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import os
from dataclasses import dataclass, field
from typing import Any, List, Optional, Tuple
import numpy as np
import torch
import torch.nn.functional as F
import trimesh
from einops import rearrange
from huggingface_hub import hf_hub_download
from jaxtyping import Float
from omegaconf import OmegaConf
from PIL import Image
from safetensors.torch import load_model
from torch import Tensor
from sf3d.models.isosurface import MarchingTetrahedraHelper
from sf3d.models.mesh import Mesh
from sf3d.models.utils import (
BaseModule,
ImageProcessor,
convert_data,
dilate_fill,
dot,
find_class,
float32_to_uint8_np,
normalize,
scale_tensor,
)
from sf3d.utils import create_intrinsic_from_fov_deg, default_cond_c2w
from .texture_baker import TextureBaker
class SF3D(BaseModule):
@dataclass
class Config(BaseModule.Config):
cond_image_size: int
isosurface_resolution: int
isosurface_threshold: float = 10.0
radius: float = 1.0
background_color: list[float] = field(default_factory=lambda: [0.5, 0.5, 0.5])
default_fovy_deg: float = 40.0
default_distance: float = 1.6
camera_embedder_cls: str = ""
camera_embedder: dict = field(default_factory=dict)
image_tokenizer_cls: str = ""
image_tokenizer: dict = field(default_factory=dict)
tokenizer_cls: str = ""
tokenizer: dict = field(default_factory=dict)
backbone_cls: str = ""
backbone: dict = field(default_factory=dict)
post_processor_cls: str = ""
post_processor: dict = field(default_factory=dict)
decoder_cls: str = ""
decoder: dict = field(default_factory=dict)
image_estimator_cls: str = ""
image_estimator: dict = field(default_factory=dict)
global_estimator_cls: str = ""
global_estimator: dict = field(default_factory=dict)
cfg: Config
@classmethod
def from_pretrained(
cls, pretrained_model_name_or_path: str, config_name: str, weight_name: str
):
if os.path.isdir(pretrained_model_name_or_path):
config_path = os.path.join(pretrained_model_name_or_path, config_name)
weight_path = os.path.join(pretrained_model_name_or_path, weight_name)
else:
config_path = hf_hub_download(
repo_id=pretrained_model_name_or_path, filename=config_name
)
weight_path = hf_hub_download(
repo_id=pretrained_model_name_or_path, filename=weight_name
)
cfg = OmegaConf.load(config_path)
OmegaConf.resolve(cfg)
model = cls(cfg)
load_model(model, weight_path)
return model
@property
def device(self):
return next(self.parameters()).device
def configure(self):
self.image_tokenizer = find_class(self.cfg.image_tokenizer_cls)(
self.cfg.image_tokenizer
)
self.tokenizer = find_class(self.cfg.tokenizer_cls)(self.cfg.tokenizer)
self.camera_embedder = find_class(self.cfg.camera_embedder_cls)(
self.cfg.camera_embedder
)
self.backbone = find_class(self.cfg.backbone_cls)(self.cfg.backbone)
self.post_processor = find_class(self.cfg.post_processor_cls)(
self.cfg.post_processor
)
self.decoder = find_class(self.cfg.decoder_cls)(self.cfg.decoder)
self.image_estimator = find_class(self.cfg.image_estimator_cls)(
self.cfg.image_estimator
)
self.global_estimator = find_class(self.cfg.global_estimator_cls)(
self.cfg.global_estimator
)
self.bbox: Float[Tensor, "2 3"]
self.register_buffer(
"bbox",
torch.as_tensor(
[
[-self.cfg.radius, -self.cfg.radius, -self.cfg.radius],
[self.cfg.radius, self.cfg.radius, self.cfg.radius],
],
dtype=torch.float32,
),
)
self.isosurface_helper = MarchingTetrahedraHelper(
self.cfg.isosurface_resolution,
os.path.join(
os.path.dirname(__file__),
"..",
"load",
"tets",
f"{self.cfg.isosurface_resolution}_tets.npz",
),
)
self.baker = TextureBaker()
self.image_processor = ImageProcessor()
def triplane_to_meshes(
self, triplanes: Float[Tensor, "B 3 Cp Hp Wp"]
) -> list[Mesh]:
meshes = []
for i in range(triplanes.shape[0]):
triplane = triplanes[i]
grid_vertices = scale_tensor(
self.isosurface_helper.grid_vertices.to(triplanes.device),
self.isosurface_helper.points_range,
self.bbox,
)
values = self.query_triplane(grid_vertices, triplane)
decoded = self.decoder(values, include=["vertex_offset", "density"])
sdf = decoded["density"] - self.cfg.isosurface_threshold
deform = decoded["vertex_offset"].squeeze(0)
mesh: Mesh = self.isosurface_helper(
sdf.view(-1, 1), deform.view(-1, 3) if deform is not None else None
)
mesh.v_pos = scale_tensor(
mesh.v_pos, self.isosurface_helper.points_range, self.bbox
)
meshes.append(mesh)
return meshes
def query_triplane(
self,
positions: Float[Tensor, "*B N 3"],
triplanes: Float[Tensor, "*B 3 Cp Hp Wp"],
) -> Float[Tensor, "*B N F"]:
batched = positions.ndim == 3
if not batched:
# no batch dimension
triplanes = triplanes[None, ...]
