import random from relatively_constant_variables import player_engagement_items, story_events, all_idea_lists, existing_game_inspirations, multiplayer_features, list_names import json import gradio as gr import re import os def pick_random_items(items, n): return random.sample(items, n) def generate_timeline(events, label): timeline = [] for event in events: timeline.append((random.randint(1, 100), label, event)) return timeline def create_story(timeline): story = [] for entry in timeline: if entry[1] == "Story": story.append(f"The hero {entry[2].replace('engageBattle', 'engaged in a fierce battle').replace('solveRiddle', 'solved a complex riddle').replace('exploreLocation', 'explored a mysterious location')}.") else: story.append(f"The player interacted with {entry[2]}.") return " ".join(story) def generate_story_and_timeline(no_story_timeline_points=10, no_ui_timeline_points=10, num_lists=1, items_per_list=1, include_existing_games=False, include_multiplayer=False): # , no_media_timeline_points=5, include_media=True): # Pick 10 random UI items random_ui_items = pick_random_items(player_engagement_items, no_ui_timeline_points) random_story_items = pick_random_items(story_events, no_story_timeline_points) # Generate UI and story timelines ui_timeline = generate_timeline(random_ui_items, "UI") story_timeline = generate_timeline(random_story_items, "Story") # Initialize merged timeline with UI and story timelines merged_timeline = ui_timeline + story_timeline #no_media_merged_timeline = ui_timeline + story_timeline #print(merged_timeline) #print(no_media_merged_timeline) # Include media-related items if specified # if include_media: # media_files = generate_media_file_list(no_media_timeline_points) # #rendered_media = render_media_with_dropdowns(media_files) # media_timeline = generate_timeline(media_files, "Media") # merged_timeline += media_timeline # print(merged_timeline) # Sort the merged timeline based on the random numbers merged_timeline.sort(key=lambda x: x[0]) # no_media_merged_timeline.sort(key=lambda x: x[0]) # Create the story story = create_story(merged_timeline) # Format the timeline for display formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in merged_timeline]) # no_media_formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in no_media_merged_timeline]) # game_structure_with_media = generate_game_structures(formatted_timeline) #, game_structure_without_media = generate_game_structures(formatted_timeline, no_media_formatted_timeline) game_structure_with_media = convert_timeline_to_game_structure(formatted_timeline) print("simulplay debug - good to here 4") suggestions, selected_list_names = timeline_get_random_suggestions(num_lists, items_per_list, include_existing_games, include_multiplayer) print("simulplay debug - good to here 4") return formatted_timeline, story, json.dumps(game_structure_with_media, indent=2), suggestions, selected_list_names #no_media_formatted_timeline, json.dumps(game_structure_without_media, indent=2) #, game_structure_with_media media_file_types = ["image", "video", "audio"] def generate_media_file_list(n): return [random.choice(media_file_types) for _ in range(n)] def show_elements(text): # Parse the input text pattern = r'(\d+): (UI|Story|Media) - (.+)' blocks = re.findall(pattern, text) # Sort blocks by their timestamp blocks.sort(key=lambda x: int(x[0])) outputs = [] for timestamp, block_type, content in blocks: if block_type == 'UI': # Create HTML for UI elements ui_html = f'
{content}
' outputs.append(gr.HTML(ui_html)) elif block_type == 'Story': # Display story elements as Markdown outputs.append(gr.Markdown(f"**{content}**")) elif block_type == 'Media': if content.lower() == 'audio': # Placeholder for audio element outputs.append(gr.Audio(label=f"Audio at {timestamp} in the order")) elif content.lower() == 'video': # Placeholder for video element outputs.append(gr.Video(label=f"Video at {timestamp} in the order")) elif content.lower() == 'image': # Placeholder for image element outputs.append(gr.Image(label=f"Image at {timestamp} in the order")) return outputs def show_elements_json_input(json_input): data = json.loads(json_input) masterlocation1 = data['masterlocation1'] outputs = [] for location, details in masterlocation1.items(): if location == 'end': continue with gr.Accordion(f"Location: {location} - Previous description {details['description']}", open=False): description = gr.Textbox(label="Description", value=details['description'], interactive=True) outputs.append(description) events = gr.Textbox(label="Events", value=json.dumps(details['events']), interactive=True) outputs.append(events) choices = gr.Textbox(label="Choices", value=json.dumps(details['choices']), interactive=True) outputs.append(choices) transitions = gr.Textbox(label="Transitions", value=json.dumps(details['transitions']), interactive=True) outputs.append(transitions) # New media field media = gr.Textbox(label="Media", value=json.dumps(details['media']), interactive=True) outputs.append(media) # New developernotes field developernotes = gr.Textbox(label="developernotes", value=json.dumps(details['developernotes']), interactive=True) outputs.append(developernotes) #adding/removing a field means incrementing/decreasing the i+n to match the fields num_current_unique_fields = 6 def update_json(*current_values): updated_data = {"masterlocation1": {}} locations = [loc for loc in masterlocation1.keys() if loc != 'end'] for i, location in enumerate(locations): updated_data["masterlocation1"][location] = { "description": current_values[i*num_current_unique_fields], "events": json.loads(current_values[i*num_current_unique_fields + 1]), "choices": json.loads(current_values[i*num_current_unique_fields + 2]), "transitions": json.loads(current_values[i*num_current_unique_fields + 3]), "media": json.loads(current_values[i*num_current_unique_fields + 4]), # New media field "developernotes": json.loads(current_values[i*num_current_unique_fields + 5]) } updated_data["masterlocation1"]["end"] = masterlocation1["end"] return json.dumps(updated_data, indent=2) #json.dumps(updated_data, default=lambda o: o.__dict__, indent=2) update_button = gr.Button("Update JSON - Still need to copy to correct textbox to load") json_output = gr.Textbox(label="Updated JSON - Still need to copy to correct textbox to load", lines=10) #json_output = gr.Code(label="Updated JSON", lines=10) #Locks whole UI so use textbox update_button.click(update_json, inputs=outputs, outputs=json_output) return outputs + [update_button, json_output] #, json_output_code] def show_elements_json_input_play_and_edit_version(json_input): data = json.loads(json_input) outputs = [] for location_name, location_data in data.items(): if location_name == "end": continue for sub_location, details in location_data.items(): with gr.Accordion(f"Location: {location_name} - {sub_location}", open=False): description = gr.Textbox(label="Description", value=details.get('description', ''), interactive=True) outputs.append(description) choices = gr.Textbox(label="Choices", value=json.dumps(details.get('choices', [])), interactive=True) outputs.append(choices) transitions = gr.Textbox(label="Transitions", value=json.dumps(details.get('transitions', {})), interactive=True) outputs.append(transitions) consequences = gr.Textbox(label="Consequences", value=json.dumps(details.get('consequences', {})), interactive=True) outputs.append(consequences) media = gr.Textbox(label="Media", value=json.dumps(details.get('media', [])), interactive=True) outputs.append(media) # Add developernotes field if it exists in the config if 'developernotes' in details: developernotes = gr.Textbox(label="Developer Notes", value=details.get('developernotes', ''), interactive=True) outputs.append(developernotes) # Determine the number of fields dynamically num_current_unique_fields = 5 if 'developernotes' not in next(iter(next(iter(data.values())).values())) else 6 def update_json(*current_values): updated_data = {} location_names = list(data.keys()) location_names.remove("end") if "end" in location_names else None value_index = 0 for location_name in location_names: updated_data[location_name] = {} sub_locations = list(data[location_name].keys()) for sub_location in sub_locations: updated_data[location_name][sub_location] = { "description": current_values[value_index], "choices": json.loads(current_values[value_index + 1]), "transitions": json.loads(current_values[value_index + 2]), "consequences": json.loads(current_values[value_index + 3]), "media": json.loads(current_values[value_index + 4]) } if num_current_unique_fields == 6: updated_data[location_name][sub_location]["developernotes"] = current_values[value_index + 5] value_index += num_current_unique_fields if "end" in data: updated_data["end"] = data["end"] return json.dumps(updated_data, indent=2) update_button = gr.Button("Update JSON") json_output = gr.Textbox(label="Updated JSON", lines=10) update_button.click(update_json, inputs=outputs, outputs=json_output) return outputs + [update_button, json_output] def create_media_component(file_path): print(file_path) _, extension = os.path.splitext(file_path) extension = extension.lower()[1:] # Remove the dot and