Spaces:
Running
on
Zero
Running
on
Zero
kwabs22
commited on
Commit
•
4a7677d
1
Parent(s):
fbacc67
Time first
Browse files- app.py +21 -6
- relatively_constant_variables.py +29 -2
app.py
CHANGED
@@ -782,10 +782,21 @@ def LinPEWFformat_prompt(current_prompt, prev_messages):
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with gr.Blocks() as demo:
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with gr.Accordion("Config and Asset Assistance - Click to open", open=False):
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gr.HTML("Jonas Tyroller - This problem changes your perspective on game dev - minimise the cost of exploration so you can explore more (17:00) | dont make the same game again but worse (:) <br>https://youtu.be/o5K0uqhxgsE")
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with gr.Accordion("
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gr.
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gr.
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for key, item in examplemermaidconceptblendingstrutures.items():
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gr.Code(item, label=key)
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with gr.Accordion("Guidance / Themes to consider before you attempt config (Currently Qwen 0.5B)", open=False):
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@@ -1195,7 +1206,7 @@ Creating more diverse paths through the game""")
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)
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with gr.Tab("Asset Generation Considerations"):
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with gr.Accordion("Some Idea / Inspiration Sources / Demos", open=False):
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with gr.Row():
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gr.HTML("Licenses for the spaces still to be evaluated - June 2024 <br> Users to follow with cool spaces - <br>https://huggingface.co/osanseviero - https://huggingface.co/spaces/osanseviero/TheMLGame <br>https://huggingface.co/jbilcke-hf <br>https://huggingface.co/dylanebert <br>https://huggingface.co/fffiloni <br>https://huggingface.co/artificialguybr <br>https://huggingface.co/radames <br>https://huggingface.co/multimodalart, ")
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@@ -1204,7 +1215,7 @@ Creating more diverse paths through the game""")
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gr.HTML("Currently - need to create then save to pc then reupload to use here in test tab")
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gr.HTML("Whole game engine in a space? - https://huggingface.co/spaces/thomwolf/test_godot_editor <br><br> https://huggingface.co/godot-demo https://huggingface.co/spaces/thomwolf/test_godot")
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with gr.Tab("Text-based"):
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gr.HTML("Some Benchmark Leaderboards - https://huggingface.co/spaces/allenai/ZebraLogic | https://huggingface.co/spaces/allenai/WildBench")
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with gr.Accordion("LLM HF Spaces/Sites (Click Here to Open) - Ask for a story and suggestions based on the autoconfig", open=False):
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with gr.Row():
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linktochat = gr.Dropdown(choices=["--Function Calling--", "https://groq-demo-groq-tool-use.hf.space",
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@@ -1345,6 +1356,10 @@ Creating more diverse paths through the game""")
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gr.HTML("Visual Effects - eg. explosion can turn all items white for a moment, losing conciousness blurs whole screen")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("Basic Game Engine Mechanics"):
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gr.HTML("Placeholder for explanations of Player and Game Session")
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with gr.Tab("LLM play testing"):
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with gr.Blocks() as demo:
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with gr.Accordion("Config and Asset Assistance - Click to open", open=False):
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gr.HTML("Jonas Tyroller - This problem changes your perspective on game dev - minimise the cost of exploration so you can explore more (17:00) | dont make the same game again but worse (:) <br>https://youtu.be/o5K0uqhxgsE")
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with gr.Accordion("Leaveraging Huggingface chat"):
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gr.HTML("https://huggingface.co/chat - Huggingface chat supports - Image Generation and editing, Websearch, Document parsing (PDF?), Assistants and larger models than zero gpu can support in July 2024 (Unquantised 30B and above)")
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gr.HTML("Existing Assistants to use and planning custom assistants placeholder")
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with gr.Accordion("Main problem to solve - Concept combination / integration and non-linear progression planning"):
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with gr.Tab("Using Time as a proxy for all conepts?"):
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with gr.Row():
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gr.HTML("A timeline is the most important part of the story - once that is set you can do anything?")