positions = positions[None, ...]
assert triplanes.ndim == 5 and positions.ndim == 3
positions = scale_tensor(
positions, (-self.cfg.radius, self.cfg.radius), (-1, 1)
)
indices2D: Float[Tensor, "B 3 N 2"] = torch.stack(
(positions[..., [0, 1]], positions[..., [0, 2]], positions[..., [1, 2]]),
dim=-3,
).to(triplanes.dtype)
out: Float[Tensor, "B3 Cp 1 N"] = F.grid_sample(
rearrange(triplanes, "B Np Cp Hp Wp -> (B Np) Cp Hp Wp", Np=3).float(),
rearrange(indices2D, "B Np N Nd -> (B Np) () N Nd", Np=3).float(),
align_corners=True,
mode="bilinear",
)
out = rearrange(out, "(B Np) Cp () N -> B N (Np Cp)", Np=3)
return out
def get_scene_codes(self, batch) -> Float[Tensor, "B 3 C H W"]:
# if batch[rgb_cond] is only one view, add a view dimension
if len(batch["rgb_cond"].shape) == 4:
batch["rgb_cond"] = batch["rgb_cond"].unsqueeze(1)
batch["mask_cond"] = batch["mask_cond"].unsqueeze(1)
batch["c2w_cond"] = batch["c2w_cond"].unsqueeze(1)
batch["intrinsic_cond"] = batch["intrinsic_cond"].unsqueeze(1)
batch["intrinsic_normed_cond"] = batch["intrinsic_normed_cond"].unsqueeze(1)
batch_size, n_input_views = batch["rgb_cond"].shape[:2]
camera_embeds: Optional[Float[Tensor, "B Nv Cc"]]
camera_embeds = self.camera_embedder(**batch)
input_image_tokens: Float[Tensor, "B Nv Cit Nit"] = self.image_tokenizer(
rearrange(batch["rgb_cond"], "B Nv H W C -> B Nv C H W"),
modulation_cond=camera_embeds,
)
input_image_tokens = rearrange(
input_image_tokens, "B Nv C Nt -> B (Nv Nt) C", Nv=n_input_views
)
tokens: Float[Tensor, "B Ct Nt"] = self.tokenizer(batch_size)
tokens = self.backbone(
tokens,
encoder_hidden_states=input_image_tokens,
modulation_cond=None,
)
direct_codes = self.tokenizer.detokenize(tokens)
scene_codes = self.post_processor(direct_codes)
return scene_codes, direct_codes
def run_image(
self,
image: Image,
bake_resolution: int,
estimate_illumination: bool = False,
) -> Tuple[trimesh.Trimesh, dict[str, Any]]:
if image.mode != "RGBA":
raise ValueError("Image must be in RGBA mode")
img_cond = (
torch.from_numpy(
np.asarray(
image.resize((self.cfg.cond_image_size, self.cfg.cond_image_size))
).astype(np.float32)
/ 255.0
)
.float()
.clip(0, 1)
.to(self.device)
)
mask_cond = img_cond[:, :, -1:]
rgb_cond = torch.lerp(
torch.tensor(self.cfg.background_color, device=self.device)[None, None, :],
img_cond[:, :, :3],
mask_cond,
)
c2w_cond = default_cond_c2w(self.cfg.default_distance).to(self.device)
intrinsic, intrinsic_normed_cond = create_intrinsic_from_fov_deg(
self.cfg.default_fovy_deg,
self.cfg.cond_image_size,
self.cfg.cond_image_size,
)
batch = {
"rgb_cond": rgb_cond,
"mask_cond": mask_cond,
"c2w_cond": c2w_cond.unsqueeze(0),
"intrinsic_cond": intrinsic.to(self.device).unsqueeze(0),
"intrinsic_normed_cond": intrinsic_normed_cond.to(self.device).unsqueeze(0),
}
meshes, global_dict = self.generate_mesh(
batch, bake_resolution, estimate_illumination
)
return meshes[0], global_dict
def generate_mesh(
self,
batch,
bake_resolution: int,
estimate_illumination: bool = False,
) -> Tuple[List[trimesh.Trimesh], dict[str, Any]]:
batch["rgb_cond"] = self.image_processor(
batch["rgb_cond"], self.cfg.cond_image_size
)
batch["mask_cond"] = self.image_processor(
batch["mask_cond"], self.cfg.cond_image_size
)
scene_codes, non_postprocessed_codes = self.get_scene_codes(batch)
global_dict = {}
if self.image_estimator is not None:
global_dict.update(
self.image_estimator(batch["rgb_cond"] * batch["mask_cond"])
)
if self.global_estimator is not None and estimate_illumination:
global_dict.update(self.global_estimator(non_postprocessed_codes))
with torch.no_grad():
with torch.autocast(device_type="cuda", enabled=False):
meshes = self.triplane_to_meshes(scene_codes)
rets = []
