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@chapter External libraries | |
FFmpeg can be hooked up with a number of external libraries to add support | |
for more formats. None of them are used by default, their use has to be | |
explicitly requested by passing the appropriate flags to | |
@command{./configure}. | |
@section Alliance for Open Media (AOM) | |
FFmpeg can make use of the AOM library for AV1 decoding and encoding. | |
Go to @url{http://aomedia.org/} and follow the instructions for | |
installing the library. Then pass @code{--enable-libaom} to configure to | |
enable it. | |
@section AMD AMF/VCE | |
FFmpeg can use the AMD Advanced Media Framework library | |
for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). | |
To enable support you must obtain the AMF framework header files(version 1.4.9+) from | |
@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. | |
Create an @code{AMF/} directory in the system include path. | |
Copy the contents of @code{AMF/amf/public/include/} into that directory. | |
Then configure FFmpeg with @code{--enable-amf}. | |
Initialization of amf encoder occurs in this order: | |
1) trying to initialize through dx11(only windows) | |
2) trying to initialize through dx9(only windows) | |
3) trying to initialize through vulkan | |
To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro | |
package(amdgru-pro contains, but does not install automatically) are required. | |
This driver can be installed using amdgpu-pro-install script in official amd driver archive. | |
@section AviSynth | |
FFmpeg can read AviSynth scripts as input. To enable support, pass | |
@code{--enable-avisynth} to configure after installing the headers | |
provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}. | |
AviSynth+ can be configured to install only the headers by either | |
passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build | |
system, or by using the supplied @code{GNUmakefile}. | |
For Windows, supported AviSynth variants are | |
@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and | |
@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. | |
For Linux, macOS, and BSD, the only supported AviSynth variant is | |
@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5. | |
@float NOTE | |
In 2016, AviSynth+ added support for building with GCC. However, due to | |
the eccentricities of Windows' calling conventions, 32-bit GCC builds | |
of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. | |
By default, FFmpeg assumes compatibility with 32-bit MSVC builds of | |
AviSynth+ since that is the most widely-used and entrenched build | |
configuration. Users can override this and enable support for 32-bit | |
GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to | |
@code{--extra-cflags} when configuring FFmpeg. | |
64-bit builds of FFmpeg are not affected, and can use either MSVC or | |
GCC builds of AviSynth+ without any special flags. | |
@end float | |
@float NOTE | |
AviSynth(+) is loaded dynamically. Distributors can build FFmpeg | |
with @code{--enable-avisynth}, and the binaries will work regardless | |
of the end user having AviSynth installed. If/when an end user | |
would like to use AviSynth scripts, then they can install AviSynth(+) | |
and FFmpeg will be able to find and use it to open scripts. | |
@end float | |
@section Chromaprint | |
FFmpeg can make use of the Chromaprint library for generating audio fingerprints. | |
Pass @code{--enable-chromaprint} to configure to | |
enable it. See @url{https://acoustid.org/chromaprint}. | |
@section codec2 | |
FFmpeg can make use of the codec2 library for codec2 decoding and encoding. | |
There is currently no native decoder, so libcodec2 must be used for decoding. | |
Go to @url{http://freedv.org/}, download "Codec 2 source archive". | |
Build and install using CMake. Debian users can install the libcodec2-dev package instead. | |
Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. | |
The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. | |
To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: | |
@code{ffmpeg -i input.wav -mode 700C output.c2}. | |
Playback is as simple as @code{ffplay output.c2}. | |
For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. | |
Raw codec2 files are also supported. | |
To make sense of them the mode in use needs to be specified as a format option: | |
@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. | |
@section dav1d | |
FFmpeg can make use of the dav1d library for AV1 video decoding. | |
Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for | |
installing the library. Then pass @code{--enable-libdav1d} to configure to enable it. | |
@section davs2 | |
FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. | |
Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for | |
installing the library. Then pass @code{--enable-libdavs2} to configure to | |
enable it. | |
@float NOTE | |
libdavs2 is under the GNU Public License Version 2 or later | |
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
details), you must upgrade FFmpeg's license to GPL in order to use it. | |
@end float | |
@section uavs3d | |
FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. | |
Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for | |
installing the library. Then pass @code{--enable-libuavs3d} to configure to | |
enable it. | |
@section Game Music Emu | |
FFmpeg can make use of the Game Music Emu library to read audio from supported video game | |
music file formats. Pass @code{--enable-libgme} to configure to | |
enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}. | |
@section Intel QuickSync Video | |
FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding | |
of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} | |
dispatcher, which loads the actual decoding libraries. | |
The dispatcher is open source and can be downloaded from | |
@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured | |
with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to | |
locate the dispatcher's @code{.pc} files. | |
@section Kvazaar | |
FFmpeg can make use of the Kvazaar library for HEVC encoding. | |
Go to @url{https://github.com/ultravideo/kvazaar} and follow the | |
instructions for installing the library. Then pass | |
@code{--enable-libkvazaar} to configure to enable it. | |
@section LAME | |
FFmpeg can make use of the LAME library for MP3 encoding. | |
Go to @url{http://lame.sourceforge.net/} and follow the | |
instructions for installing the library. | |
Then pass @code{--enable-libmp3lame} to configure to enable it. | |
@section libilbc | |
