import urllib.parse import streamlit as st from core.constants import OAUTH_CLIENT_ID from core.constants import OAUTH_STATE from core.constants import REDIRECT_URI from core.query_params import get_project_timestamp from core.state import CurrentProject from core.state import get_cached_user from core.state import User from utils import init_state from views.splash import render_splash from views.wizard import render_editor st.set_page_config(page_title="Croissant Editor", page_icon="🥐", layout="wide") col1, col2, col3 = st.columns([10, 1, 1]) col1.header("Croissant Editor") init_state() user = get_cached_user() print("USER", user) if OAUTH_CLIENT_ID and not user: query_params = st.experimental_get_query_params() state = query_params.get("state") if state and state[0] == OAUTH_STATE: code = query_params.get("code") if not code: st.stop() try: st.session_state[User] = User.connect(code) # Clear the cache to force retrieving the new user. get_cached_user.clear() get_cached_user() except: raise finally: st.experimental_set_query_params() else: redirect_uri = urllib.parse.quote(REDIRECT_URI, safe="") client_id = urllib.parse.quote(OAUTH_CLIENT_ID, safe="") state = urllib.parse.quote(OAUTH_STATE, safe="") scope = urllib.parse.quote("openid profile", safe="") url = f"https://huggingface.co/oauth/authorize?response_type=code&redirect_uri={redirect_uri}&scope={scope}&client_id={client_id}&state={state}" st.link_button("🤗 Login with Hugging Face", url) st.stop() def _back_to_menu(): """Sends the user back to the menu.""" st.experimental_set_query_params() init_state(force=True) def _logout(): """Logs the user out.""" st.cache_data.clear() get_cached_user.clear() st.session_state[User] = None _back_to_menu() if OAUTH_CLIENT_ID: col2.write("\n") # Vertical box to shift the lgout menu col2.button("Log out", on_click=_logout) timestamp = get_project_timestamp() if timestamp: col3.write("\n") # Vertical box to shift the button menu col3.button("Menu", on_click=_back_to_menu) should_display_editor = bool(st.session_state.get(CurrentProject)) if should_display_editor: render_editor() else: render_splash()