for i, mesh in enumerate(meshes):
# Check for empty mesh
if mesh.v_pos.shape[0] == 0:
rets.append(trimesh.Trimesh())
continue
mesh.unwrap_uv()
# Build textures
rast = self.baker.rasterize(
mesh.v_tex, mesh.t_pos_idx, bake_resolution
)
bake_mask = self.baker.get_mask(rast)
pos_bake = self.baker.interpolate(
mesh.v_pos,
rast,
mesh.t_pos_idx,
mesh.v_tex,
)
gb_pos = pos_bake[bake_mask]
tri_query = self.query_triplane(gb_pos, scene_codes[i])[0]
decoded = self.decoder(
tri_query, exclude=["density", "vertex_offset"]
)
nrm = self.baker.interpolate(
mesh.v_nrm,
rast,
mesh.t_pos_idx,
mesh.v_tex,
)
gb_nrm = F.normalize(nrm[bake_mask], dim=-1)
decoded["normal"] = gb_nrm
# Check if any keys in global_dict start with decoded_
for k, v in global_dict.items():
if k.startswith("decoder_"):
decoded[k.replace("decoder_", "")] = v[i]
mat_out = {
"albedo": decoded["features"],
"roughness": decoded["roughness"],
"metallic": decoded["metallic"],
"normal": normalize(decoded["perturb_normal"]),
"bump": None,
}
for k, v in mat_out.items():
if v is None:
continue
if v.shape[0] == 1:
# Skip and directly add a single value
mat_out[k] = v[0]
else:
f = torch.zeros(
bake_resolution,
bake_resolution,
v.shape[-1],
dtype=v.dtype,
device=v.device,
)
if v.shape == f.shape:
continue
if k == "normal":
# Use un-normalized tangents here so that larger smaller tris
# Don't effect the tangents that much
tng = self.baker.interpolate(
mesh.v_tng,
rast,
mesh.t_pos_idx,
mesh.v_tex,
)
gb_tng = tng[bake_mask]
gb_tng = F.normalize(gb_tng, dim=-1)
gb_btng = F.normalize(
torch.cross(gb_tng, gb_nrm, dim=-1), dim=-1
)
normal = F.normalize(mat_out["normal"], dim=-1)
bump = torch.cat(
# Check if we have to flip some things
(
dot(normal, gb_tng),
dot(normal, gb_btng),
dot(normal, gb_nrm).clip(
0.3, 1
), # Never go below 0.3. This would indicate a flipped (or close to one) normal
),
-1,
)
bump = (bump * 0.5 + 0.5).clamp(0, 1)
f[bake_mask] = bump.view(-1, 3)
mat_out["bump"] = f
else:
f[bake_mask] = v.view(-1, v.shape[-1])
mat_out[k] = f
def uv_padding(arr):
if arr.ndim == 1:
return arr
return (
dilate_fill(
arr.permute(2, 0, 1)[None, ...],
bake_mask.unsqueeze(0).unsqueeze(0),
iterations=bake_resolution // 150,
)
.squeeze(0)
.permute(1, 2, 0)
)
verts_np = convert_data(mesh.v_pos)
faces = convert_data(mesh.t_pos_idx)
uvs = convert_data(mesh.v_tex)
basecolor_tex = Image.fromarray(
float32_to_uint8_np(convert_data(uv_padding(mat_out["albedo"])))
).convert("RGB")
basecolor_tex.format = "JPEG"
metallic = mat_out["metallic"].squeeze().cpu().item()
roughness = mat_out["roughness"].squeeze().cpu().item()
if "bump" in mat_out and mat_out["bump"] is not None:
bump_np = convert_data(uv_padding(mat_out["bump"]))
bump_up = np.ones_like(bump_np)
bump_up[..., :2] = 0.5
bump_up[..., 2:] = 1
bump_tex = Image.fromarray(
float32_to_uint8_np(
bump_np,
dither=True,
# Do not dither if something is perfectly flat
dither_mask=np.all(
bump_np == bump_up, axis=-1, keepdims=True
).astype(np.float32),
)
).convert("RGB")
bump_tex.format = (
"JPEG" # PNG would be better but the assets are larger
)
else:
bump_tex = None
material = trimesh.visual.material.PBRMaterial(
baseColorTexture=basecolor_tex,
roughnessFactor=roughness,
metallicFactor=metallic,
normalTexture=bump_tex,
)
tmesh = trimesh.Trimesh(
vertices=verts_np,
faces=faces,
visual=trimesh.visual.texture.TextureVisuals(
uv=uvs, material=material
),
)
rot = trimesh.transformations.rotation_matrix(
np.radians(-90), [1, 0, 0]
)
tmesh.apply_transform(rot)
tmesh.apply_transform(
trimesh.transformations.rotation_matrix(
np.radians(90), [0, 1, 0]
)
)
tmesh.invert()
rets.append(tmesh)
return rets, global_dict
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