iLBC is a narrowband speech codec that has been made freely available | |
by Google as part of the WebRTC project. libilbc is a packaging friendly | |
copy of the iLBC codec. FFmpeg can make use of the libilbc library for | |
iLBC decoding and encoding. | |
Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for | |
installing the library. Then pass @code{--enable-libilbc} to configure to | |
enable it. | |
@section libjxl | |
JPEG XL is an image format intended to fully replace legacy JPEG for an extended | |
period of life. See @url{https://jpegxl.info/} for more information, and see | |
@url{https://github.com/libjxl/libjxl} for the library source. You can pass | |
@code{--enable-libjxl} to configure in order enable the libjxl wrapper. | |
@section libvpx | |
FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. | |
Go to @url{http://www.webmproject.org/} and follow the instructions for | |
installing the library. Then pass @code{--enable-libvpx} to configure to | |
enable it. | |
@section ModPlug | |
FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. | |
See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to | |
enable it. | |
@section OpenCORE, VisualOn, and Fraunhofer libraries | |
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer | |
libraries provide encoders for a number of audio codecs. | |
@float NOTE | |
OpenCORE and VisualOn libraries are under the Apache License 2.0 | |
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
incompatible to the LGPL version 2.1 and GPL version 2. You have to | |
upgrade FFmpeg's license to LGPL version 3 (or if you have enabled | |
GPL components, GPL version 3) by passing @code{--enable-version3} to configure in | |
order to use it. | |
The license of the Fraunhofer AAC library is incompatible with the GPL. | |
Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to | |
configure in order to use it. To the best of our knowledge, it is | |
compatible with the LGPL. | |
@end float | |
@subsection OpenCORE AMR | |
FFmpeg can make use of the OpenCORE libraries for AMR-NB | |
decoding/encoding and AMR-WB decoding. | |
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
instructions for installing the libraries. | |
Then pass @code{--enable-libopencore-amrnb} and/or | |
@code{--enable-libopencore-amrwb} to configure to enable them. | |
@subsection VisualOn AMR-WB encoder library | |
FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. | |
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
instructions for installing the library. | |
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. | |
@subsection Fraunhofer AAC library | |
FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. | |
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
instructions for installing the library. | |
Then pass @code{--enable-libfdk-aac} to configure to enable it. | |
@section OpenH264 | |
FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. | |
Go to @url{http://www.openh264.org/} and follow the instructions for | |
installing the library. Then pass @code{--enable-libopenh264} to configure to | |
enable it. | |
For decoding, this library is much more limited than the built-in decoder | |
in libavcodec; currently, this library lacks support for decoding B-frames | |
and some other main/high profile features. (It currently only supports | |
constrained baseline profile and CABAC.) Using it is mostly useful for | |
testing and for taking advantage of Cisco's patent portfolio license | |
(@url{http://www.openh264.org/BINARY_LICENSE.txt}). | |
@section OpenJPEG | |
FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to | |
@url{http://www.openjpeg.org/} to get the libraries and follow the installation | |
instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to | |
@file{./configure}. | |
@section rav1e | |
FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos. | |
Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build | |
the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e} | |
to @file{./configure}. | |
@section SVT-AV1 | |
FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. | |
Go to @url{https://gitlab.com/AOMediaCodec/SVT-AV1/} and follow the instructions | |
for installing the library. Then pass @code{--enable-libsvtav1} to configure to | |
enable it. | |
@section TwoLAME | |
FFmpeg can make use of the TwoLAME library for MP2 encoding. | |
Go to @url{http://www.twolame.org/} and follow the | |
instructions for installing the library. | |
Then pass @code{--enable-libtwolame} to configure to enable it. | |
@section VapourSynth | |
FFmpeg can read VapourSynth scripts as input. To enable support, pass | |
@code{--enable-vapoursynth} to configure. Vapoursynth is detected via | |
@code{pkg-config}. Versions 42 or greater supported. | |
See @url{http://www.vapoursynth.com/}. | |
Due to security concerns, Vapoursynth scripts will not | |
be autodetected so the input format has to be forced. For ff* CLI tools, | |
add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}. | |
@section x264 | |
FFmpeg can make use of the x264 library for H.264 encoding. | |
Go to @url{http://www.videolan.org/developers/x264.html} and follow the | |
instructions for installing the library. Then pass @code{--enable-libx264} to | |
configure to enable it. | |
@float NOTE | |
x264 is under the GNU Public License Version 2 or later | |
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
details), you must upgrade FFmpeg's license to GPL in order to use it. | |
@end float | |
@section x265 | |
FFmpeg can make use of the x265 library for HEVC encoding. | |
Go to @url{http://x265.org/developers.html} and follow the instructions | |
for installing the library. Then pass @code{--enable-libx265} to configure | |
to enable it. | |
@float NOTE | |
x265 is under the GNU Public License Version 2 or later | |
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
details), you must upgrade FFmpeg's license to GPL in order to use it. | |
@end float | |
@section xavs | |
FFmpeg can make use of the xavs library for AVS encoding. | |
Go to @url{http://xavs.sf.net/} and follow the instructions for | |
installing the library. Then pass @code{--enable-libxavs} to configure to | |
enable it. | |
@section xavs2 | |
FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. | |
Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for | |
installing the library. Then pass @code{--enable-libxavs2} to configure to | |
enable it. | |
@float NOTE | |
libxavs2 is under the GNU Public License Version 2 or later | |
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
details), you must upgrade FFmpeg's license to GPL in order to use it. | |
