TextToGame / cpu_ai.py
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only run from local files when running locally
6cd98fb
import os
from pathlib import Path
from dataclasses import dataclass, asdict
from ctransformers import AutoModelForCausalLM, AutoConfig
@dataclass
class GenerationConfig:
temperature: float
top_k: int
top_p: float
repetition_penalty: float
max_new_tokens: int
reset: bool
stream: bool
threads: int
stop: list[str]
def format_prompt(user_prompt: str):
return f"""### Instruction:
{user_prompt}
### Response:"""
def generate(llm: AutoModelForCausalLM,
generation_config: GenerationConfig,
prompt: str):
return llm(format_prompt(prompt), **asdict(generation_config))
def generate_code(prompt, model_name, max_tokens, temperature):
from_local = False
model_path = model_name
config_path = model_name
if from_local:
config_folder = model_name.split("/")[0]
config_path = os.path.abspath(f"models/{config_folder}")
model_path = os.path.abspath(f"models/{model_name}.bin")
config = AutoConfig.from_pretrained(
config_path,
)
llm = AutoModelForCausalLM.from_pretrained(
model_path,
model_type="replit",
config=config,
)
generation_config = GenerationConfig(
temperature=temperature,
top_k=50,
top_p=0.9,
repetition_penalty=1.0,
max_new_tokens=max_tokens, # adjust as needed
reset=True, # reset history (cache)
stream=True, # streaming per word/token
threads=os.cpu_count(), # adjust for your CPU
stop=["<|endoftext|>"],
)
generator = generate(llm, generation_config, prompt)
output = ""
for word in generator:
print(word)
output += word
return output