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import React, { useState } from 'react';
import { LinearProgress, Box } from '@mui/material';
import './SeekableProgressBar.css';
const SeekableProgressBar = ({
progress,
buffer,
onSeek,
width = '100%',
height = '10px',
margin = '10px',
borderRadios = '10px'
}) => {
const handleMouseDown = (event) => {
const progressBar = event.currentTarget;
const rect = progressBar.getBoundingClientRect();
const seekPosition = ((event.clientX - rect.left) / rect.width) * 100;
onSeek(seekPosition);
};
const handleMouseMove = (event) => {
if (isSeeking) {
const progressBar = event.currentTarget;
const rect = progressBar.getBoundingClientRect();
const seekPosition = ((event.clientX - rect.left) / rect.width) * 100;
onSeek(seekPosition);
}
};
const [isSeeking, setIsSeeking] = useState(false);
return (
<Box
onMouseDown={(event) => {
setIsSeeking(true);
handleMouseDown(event);
}}
onMouseUp={() => setIsSeeking(false)}
onMouseLeave={() => setIsSeeking(false)}
onMouseMove={handleMouseMove}
sx={{ position: 'relative', width: width }}
>
<LinearProgress
variant="buffer"
value={progress}
valueBuffer={buffer}
sx={{ height: height, margin: margin, borderRadius:borderRadios}}
/>
<Box
sx={{
position: 'absolute',
width: '95%',
height: '100%',
cursor: 'pointer',
top: 0,
left: 0,
}}
/>
</Box>
);
};
export default SeekableProgressBar;
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