@end float | |
@section ZVBI | |
ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB | |
teletext pages and DVB teletext subtitles. | |
Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for | |
installing the library. Then pass @code{--enable-libzvbi} to configure to | |
enable it. | |
@chapter Supported File Formats, Codecs or Features | |
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. | |
@section File Formats | |
FFmpeg supports the following file formats through the @code{libavformat} | |
library: | |
@multitable @columnfractions .4 .1 .1 .4 | |
@item Name @tab Encoding @tab Decoding @tab Comments | |
@item 3dostr @tab @tab X | |
@item 4xm @tab @tab X | |
@tab 4X Technologies format, used in some games. | |
@item 8088flex TMV @tab @tab X | |
@item AAX @tab @tab X | |
@tab Audible Enhanced Audio format, used in audiobooks. | |
@item AA @tab @tab X | |
@tab Audible Format 2, 3, and 4, used in audiobooks. | |
@item ACT Voice @tab @tab X | |
@tab contains G.729 audio | |
@item Adobe Filmstrip @tab X @tab X | |
@item Audio IFF (AIFF) @tab X @tab X | |
@item American Laser Games MM @tab @tab X | |
@tab Multimedia format used in games like Mad Dog McCree. | |
@item 3GPP AMR @tab X @tab X | |
@item Amazing Studio Packed Animation File @tab @tab X | |
@tab Multimedia format used in game Heart Of Darkness. | |
@item Apple HTTP Live Streaming @tab @tab X | |
@item Artworx Data Format @tab @tab X | |
@item Interplay ACM @tab @tab X | |
@tab Audio only format used in some Interplay games. | |
@item ADP @tab @tab X | |
@tab Audio format used on the Nintendo Gamecube. | |
@item AFC @tab @tab X | |
@tab Audio format used on the Nintendo Gamecube. | |
@item ADS/SS2 @tab @tab X | |
@tab Audio format used on the PS2. | |
@item APNG @tab X @tab X | |
@item ASF @tab X @tab X | |
@tab Advanced / Active Streaming Format. | |
@item AST @tab X @tab X | |
@tab Audio format used on the Nintendo Wii. | |
@item AVI @tab X @tab X | |
@item AviSynth @tab @tab X | |
@item AVR @tab @tab X | |
@tab Audio format used on Mac. | |
@item AVS @tab @tab X | |
@tab Multimedia format used by the Creature Shock game. | |
@item Beam Software SIFF @tab @tab X | |
@tab Audio and video format used in some games by Beam Software. | |
@item Bethesda Softworks VID @tab @tab X | |
@tab Used in some games from Bethesda Softworks. | |
@item Binary text @tab @tab X | |
@item Bink @tab @tab X | |
@tab Multimedia format used by many games. | |
@item Bink Audio @tab @tab X | |
@tab Audio only multimedia format used by some games. | |
@item Bitmap Brothers JV @tab @tab X | |
@tab Used in Z and Z95 games. | |
@item BRP @tab @tab X | |
@tab Argonaut Games format. | |
@item Brute Force & Ignorance @tab @tab X | |
@tab Used in the game Flash Traffic: City of Angels. | |
@item BFSTM @tab @tab X | |
@tab Audio format used on the Nintendo WiiU (based on BRSTM). | |
@item BRSTM @tab @tab X | |
@tab Audio format used on the Nintendo Wii. | |
@item BW64 @tab @tab X | |
@tab Broadcast Wave 64bit. | |
@item BWF @tab X @tab X | |
@item codec2 (raw) @tab X @tab X | |
@tab Must be given -mode format option to decode correctly. | |
@item codec2 (.c2 files) @tab X @tab X | |
@tab Contains header with version and mode info, simplifying playback. | |
@item CRI ADX @tab X @tab X | |
@tab Audio-only format used in console video games. | |
@item CRI AIX @tab @tab X | |
@item CRI HCA @tab @tab X | |
@tab Audio-only format used in console video games. | |
@item Discworld II BMV @tab @tab X | |
@item Interplay C93 @tab @tab X | |
@tab Used in the game Cyberia from Interplay. | |
@item Delphine Software International CIN @tab @tab X | |
@tab Multimedia format used by Delphine Software games. | |
@item Digital Speech Standard (DSS) @tab @tab X | |
@item CD+G @tab @tab X | |
@tab Video format used by CD+G karaoke disks | |
@item Phantom Cine @tab @tab X | |
@item Commodore CDXL @tab @tab X | |
@tab Amiga CD video format | |
@item Core Audio Format @tab X @tab X | |
@tab Apple Core Audio Format | |
@item CRC testing format @tab X @tab | |
@item Creative Voice @tab X @tab X | |
@tab Created for the Sound Blaster Pro. | |
@item CRYO APC @tab @tab X | |
@tab Audio format used in some games by CRYO Interactive Entertainment. | |
@item D-Cinema audio @tab X @tab X | |
@item Deluxe Paint Animation @tab @tab X | |
@item DCSTR @tab @tab X | |
@item DFA @tab @tab X | |
@tab This format is used in Chronomaster game | |
@item DirectDraw Surface @tab @tab X | |
@item DSD Stream File (DSF) @tab @tab X | |
@item DV video @tab X @tab X | |
@item DXA @tab @tab X | |
@tab This format is used in the non-Windows version of the Feeble Files | |
game and different game cutscenes repacked for use with ScummVM. | |
@item Electronic Arts cdata @tab @tab X | |
@item Electronic Arts Multimedia @tab @tab X | |
@tab Used in various EA games; files have extensions like WVE and UV2. | |
@item Ensoniq Paris Audio File @tab @tab X | |
@item FFM (FFserver live feed) @tab X @tab X | |
@item Flash (SWF) @tab X @tab X | |
@item Flash 9 (AVM2) @tab X @tab X | |
@tab Only embedded audio is decoded. | |
@item FLI/FLC/FLX animation @tab @tab X | |
@tab .fli/.flc files | |
@item Flash Video (FLV) @tab X @tab X | |
@tab Macromedia Flash video files | |
@item framecrc testing format @tab X @tab | |
@item FunCom ISS @tab @tab X | |
@tab Audio format used in various games from FunCom like The Longest Journey. | |
@item G.723.1 @tab X @tab X | |
@item G.726 @tab @tab X @tab Both left- and right-justified. | |
@item G.729 BIT @tab X @tab X | |
@item G.729 raw @tab @tab X | |
@item GENH @tab @tab X | |
@tab Audio format for various games. | |
@item GIF Animation @tab X @tab X | |
@item GXF @tab X @tab X | |
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley | |
playout servers. | |
@item HNM @tab @tab X | |
@tab Only version 4 supported, used in some games from Cryo Interactive | |
@item iCEDraw File @tab @tab X | |
@item ICO @tab X @tab X | |
@tab Microsoft Windows ICO | |
@item id Quake II CIN video @tab @tab X | |
@item id RoQ @tab X @tab X | |
@tab Used in Quake III, Jedi Knight 2 and other computer games. | |
@item IEC61937 encapsulation @tab X @tab X | |
@item IFF @tab @tab X | |
@tab Interchange File Format | |
@item IFV @tab @tab X | |
@tab A format used by some old CCTV DVRs. | |
@item iLBC @tab X @tab X | |
@item Interplay MVE @tab @tab X | |
@tab Format used in various Interplay computer games. | |
@item Iterated Systems ClearVideo @tab @tab X | |
@tab I-frames only | |
@item IV8 @tab @tab X | |
@tab A format generated by IndigoVision 8000 video server. | |
@item IVF (On2) @tab X @tab X | |
@tab A format used by libvpx | |