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gr.HTML("")
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with gr.Tabs("Concept Bashing? Ideas"):
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with gr.Row():
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gr.Textbox(Adjectivebasedcombinationideatexts, lines=10)
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gr.Textbox(Adjectivebasedcombinationideatextsv2, lines=10)
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gr.Textbox(Nonlinearprogressionideas, lines=30)
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with gr.Tab("Mermaid Diagrams"):
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with gr.Accordion("Mermaid Structures - click to open", open=False):
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for key, item in examplemermaidconceptblendingstrutures.items():
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gr.Code(item, label=key)
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with gr.Accordion("Guidance / Themes to consider before you attempt config (Currently Qwen 0.5B)", open=False):
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)
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with gr.Tab("HF - Asset Generation Considerations"):
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with gr.Accordion("Some Idea / Inspiration Sources / Demos", open=False):
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with gr.Row():
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gr.HTML("Licenses for the spaces still to be evaluated - June 2024 <br> Users to follow with cool spaces - <br>https://huggingface.co/osanseviero - https://huggingface.co/spaces/osanseviero/TheMLGame <br>https://huggingface.co/jbilcke-hf <br>https://huggingface.co/dylanebert <br>https://huggingface.co/fffiloni <br>https://huggingface.co/artificialguybr <br>https://huggingface.co/radames <br>https://huggingface.co/multimodalart, ")
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gr.HTML("Currently - need to create then save to pc then reupload to use here in test tab")
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gr.HTML("Whole game engine in a space? - https://huggingface.co/spaces/thomwolf/test_godot_editor <br><br> https://huggingface.co/godot-demo https://huggingface.co/spaces/thomwolf/test_godot")
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with gr.Tab("Text-based"):
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gr.HTML("Some Benchmark Leaderboards - https://huggingface.co/spaces/allenai/ZebraLogic | https://huggingface.co/spaces/allenai/WildBench https://scale.com/leaderboard https://livebench.ai")
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with gr.Accordion("LLM HF Spaces/Sites (Click Here to Open) - Ask for a story and suggestions based on the autoconfig", open=False):
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with gr.Row():
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linktochat = gr.Dropdown(choices=["--Function Calling--", "https://groq-demo-groq-tool-use.hf.space",
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gr.HTML("Visual Effects - eg. explosion can turn all items white for a moment, losing conciousness blurs whole screen")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("3rd Party - Asset Generation"):
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gr.HTML("Video - ")
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gr.HTML("Video - https://klingai.com/")
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with gr.Tab("Basic Game Engine Mechanics"):
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gr.HTML("Placeholder for explanations of Player and Game Session")
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with gr.Tab("LLM play testing"):
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relatively_constant_variables.py
CHANGED
@@ -1520,7 +1520,7 @@ What specific aspects of each concept are you most interested in comparing? Are
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By clarifying your goals and focusing your analysis, you can more effectively leverage these different approaches and find the most relevant resources to guide your exploration."""
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Adjectivebasedcombinationideatextsv2 = """Nemotron 340B Perplexity Labs
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Original Prompt
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Please help me. If I want to merge the idea of a bakery with the plot of star wars I need to find points where they match and dont match. I decided to use adjectives as a proxy so the combinatorics is initiated by close adjectives to generate seeds for combination ideas that we can send to an llm for each seed. How would this look in mermaid
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"""
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#-------------------------#-------------------------#-------------------------#-------------------------
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#-------------------------#-------------------------#-------------------------#-------------------------
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#-------------------------#-------------------------#-------------------------#-------------------------
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By clarifying your goals and focusing your analysis, you can more effectively leverage these different approaches and find the most relevant resources to guide your exploration."""
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Adjectivebasedcombinationideatextsv2 = """Nemotron 4 340B Perplexity Labs
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Original Prompt
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Please help me. If I want to merge the idea of a bakery with the plot of star wars I need to find points where they match and dont match. I decided to use adjectives as a proxy so the combinatorics is initiated by close adjectives to generate seeds for combination ideas that we can send to an llm for each seed. How would this look in mermaid
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"""
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Nonlinearprogressionideas = """Llama 405B
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Non-linear storytelling involves presenting events out of chronological order. This technique can be used in literature, film, and other forms of narrative to create suspense, surprise, or to highlight certain themes or character developments. Here are some common examples of non-linear storytelling events:
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1. Flashbacks: These are scenes that take the story back in time, often used to explain a character's past or to provide context for the current situation.
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2. Flashforwards: Similar to flashbacks, but these scenes take the story forward in time, often used to create suspense or to show the consequences of current actions.
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3. Parallel storylines: This involves telling multiple stories that happen at the same time but are presented in a non-linear fashion, often intersecting or influencing each other at certain points.
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4. Reverse chronology: The story is presented in reverse order, starting with the conclusion and moving backward in time.
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5. Non-chronological chapters or scenes: The story is presented in a non-linear order, with each chapter or scene taking place at a different point in time.
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6. Time loops: A character relives the same period of time repeatedly, often with slight variations.
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7. Unreliable narrators: The narrator withholds or distorts information, leading to a non-linear presentation of events.
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8. Dream sequences: The story jumps into a character's dreams or imagination, which can be presented in a non-linear fashion.
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These are just a few examples of non-linear storytelling events. The possibilities are endless, and the technique can be adapted to fit the needs of the story and the creativity of the storyteller.
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"""
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#-------------------------#-------------------------#-------------------------#-------------------------
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