convert to lowercase if extension in ['jpg', 'jpeg', 'png', 'gif', 'webp']: return gr.Image(value=file_path, label="Image Input") elif extension in ['mp4', 'avi', 'mov']: return gr.Video(value=file_path, label="Video Input") elif extension in ['mp3', 'wav', 'ogg']: return gr.Audio(value=file_path, label="Audio Input") else: return gr.Textbox(value=file_path, label=f"File: {os.path.basename(file_path)}") def convert_timeline_to_game_structure(timeline): lines = timeline.split('\n') game_structure = {} current_location = 0 sub_location = 0 for i, line in enumerate(lines): if line.strip() == "": continue if line[0].isdigit(): # New location starts current_location += 1 sub_location = 0 location_key = f"location{current_location}" game_structure[location_key] = { "description": "", "events": [], "choices": ["continue"], "transitions": {}, "media": [], "developernotes": [] } else: # Continue with sub-locations or media entries sub_location += 1 location_key = f"location{current_location}_{sub_location}" # Extract the event description parts = line.split(': ', 1) if len(parts) == 2: prefix, rest = parts event_parts = rest.split(' - ', 1) if len(event_parts) == 2: event_type, event_description = event_parts else: event_type, event_description = "Unknown", rest else: event_type, event_description = "Unknown", line description = rest.strip() if event_type in ["Media", "UI"] else f"{event_type}: {event_description}" if sub_location == 0: game_structure[f"location{current_location}"]["description"] = description else: game_structure[f"location{current_location}"]["events"].append({ "description": description, "type": event_type }) # Set the transition to the next location or to the end if i < len(lines) - 1: next_line = lines[i + 1].strip() if next_line and next_line[0].isdigit(): # New location starts game_structure[f"location{current_location}"]["transitions"]["continue"] = f"masterlocation1_location{current_location + 1}" else: #game_structure[f"location{current_location}"]["transitions"]["continue"] = f"location_{current_location}_{sub_location + 1}" game_structure[f"location{current_location}"]["transitions"]["continue"] = "end" else: game_structure[f"location{current_location}"]["transitions"]["continue"] = "end" # Add an end location game_structure["end"] = { "description": "The adventure ends here.", # "choices": [], # "transitions": {} "choices": ["restart"], "transitions": {"restart": "location1"} # Assuming location_1 is the start } # Wrap the game structure in master_location1 wrapped_structure = {"masterlocation1": game_structure} return wrapped_structure # def generate_game_structures(timeline_with_media): #, timeline_without_media): # game_structure_with_media = convert_timeline_to_game_structure(timeline_with_media) # #game_structure_without_media = convert_timeline_to_game_structure(timeline_without_media) # return game_structure_with_media #, game_structure_without_media # def timeline_get_random_suggestions(num_lists, items_per_list): # """ # Generate random suggestions from a specified number of lists. # :param num_lists: Number of lists to consider # :param items_per_list: Number of items to select from each list # :return: A list of randomly selected suggestions # """ # selected_lists = random.sample(all_idea_lists, min(num_lists, len(all_idea_lists))) # suggestions = [] # for lst in selected_lists: # suggestions.extend(random.sample(lst, min(items_per_list, len(lst)))) # return suggestions def timeline_get_random_suggestions(num_lists, items_per_list, include_existing_games, include_multiplayer): """ Generate random suggestions from a specified number of lists. :param num_lists: Number of lists to consider :param items_per_list: Number of items to select from each list :param include_existing_games: Whether to include existing game inspiration lists :param include_multiplayer: Whether to include multiplayer features list :return: A tuple containing the list of randomly selected suggestions and the names of selected lists """ available_lists = all_idea_lists.copy() if not include_existing_games: available_lists = [lst for lst in available_lists if lst not in existing_game_inspirations] if not include_multiplayer: available_lists = [lst for lst in available_lists if lst != multiplayer_features] selected_lists = random.sample(available_lists, min(num_lists, len(available_lists))) suggestions = [] selected_list_names = [] for lst in selected_lists: suggestions.extend(random.sample(lst, min(items_per_list, len(lst)))) selected_list_names.append(list_names[all_idea_lists.index(lst)]) return suggestions, selected_list_names