@item Internet Video Recording @tab @tab X | |
@item IRCAM @tab X @tab X | |
@item LAF @tab @tab X | |
@tab Limitless Audio Format | |
@item LATM @tab X @tab X | |
@item LMLM4 @tab @tab X | |
@tab Used by Linux Media Labs MPEG-4 PCI boards | |
@item LOAS @tab @tab X | |
@tab contains LATM multiplexed AAC audio | |
@item LRC @tab X @tab X | |
@item LVF @tab @tab X | |
@item LXF @tab @tab X | |
@tab VR native stream format, used by Leitch/Harris' video servers. | |
@item Magic Lantern Video (MLV) @tab @tab X | |
@item Matroska @tab X @tab X | |
@item Matroska audio @tab X @tab | |
@item FFmpeg metadata @tab X @tab X | |
@tab Metadata in text format. | |
@item MAXIS XA @tab @tab X | |
@tab Used in Sim City 3000; file extension .xa. | |
@item MCA @tab @tab X | |
@tab Used in some games from Capcom; file extension .mca. | |
@item MD Studio @tab @tab X | |
@item Metal Gear Solid: The Twin Snakes @tab @tab X | |
@item Megalux Frame @tab @tab X | |
@tab Used by Megalux Ultimate Paint | |
@item MobiClip MODS @tab @tab X | |
@item MobiClip MOFLEX @tab @tab X | |
@item Mobotix .mxg @tab @tab X | |
@item Monkey's Audio @tab @tab X | |
@item Motion Pixels MVI @tab @tab X | |
@item MOV/QuickTime/MP4 @tab X @tab X | |
@tab 3GP, 3GP2, PSP, iPod variants supported | |
@item MP2 @tab X @tab X | |
@item MP3 @tab X @tab X | |
@item MPEG-1 System @tab X @tab X | |
@tab muxed audio and video, VCD format supported | |
@item MPEG-PS (program stream) @tab X @tab X | |
@tab also known as @code{VOB} file, SVCD and DVD format supported | |
@item MPEG-TS (transport stream) @tab X @tab X | |
@tab also known as DVB Transport Stream | |
@item MPEG-4 @tab X @tab X | |
@tab MPEG-4 is a variant of QuickTime. | |
@item MSF @tab @tab X | |
@tab Audio format used on the PS3. | |
@item Mirillis FIC video @tab @tab X | |
@tab No cursor rendering. | |
@item MIDI Sample Dump Standard @tab @tab X | |
@item MIME multipart JPEG @tab X @tab | |
@item MSN TCP webcam @tab @tab X | |
@tab Used by MSN Messenger webcam streams. | |
@item MTV @tab @tab X | |
@item Musepack @tab @tab X | |
@item Musepack SV8 @tab @tab X | |
@item Material eXchange Format (MXF) @tab X @tab X | |
@tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X | |
@tab SMPTE 386M, D-10/IMX Mapping. | |
@item NC camera feed @tab @tab X | |
@tab NC (AVIP NC4600) camera streams | |
@item NIST SPeech HEader REsources @tab @tab X | |
@item Computerized Speech Lab NSP @tab @tab X | |
@item NTT TwinVQ (VQF) @tab @tab X | |
@tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
@item Nullsoft Streaming Video @tab @tab X | |
@item NuppelVideo @tab @tab X | |
@item NUT @tab X @tab X | |
@tab NUT Open Container Format | |
@item Ogg @tab X @tab X | |
@item Playstation Portable PMP @tab @tab X | |
@item Portable Voice Format @tab @tab X | |
@item RK Audio (RKA) @tab @tab X | |
@item TechnoTrend PVA @tab @tab X | |
@tab Used by TechnoTrend DVB PCI boards. | |
@item QCP @tab @tab X | |
@item raw ADTS (AAC) @tab X @tab X | |
@item raw AC-3 @tab X @tab X | |
@item raw AMR-NB @tab @tab X | |
@item raw AMR-WB @tab @tab X | |
@item raw APAC @tab @tab X | |
@item raw aptX @tab X @tab X | |
@item raw aptX HD @tab X @tab X | |
@item raw Bonk @tab @tab X | |
@item raw Chinese AVS video @tab X @tab X | |
@item raw DFPWM @tab X @tab X | |
@item raw Dirac @tab X @tab X | |
@item raw DNxHD @tab X @tab X | |
@item raw DTS @tab X @tab X | |
@item raw DTS-HD @tab @tab X | |
@item raw E-AC-3 @tab X @tab X | |
@item raw FLAC @tab X @tab X | |
@item raw GSM @tab @tab X | |
@item raw H.261 @tab X @tab X | |
@item raw H.263 @tab X @tab X | |
@item raw H.264 @tab X @tab X | |
@item raw HEVC @tab X @tab X | |
@item raw Ingenient MJPEG @tab @tab X | |
@item raw MJPEG @tab X @tab X | |
@item raw MLP @tab @tab X | |
@item raw MPEG @tab @tab X | |
@item raw MPEG-1 @tab @tab X | |
@item raw MPEG-2 @tab @tab X | |
@item raw MPEG-4 @tab X @tab X | |
@item raw NULL @tab X @tab | |
@item raw video @tab X @tab X | |
@item raw id RoQ @tab X @tab | |
@item raw OBU @tab X @tab X | |
@item raw SBC @tab X @tab X | |
@item raw Shorten @tab @tab X | |
@item raw TAK @tab @tab X | |
@item raw TrueHD @tab X @tab X | |
@item raw VC-1 @tab X @tab X | |
@item raw PCM A-law @tab X @tab X | |
@item raw PCM mu-law @tab X @tab X | |
@item raw PCM Archimedes VIDC @tab X @tab X | |
@item raw PCM signed 8 bit @tab X @tab X | |
@item raw PCM signed 16 bit big-endian @tab X @tab X | |
@item raw PCM signed 16 bit little-endian @tab X @tab X | |
@item raw PCM signed 24 bit big-endian @tab X @tab X | |
@item raw PCM signed 24 bit little-endian @tab X @tab X | |
@item raw PCM signed 32 bit big-endian @tab X @tab X | |
@item raw PCM signed 32 bit little-endian @tab X @tab X | |
@item raw PCM signed 64 bit big-endian @tab X @tab X | |
@item raw PCM signed 64 bit little-endian @tab X @tab X | |
@item raw PCM unsigned 8 bit @tab X @tab X | |
@item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
@item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
@item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
@item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
@item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
@item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
@item raw PCM 16.8 floating point little-endian @tab @tab X | |
@item raw PCM 24.0 floating point little-endian @tab @tab X | |
@item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
@item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
@item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
@item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
@item RDT @tab @tab X | |
@item REDCODE R3D @tab @tab X | |
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
@item RealMedia @tab X @tab X | |
@item Redirector @tab @tab X | |
@item RedSpark @tab @tab X | |
@item Renderware TeXture Dictionary @tab @tab X | |
@item Resolume DXV @tab @tab X | |
@item RF64 @tab @tab X | |
@item RL2 @tab @tab X | |
@tab Audio and video format used in some games by Entertainment Software Partners. | |
@item RPL/ARMovie @tab @tab X | |
@item Lego Mindstorms RSO @tab X @tab X | |
@item RSD @tab @tab X | |
@item RTMP @tab X @tab X | |
@tab Output is performed by publishing stream to RTMP server | |
@item RTP @tab X @tab X | |
@item RTSP @tab X @tab X | |
@item Sample Dump eXchange @tab @tab X | |
@item SAP @tab X @tab X | |
@item SBG @tab @tab X | |
@item SDNS @tab @tab X | |
@item SDP @tab @tab X | |
@item SER @tab @tab X | |
@item Digital Pictures SGA @tab @tab X | |
@item Sega FILM/CPK @tab X @tab X | |
@tab Used in many Sega Saturn console games. | |
@item Silicon Graphics Movie @tab @tab X | |
