) ' | |
'or 1 (player2 f1irst)') | |
self.board.init_board(start_player) | |
p1, p2 = self.board.players | |
player1.set_player_ind(p1) | |
player2.set_player_ind(p2) | |
players = {p1: player1, p2: player2} | |
if is_shown: | |
self.graphic(self.board, player1.player, player2.player) | |
while True: | |
current_player = self.board.get_current_player() | |
player_in_turn = players[current_player] | |
move = player_in_turn.get_action(self.board) | |
self.board.do_move(move) | |
if is_shown: | |
self.graphic(self.board, player1.player, player2.player) | |
end, winner = self.board.game_end() | |
if end: | |
if is_shown: | |
if winner != -1: | |
print("Game end. Winner is", players[winner]) | |
else: | |
print("Game end. Tie") | |
return winner | |
def start_self_play(self, player, is_shown=0, temp=1e-3): | |
""" | |
start a self-play game using a MCTS player, reuse the search tree, | |
and store the self-play data: (state, mcts_probs, z) for training | |
""" | |
self.board.init_board() | |
p1, p2 = self.board.players | |
states, mcts_probs, current_players = [], [], [] | |
while True: | |
move, move_probs = player.get_action(self.board, | |
temp=temp, | |
return_prob=1) | |
# store the data | |
states.append(self.board.current_state()) | |
mcts_probs.append(move_probs) | |
current_players.append(self.board.current_player) | |
# perform a move | |
self.board.do_move(move) | |
if is_shown: | |
self.graphic(self.board, p1, p2) | |
end, winner = self.board.game_end() | |
if end: | |
# winner from the perspective of the current player of each state | |
winners_z = np.zeros(len(current_players)) | |
if winner != -1: | |
winners_z[np.array(current_players) == winner] = 1.0 | |
winners_z[np.array(current_players) != winner] = -1.0 | |
# reset MCTS root node | |
player.reset_player() | |
if is_shown: | |
if winner != -1: | |
print("Game end. Winner is player:", winner) | |
else: | |
print("Game end. Tie") | |
return winner, zip(states, mcts_probs, winners_z) | |
# 多了下面这一串测试代码 | |
def policy_evaluate(self, n_games=10): | |
""" | |
Evaluate the trained policy by playing against the pure MCTS player | |
Note: this is only for monitoring the progress of training | |
""" | |
current_mcts_player = MCTS_Pure(c_puct=5, | |
n_playout=self.pure_mcts_playout_num) | |
# pure_mcts_player = MCTS_Pure(c_puct=5, | |
# n_playout=self.pure_mcts_playout_num) | |
pure_mcts_player = Human_Player() | |
win_cnt = defaultdict(int) | |
for i in range(n_games): | |
winner = self.start_play(current_mcts_player, | |
pure_mcts_player, | |
start_player=i % 2, | |
is_shown=1) | |
win_cnt[winner] += 1 | |
win_ratio = 1.0 * (win_cnt[1] + 0.5 * win_cnt[-1]) / n_games | |
print("num_playouts:{}, win: {}, lose: {}, tie:{}".format( | |
self.pure_mcts_playout_num, | |
win_cnt[1], win_cnt[2], win_cnt[-1])) | |
return win_ratio | |
if __name__ == '__main__': | |
board_width = 8 | |
board_height = 8 | |
n_in_row = 5 | |
board = Board(width=board_width, | |
height=board_height, | |
n_in_row=n_in_row) | |
task = Game(board) | |
task.policy_evaluate(n_games=10) | |