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import urllib.parse
import streamlit as st
from core.constants import OAUTH_CLIENT_ID
from core.constants import OAUTH_STATE
from core.constants import REDIRECT_URI
from core.query_params import get_project_timestamp
from core.state import CurrentProject
from core.state import get_cached_user
from core.state import User
from utils import init_state
from views.splash import render_splash
from views.wizard import render_editor
st.set_page_config(page_title="Croissant Editor", page_icon="πŸ₯", layout="wide")
col1, col2, col3 = st.columns([10, 1, 1])
col1.header("Croissant Editor")
init_state()
user = get_cached_user()
print("USER", user)
if OAUTH_CLIENT_ID and not user:
query_params = st.experimental_get_query_params()
state = query_params.get("state")
if state and state[0] == OAUTH_STATE:
code = query_params.get("code")
if not code:
st.stop()
try:
st.session_state[User] = User.connect(code)
# Clear the cache to force retrieving the new user.
get_cached_user.clear()
get_cached_user()
except:
raise
finally:
st.experimental_set_query_params()
else:
redirect_uri = urllib.parse.quote(REDIRECT_URI, safe="")
client_id = urllib.parse.quote(OAUTH_CLIENT_ID, safe="")
state = urllib.parse.quote(OAUTH_STATE, safe="")
scope = urllib.parse.quote("openid profile", safe="")
url = f"https://huggingface.co/oauth/authorize?response_type=code&redirect_uri={redirect_uri}&scope={scope}&client_id={client_id}&state={state}"
st.link_button("πŸ€— Login with Hugging Face", url)
st.stop()
def _back_to_menu():
"""Sends the user back to the menu."""
st.experimental_set_query_params()
init_state(force=True)
def _logout():
"""Logs the user out."""
st.cache_data.clear()
get_cached_user.clear()
st.session_state[User] = None
_back_to_menu()
if OAUTH_CLIENT_ID:
col2.write("\n") # Vertical box to shift the lgout menu
col2.button("Log out", on_click=_logout)
timestamp = get_project_timestamp()
if timestamp:
col3.write("\n") # Vertical box to shift the button menu
col3.button("Menu", on_click=_back_to_menu)
should_display_editor = bool(st.session_state.get(CurrentProject))
if should_display_editor:
render_editor()
else:
render_splash()