@item Sierra SOL @tab @tab X | |
@tab .sol files used in Sierra Online games. | |
@item Sierra VMD @tab @tab X | |
@tab Used in Sierra CD-ROM games. | |
@item Smacker @tab @tab X | |
@tab Multimedia format used by many games. | |
@item SMJPEG @tab X @tab X | |
@tab Used in certain Loki game ports. | |
@item SMPTE 337M encapsulation @tab @tab X | |
@item Smush @tab @tab X | |
@tab Multimedia format used in some LucasArts games. | |
@item Sony OpenMG (OMA) @tab X @tab X | |
@tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
@item Sony PlayStation STR @tab @tab X | |
@item Sony Wave64 (W64) @tab X @tab X | |
@item SoX native format @tab X @tab X | |
@item SUN AU format @tab X @tab X | |
@item SUP raw PGS subtitles @tab X @tab X | |
@item SVAG @tab @tab X | |
@tab Audio format used in Konami PS2 games. | |
@item TDSC @tab @tab X | |
@item Text files @tab @tab X | |
@item THP @tab @tab X | |
@tab Used on the Nintendo GameCube. | |
@item Tiertex Limited SEQ @tab @tab X | |
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
@item True Audio @tab X @tab X | |
@item VAG @tab @tab X | |
@tab Audio format used in many Sony PS2 games. | |
@item VC-1 test bitstream @tab X @tab X | |
@item Vidvox Hap @tab X @tab X | |
@item Vivo @tab @tab X | |
@item VPK @tab @tab X | |
@tab Audio format used in Sony PS games. | |
@item Marble WADY @tab @tab X | |
@item WAV @tab X @tab X | |
@item Waveform Archiver @tab @tab X | |
@item WavPack @tab X @tab X | |
@item WebM @tab X @tab X | |
@item Windows Televison (WTV) @tab X @tab X | |
@item Wing Commander III movie @tab @tab X | |
@tab Multimedia format used in Origin's Wing Commander III computer game. | |
@item Westwood Studios audio @tab X @tab X | |
@tab Multimedia format used in Westwood Studios games. | |
@item Westwood Studios VQA @tab @tab X | |
@tab Multimedia format used in Westwood Studios games. | |
@item Wideband Single-bit Data (WSD) @tab @tab X | |
@item WVE @tab @tab X | |
@item Konami XMD @tab @tab X | |
@item XMV @tab @tab X | |
@tab Microsoft video container used in Xbox games. | |
@item XVAG @tab @tab X | |
@tab Audio format used on the PS3. | |
@item xWMA @tab @tab X | |
@tab Microsoft audio container used by XAudio 2. | |
@item eXtended BINary text (XBIN) @tab @tab X | |
@item YUV4MPEG pipe @tab X @tab X | |
@item Psygnosis YOP @tab @tab X | |
@end multitable | |
@code{X} means that the feature in that column (encoding / decoding) is supported. | |
@section Image Formats | |
FFmpeg can read and write images for each frame of a video sequence. The | |
following image formats are supported: | |
@multitable @columnfractions .4 .1 .1 .4 | |
@item Name @tab Encoding @tab Decoding @tab Comments | |
@item .Y.U.V @tab X @tab X | |
@tab one raw file per component | |
@item Alias PIX @tab X @tab X | |
@tab Alias/Wavefront PIX image format | |
@item animated GIF @tab X @tab X | |
@item APNG @tab X @tab X | |
@tab Animated Portable Network Graphics | |
@item BMP @tab X @tab X | |
@tab Microsoft BMP image | |
@item BRender PIX @tab @tab X | |
@tab Argonaut BRender 3D engine image format. | |
@item CRI @tab @tab X | |
@tab Cintel RAW | |
@item DPX @tab X @tab X | |
@tab Digital Picture Exchange | |
@item EXR @tab @tab X | |
@tab OpenEXR | |
@item FITS @tab X @tab X | |
@tab Flexible Image Transport System | |
@item HDR @tab X @tab X | |
@tab Radiance HDR RGBE Image format | |
@item IMG @tab @tab X | |
@tab GEM Raster image | |
@item JPEG @tab X @tab X | |
@tab Progressive JPEG is not supported. | |
@item JPEG 2000 @tab X @tab X | |
@item JPEG-LS @tab X @tab X | |
@item LJPEG @tab X @tab | |
@tab Lossless JPEG | |
@item Media 100 @tab @tab X | |
@item MSP @tab @tab X | |
@tab Microsoft Paint image | |
@item PAM @tab X @tab X | |
@tab PAM is a PNM extension with alpha support. | |
@item PBM @tab X @tab X | |
@tab Portable BitMap image | |
@item PCD @tab @tab X | |
@tab PhotoCD | |
@item PCX @tab X @tab X | |
@tab PC Paintbrush | |
@item PFM @tab X @tab X | |
@tab Portable FloatMap image | |
@item PGM @tab X @tab X | |
@tab Portable GrayMap image | |
@item PGMYUV @tab X @tab X | |
@tab PGM with U and V components in YUV 4:2:0 | |
@item PGX @tab @tab X | |
@tab PGX file decoder | |
@item PHM @tab X @tab X | |
@tab Portable HalfFloatMap image | |
@item PIC @tab @tab X | |
@tab Pictor/PC Paint | |
@item PNG @tab X @tab X | |
@tab Portable Network Graphics image | |
@item PPM @tab X @tab X | |
@tab Portable PixelMap image | |
@item PSD @tab @tab X | |
@tab Photoshop | |
@item PTX @tab @tab X | |
@tab V.Flash PTX format | |
@item QOI @tab X @tab X | |
@tab Quite OK Image format | |
@item SGI @tab X @tab X | |
@tab SGI RGB image format | |
@item Sun Rasterfile @tab X @tab X | |
@tab Sun RAS image format | |
@item TIFF @tab X @tab X | |
@tab YUV, JPEG and some extension is not supported yet. | |
@item Truevision Targa @tab X @tab X | |
@tab Targa (.TGA) image format | |
@item VBN @tab X @tab X | |
@tab Vizrt Binary Image format | |
@item WBMP @tab X @tab X | |
@tab Wireless Application Protocol Bitmap image format | |
@item WebP @tab E @tab X | |
@tab WebP image format, encoding supported through external library libwebp | |
@item XBM @tab X @tab X | |
@tab X BitMap image format | |
@item XFace @tab X @tab X | |
@tab X-Face image format | |
@item XPM @tab @tab X | |
@tab X PixMap image format | |
@item XWD @tab X @tab X | |
@tab X Window Dump image format | |
@end multitable | |
@code{X} means that the feature in that column (encoding / decoding) is supported. | |
@code{E} means that support is provided through an external library. | |
@section Video Codecs | |
@multitable @columnfractions .4 .1 .1 .4 | |
@item Name @tab Encoding @tab Decoding @tab Comments | |
@item 4X Movie @tab @tab X | |
@tab Used in certain computer games. | |
@item 8088flex TMV @tab @tab X | |
@item A64 multicolor @tab X @tab | |
@tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
@item Amazing Studio PAF Video @tab @tab X | |
@item American Laser Games MM @tab @tab X | |
@tab Used in games like Mad Dog McCree. | |
@item Amuse Graphics Movie @tab @tab X | |
@item AMV Video @tab X @tab X | |
@tab Used in Chinese MP3 players. | |
@item ANSI/ASCII art @tab @tab X | |
@item Apple Intermediate Codec @tab @tab X | |
@item Apple MJPEG-B @tab @tab X | |
@item Apple Pixlet @tab @tab X | |
@item Apple ProRes @tab X @tab X | |
@tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x | |
@item Apple QuickDraw @tab @tab X | |
@tab fourcc: qdrw | |
@item Argonaut Video @tab @tab X | |
@tab Used in some Argonaut games. | |
@item Asus v1 @tab X @tab X | |
@tab fourcc: ASV1 | |
@item Asus v2 @tab X @tab X | |
@tab fourcc: ASV2 | |
@item ATI VCR1 @tab @tab X | |
@tab fourcc: VCR1 | |
@item ATI VCR2 @tab @tab X | |
@tab fourcc: VCR2 | |
@item Auravision Aura @tab @tab X | |
@item Auravision Aura 2 @tab @tab X | |
@item Autodesk Animator Flic video @tab @tab X | |
@item Autodesk RLE @tab @tab X | |
@tab fourcc: AASC | |
@item AV1 @tab E @tab E | |
@tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 | |
@item Avid 1:1 10-bit RGB Packer @tab X @tab X | |
@tab fourcc: AVrp | |
@item AVS (Audio Video Standard) video @tab @tab X | |
@tab Video encoding used by the Creature Shock game. | |
@item AVS2-P2/IEEE1857.4 @tab E @tab E | |
@tab Supported through external libraries libxavs2 and libdavs2 | |
@item AVS3-P2/IEEE1857.10 @tab @tab E | |
@tab Supported through external library libuavs3d | |
@item AYUV @tab X @tab X | |
@tab Microsoft uncompressed packed 4:4:4:4 | |
@item Beam Software VB @tab @tab X | |
@item Bethesda VID video @tab @tab X | |
@tab Used in some games from Bethesda Softworks. | |
@item Bink Video @tab @tab X | |
@item BitJazz SheerVideo @tab @tab X | |
@item Bitmap Brothers JV video @tab @tab X | |
@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X | |
@item Brooktree ProSumer Video @tab @tab X | |
@tab fourcc: BT20 | |
@item Brute Force & Ignorance @tab @tab X | |
@tab Used in the game Flash Traffic: City of Angels. | |
@item C93 video @tab @tab X | |
@tab Codec used in Cyberia game. | |
@item CamStudio @tab @tab X | |
@tab fourcc: CSCD | |
@item CD+G @tab @tab X | |
@tab Video codec for CD+G karaoke disks | |
@item CDXL @tab @tab X | |
@tab Amiga CD video codec | |
@item Chinese AVS video @tab E @tab X | |
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
@item Delphine Software International CIN video @tab @tab X | |
@tab Codec used in Delphine Software International games. | |
@item Discworld II BMV Video @tab @tab X | |
@item CineForm HD @tab X @tab X | |
@item Canopus HQ @tab @tab X | |
@item Canopus HQA @tab @tab X | |
@item Canopus HQX @tab @tab X | |
@item Canopus Lossless Codec @tab @tab X | |
@item CDToons @tab @tab X | |
@tab Codec used in various Broderbund games. | |
@item Cinepak @tab @tab X | |
@item Cirrus Logic AccuPak @tab X @tab X | |
@tab fourcc: CLJR | |
@item CPiA Video Format @tab @tab X | |
@item Creative YUV (CYUV) @tab @tab X | |
@item DFA @tab @tab X | |
@tab Codec used in Chronomaster game. | |
@item Dirac @tab E @tab X | |
@tab supported though the native vc2 (Dirac Pro) encoder | |
@item Deluxe Paint Animation @tab @tab X | |
@item DNxHD @tab X @tab X | |
@tab aka SMPTE VC3 | |
@item Duck TrueMotion 1.0 @tab @tab X | |
@tab fourcc: DUCK | |
@item Duck TrueMotion 2.0 @tab @tab X | |
@tab fourcc: TM20 | |
@item Duck TrueMotion 2.0 RT @tab @tab X | |
@tab fourcc: TR20 | |
@item DV (Digital Video) @tab X @tab X | |
@item Dxtory capture format @tab @tab X | |
@item Feeble Files/ScummVM DXA @tab @tab X | |
@tab Codec originally used in Feeble Files game. | |
@item Electronic Arts CMV video @tab @tab X | |
@tab Used in NHL 95 game. | |
@item Electronic Arts Madcow video @tab @tab X | |
@item Electronic Arts TGV video @tab @tab X | |
@item Electronic Arts TGQ video @tab @tab X | |
@item Electronic Arts TQI video @tab @tab X | |
@item Escape 124 @tab @tab X | |
@item Escape 130 @tab @tab X | |
@item FFmpeg video codec #1 @tab X @tab X | |
@tab lossless codec (fourcc: FFV1) | |
@item Flash Screen Video v1 @tab X @tab X | |
@tab fourcc: FSV1 | |
@item Flash Screen Video v2 @tab X @tab X | |
@item Flash Video (FLV) @tab X @tab X | |
@tab Sorenson H.263 used in Flash | |
@item FM Screen Capture Codec @tab @tab X | |
@item Forward Uncompressed @tab @tab X | |
@item Fraps @tab @tab X | |
@item Go2Meeting @tab @tab X | |
@tab fourcc: G2M2, G2M3 | |
@item Go2Webinar @tab @tab X | |
@tab fourcc: G2M4 | |
@item Gremlin Digital Video @tab @tab X | |
@item H.261 @tab X @tab X | |
@item H.263 / H.263-1996 @tab X @tab X | |
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
@tab encoding supported through external library libx264 and OpenH264 | |
@item HEVC @tab X @tab X | |
@tab encoding supported through external library libx265 and libkvazaar | |
@item HNM version 4 @tab @tab X | |
@item HuffYUV @tab X @tab X | |
@item HuffYUV FFmpeg variant @tab X @tab X | |
@item IBM Ultimotion @tab @tab X | |
@tab fourcc: ULTI | |
@item id Cinematic video @tab @tab X | |
@tab Used in Quake II. | |
@item id RoQ video @tab X @tab X | |
@tab Used in Quake III, Jedi Knight 2, other computer games. | |
@item IFF ILBM @tab @tab X | |
@tab IFF interleaved bitmap | |
@item IFF ByteRun1 @tab @tab X | |
@tab IFF run length encoded bitmap | |
@item Infinity IMM4 @tab @tab X | |
@item Intel H.263 @tab @tab X | |
@item Intel Indeo 2 @tab @tab X | |
@item Intel Indeo 3 @tab @tab X | |
@item Intel Indeo 4 @tab @tab X | |
@item Intel Indeo 5 @tab @tab X | |
@item Interplay C93 @tab @tab X | |
@tab Used in the game Cyberia from Interplay. | |
@item Interplay MVE video @tab @tab X | |
@tab Used in Interplay .MVE files. | |
@item J2K @tab X @tab X | |
@item Karl Morton's video codec @tab @tab X | |
@tab Codec used in Worms games. | |
@item Kega Game Video (KGV1) @tab @tab X | |
@tab Kega emulator screen capture codec. | |
@item Lagarith @tab @tab X | |
@item LCL (LossLess Codec Library) MSZH @tab @tab X | |
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
@item LOCO @tab @tab X | |
@item LucasArts SANM/Smush @tab @tab X | |
@tab Used in LucasArts games / SMUSH animations. | |
@item lossless MJPEG @tab X @tab X | |
@item MagicYUV Video @tab X @tab X | |
@item Mandsoft Screen Capture Codec @tab @tab X | |
@item Microsoft ATC Screen @tab @tab X | |
@tab Also known as Microsoft Screen 3. | |
@item Microsoft Expression Encoder Screen @tab @tab X | |
@tab Also known as Microsoft Titanium Screen 2. | |
@item Microsoft RLE @tab @tab X | |
@item Microsoft Screen 1 @tab @tab X | |
@tab Also known as Windows Media Video V7 Screen. | |
@item Microsoft Screen 2 @tab @tab X | |
@tab Also known as Windows Media Video V9 Screen. | |
@item Microsoft Video 1 @tab @tab X | |
@item Mimic @tab @tab X | |
@tab Used in MSN Messenger Webcam streams. | |
@item Miro VideoXL @tab @tab X | |
@tab fourcc: VIXL | |
@item MJPEG (Motion JPEG) @tab X @tab X | |
@item Mobotix MxPEG video @tab @tab X | |
@item Motion Pixels video @tab @tab X | |
@item MPEG-1 video @tab X @tab X | |
@item MPEG-2 video @tab X @tab X | |
@item MPEG-4 part 2 @tab X @tab X | |
@tab libxvidcore can be used alternatively for encoding. | |
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X | |
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X | |
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
@item Newtek SpeedHQ @tab X @tab X | |
@item Nintendo Gamecube THP video @tab @tab X | |
@item NotchLC @tab @tab X | |
@item NuppelVideo/RTjpeg @tab @tab X | |
@tab Video encoding used in NuppelVideo files. | |
@item On2 VP3 @tab @tab X | |
@tab still experimental | |
@item On2 VP4 @tab @tab X | |
@tab fourcc: VP40 | |
@item On2 VP5 @tab @tab X | |
@tab fourcc: VP50 | |
@item On2 VP6 @tab @tab X | |
@tab fourcc: VP60,VP61,VP62 | |
@item On2 VP7 @tab @tab X | |
@tab fourcc: VP70,VP71 | |
@item VP8 @tab E @tab X | |
@tab fourcc: VP80, encoding supported through external library libvpx | |
@item VP9 @tab E @tab X | |
@tab encoding supported through external library libvpx | |
@item Pinnacle TARGA CineWave YUV16 @tab @tab X | |
@tab fourcc: Y216 | |
@item Q-team QPEG @tab @tab X | |
@tab fourccs: QPEG, Q1.0, Q1.1 | |
@item QuickTime 8BPS video @tab @tab X | |
@item QuickTime Animation (RLE) video @tab X @tab X | |
@tab fourcc: 'rle ' | |
@item QuickTime Graphics (SMC) @tab X @tab X | |
@tab fourcc: 'smc ' | |
@item QuickTime video (RPZA) @tab X @tab X | |
@tab fourcc: rpza | |
@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X | |
@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X | |
@item Raw Video @tab X @tab X | |
@item RealVideo 1.0 @tab X @tab X | |
@item RealVideo 2.0 @tab X @tab X | |
@item RealVideo 3.0 @tab @tab X | |
@tab still far from ideal | |
@item RealVideo 4.0 @tab @tab X | |
@item Renderware TXD (TeXture Dictionary) @tab @tab X | |
@tab Texture dictionaries used by the Renderware Engine. | |
@item RL2 video @tab @tab X | |
@tab used in some games by Entertainment Software Partners | |
@item ScreenPressor @tab @tab X | |
@item Screenpresso @tab @tab X | |
@item Screen Recorder Gold Codec @tab @tab X | |
@item Sierra VMD video @tab @tab X | |
@tab Used in Sierra VMD files. | |
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X | |
@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X | |
@item Silicon Graphics RLE 8-bit video @tab @tab X | |
@item Smacker video @tab @tab X | |
@tab Video encoding used in Smacker. | |
@item SMPTE VC-1 @tab @tab X | |
@item Snow @tab X @tab X | |
@tab experimental wavelet codec (fourcc: SNOW) | |
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X | |
@item Sorenson Vector Quantizer 1 @tab X @tab X | |
@tab fourcc: SVQ1 | |
@item Sorenson Vector Quantizer 3 @tab @tab X | |
@tab fourcc: SVQ3 | |
@item Sunplus JPEG (SP5X) @tab @tab X | |
@tab fourcc: SP5X | |
@item TechSmith Screen Capture Codec @tab @tab X | |
@tab fourcc: TSCC | |
@item TechSmith Screen Capture Codec 2 @tab @tab X | |
@tab fourcc: TSC2 | |
@item Theora @tab E @tab X | |
@tab encoding supported through external library libtheora | |
@item Tiertex Limited SEQ video @tab @tab X | |
@tab Codec used in DOS CD-ROM FlashBack game. | |
@item Ut Video @tab X @tab X | |
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X | |
@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X | |
@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X | |
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X | |
@item VBLE Lossless Codec @tab @tab X | |
@item VMware Screen Codec / VMware Video @tab @tab X | |
@tab Codec used in videos captured by VMware. | |
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X | |
@item Windows Media Image @tab @tab X | |
@item Windows Media Video 7 @tab X @tab X | |
@item Windows Media Video 8 @tab X @tab X | |
@item Windows Media Video 9 @tab @tab X | |
@tab not completely working | |
@item Wing Commander III / Xan @tab @tab X | |
@tab Used in Wing Commander III .MVE files. | |
@item Wing Commander IV / Xan @tab @tab X | |
@tab Used in Wing Commander IV. | |
@item Winnov WNV1 @tab @tab X | |
@item WMV7 @tab X @tab X | |
@item YAMAHA SMAF @tab X @tab X | |
@item Psygnosis YOP Video @tab @tab X | |
@item yuv4 @tab X @tab X | |
@tab libquicktime uncompressed packed 4:2:0 | |
@item ZeroCodec Lossless Video @tab @tab X | |
@item ZLIB @tab X @tab X | |
@tab part of LCL, encoder experimental | |
@item Zip Motion Blocks Video @tab X @tab X | |
@tab Encoder works only in PAL8. | |
@end multitable | |
@code{X} means that the feature in that column (encoding / decoding) is supported. | |
@code{E} means that support is provided through an external library. | |
@section Audio Codecs | |
@multitable @columnfractions .4 .1 .1 .4 | |
@item Name @tab Encoding @tab Decoding @tab Comments | |
@item 8SVX exponential @tab @tab X | |
@item 8SVX fibonacci @tab @tab X | |
@item AAC @tab EX @tab X | |
@tab encoding supported through internal encoder and external library libfdk-aac | |
@item AAC+ @tab E @tab IX | |
@tab encoding supported through external library libfdk-aac | |
@item AC-3 @tab IX @tab IX | |
@item ACELP.KELVIN @tab @tab X | |
@item ADPCM 4X Movie @tab @tab X | |
@item ADPCM Yamaha AICA @tab @tab X | |
@item ADPCM AmuseGraphics Movie @tab @tab X | |
@item ADPCM Argonaut Games @tab X @tab X | |
@item ADPCM CDROM XA @tab @tab X | |
@item ADPCM Creative Technology @tab @tab X | |
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
@item ADPCM Electronic Arts @tab @tab X | |
@tab Used in various EA titles. | |
@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
@tab Used in Sim City 3000. | |
@item ADPCM Electronic Arts R1 @tab @tab X | |
@item ADPCM Electronic Arts R2 @tab @tab X | |
@item ADPCM Electronic Arts R3 @tab @tab X | |
@item ADPCM Electronic Arts XAS @tab @tab X | |
@item ADPCM G.722 @tab X @tab X | |
@item ADPCM G.726 @tab X @tab X | |
@item ADPCM IMA Acorn Replay @tab @tab X | |
@item ADPCM IMA AMV @tab X @tab X | |
@tab Used in AMV files | |
@item ADPCM IMA Cunning Developments @tab @tab X | |
@item ADPCM IMA Electronic Arts EACS @tab @tab X | |
@item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
@item ADPCM IMA Funcom @tab @tab X | |
@item ADPCM IMA High Voltage Software ALP @tab X @tab X | |
@item ADPCM IMA Mobiclip MOFLEX @tab @tab X | |
@item ADPCM IMA QuickTime @tab X @tab X | |
@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X | |
@item ADPCM IMA Ubisoft APM @tab X @tab X | |
@item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
@item ADPCM IMA WAV @tab X @tab X | |
@item ADPCM IMA Westwood @tab @tab X | |
@item ADPCM ISS IMA @tab @tab X | |
@tab Used in FunCom games. | |
@item ADPCM IMA Dialogic @tab @tab X | |
@item ADPCM IMA Duck DK3 @tab @tab X | |
@tab Used in some Sega Saturn console games. | |
@item ADPCM IMA Duck DK4 @tab @tab X | |
@tab Used in some Sega Saturn console games. | |
@item ADPCM IMA Radical @tab @tab X | |
@item ADPCM Microsoft @tab X @tab X | |
@item ADPCM MS IMA @tab X @tab X | |
@item ADPCM Nintendo Gamecube AFC @tab @tab X | |
@item ADPCM Nintendo Gamecube DTK @tab @tab X | |
@item ADPCM Nintendo THP @tab @tab X | |
@item ADPCM Playstation @tab @tab X | |
@item ADPCM QT IMA @tab X @tab X | |
@item ADPCM SEGA CRI ADX @tab X @tab X | |
@tab Used in Sega Dreamcast games. | |
@item ADPCM Shockwave Flash @tab X @tab X | |
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
@item ADPCM VIMA @tab @tab X | |
@tab Used in LucasArts SMUSH animations. | |
@item ADPCM Konami XMD @tab @tab X | |
@item ADPCM Westwood Studios IMA @tab X @tab X | |
@tab Used in Westwood Studios games like Command and Conquer. | |
@item ADPCM Yamaha @tab X @tab X | |
@item ADPCM Zork @tab @tab X | |
@item AMR-NB @tab E @tab X | |
@tab encoding supported through external library libopencore-amrnb | |
@item AMR-WB @tab E @tab X | |
@tab encoding supported through external library libvo-amrwbenc | |
@item Amazing Studio PAF Audio @tab @tab X | |
@item Apple lossless audio @tab X @tab X | |
@tab QuickTime fourcc 'alac' | |
@item aptX @tab X @tab X | |
@tab Used in Bluetooth A2DP | |
@item aptX HD @tab X @tab X | |
@tab Used in Bluetooth A2DP | |
@item ATRAC1 @tab @tab X | |
@item ATRAC3 @tab @tab X | |
@item ATRAC3+ @tab @tab X | |
@item ATRAC9 @tab @tab X | |
@item Bink Audio @tab @tab X | |
@tab Used in Bink and Smacker files in many games. | |
@item Bonk audio @tab @tab X | |
@item CELT @tab @tab E | |
@tab decoding supported through external library libcelt | |
@item codec2 @tab E @tab E | |
@tab en/decoding supported through external library libcodec2 | |
@item CRI HCA @tab @tab X | |
@item Delphine Software International CIN audio @tab @tab X | |
@tab Codec used in Delphine Software International games. | |
@item DFPWM @tab X @tab X | |
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X | |
@item Discworld II BMV Audio @tab @tab X | |
@item COOK @tab @tab X | |
@tab All versions except 5.1 are supported. | |
@item DCA (DTS Coherent Acoustics) @tab X @tab X | |
@tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) | |
@item Dolby E @tab @tab X | |
@item DPCM Cuberoot-Delta-Exact @tab @tab X | |
@tab Used in few games. | |
@item DPCM Gremlin @tab @tab X | |
@item DPCM id RoQ @tab X @tab X | |
@tab Used in Quake III, Jedi Knight 2 and other computer games. | |
@item DPCM Marble WADY @tab @tab X | |
@item DPCM Interplay @tab @tab X | |
@tab Used in various Interplay computer games. | |
@item DPCM Squareroot-Delta-Exact @tab @tab X | |
@tab Used in various games. | |
@item DPCM Sierra Online @tab @tab X | |
@tab Used in Sierra Online game audio files. | |
@item DPCM Sol @tab @tab X | |
@item DPCM Xan @tab @tab X | |
@tab Used in Origin's Wing Commander IV AVI files. | |
@item DPCM Xilam DERF @tab @tab X | |
@item DSD (Direct Stream Digital), least significant bit first @tab @tab X | |
@item DSD (Direct Stream Digital), most significant bit first @tab @tab X | |
@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X | |
@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X | |
@item DSP Group TrueSpeech @tab @tab X | |
@item DST (Direct Stream Transfer) @tab @tab X | |
@item DV audio @tab @tab X | |
@item Enhanced AC-3 @tab X @tab X | |
@item EVRC (Enhanced Variable Rate Codec) @tab @tab X | |
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX | |
@item FTR Voice @tab @tab X | |
@item G.723.1 @tab X @tab X | |
@item G.729 @tab @tab X | |
@item GSM @tab E @tab X | |
@tab encoding supported through external library libgsm | |
@item GSM Microsoft variant @tab E @tab X | |
@tab encoding supported through external library libgsm | |
@item IAC (Indeo Audio Coder) @tab @tab X | |
@item iLBC (Internet Low Bitrate Codec) @tab E @tab EX | |
@tab encoding and decoding supported through external library libilbc | |
@item IMC (Intel Music Coder) @tab @tab X | |
@item Interplay ACM @tab @tab X | |
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X | |
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
@item Marian's A-pac audio @tab @tab X | |
@item MI-SC4 (Micronas SC-4 Audio) @tab @tab X | |
@item MLP (Meridian Lossless Packing) @tab X @tab X | |
@tab Used in DVD-Audio discs. | |
@item Monkey's Audio @tab @tab X | |
@item MP1 (MPEG audio layer 1) @tab @tab IX | |
@item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
@tab encoding supported also through external library TwoLAME | |
@item MP3 (MPEG audio layer 3) @tab E @tab IX | |
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X | |
@item MobiClip FastAudio @tab @tab X | |
@item Musepack SV7 @tab @tab X | |
@item Musepack SV8 @tab @tab X | |
@item Nellymoser Asao @tab X @tab X | |
@item On2 AVC (Audio for Video Codec) @tab @tab X | |
@item Opus @tab E @tab X | |
@tab encoding supported through external library libopus | |
@item PCM A-law @tab X @tab X | |
@item PCM mu-law @tab X @tab X | |
@item PCM Archimedes VIDC @tab X @tab X | |
@item PCM signed 8-bit planar @tab X @tab X | |
@item PCM signed 16-bit big-endian planar @tab X @tab X | |
@item PCM signed 16-bit little-endian planar @tab X @tab X | |
@item PCM signed 24-bit little-endian planar @tab X @tab X | |
@item PCM signed 32-bit little-endian planar @tab X @tab X | |
@item PCM 32-bit floating point big-endian @tab X @tab X | |
@item PCM 32-bit floating point little-endian @tab X @tab X | |
@item PCM 64-bit floating point big-endian @tab X @tab X | |
@item PCM 64-bit floating point little-endian @tab X @tab X | |
@item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
@item PCM signed 8-bit @tab X @tab X | |
@item PCM signed 16-bit big-endian @tab X @tab X | |
@item PCM signed 16-bit little-endian @tab X @tab X | |
@item PCM signed 24-bit big-endian @tab X @tab X | |
@item PCM signed 24-bit little-endian @tab X @tab X | |
@item PCM signed 32-bit big-endian @tab X @tab X | |
@item PCM signed 32-bit little-endian @tab X @tab X | |
@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X | |
@item PCM unsigned 8-bit @tab X @tab X | |
@item PCM unsigned 16-bit big-endian @tab X @tab X | |
@item PCM unsigned 16-bit little-endian @tab X @tab X | |
@item PCM unsigned 24-bit big-endian @tab X @tab X | |
@item PCM unsigned 24-bit little-endian @tab X @tab X | |
@item PCM unsigned 32-bit big-endian @tab X @tab X | |
@item PCM unsigned 32-bit little-endian @tab X @tab X | |
@item PCM SGA @tab @tab X | |
@item QCELP / PureVoice @tab @tab X | |
@item QDesign Music Codec 1 @tab @tab X | |
@item QDesign Music Codec 2 @tab @tab X | |
@tab There are still some distortions. | |
@item RealAudio 1.0 (14.4K) @tab X @tab X | |
@tab Real 14400 bit/s codec | |
@item RealAudio 2.0 (28.8K) @tab @tab X | |
@tab Real 28800 bit/s codec | |
@item RealAudio 3.0 (dnet) @tab IX @tab X | |
@tab Real low bitrate AC-3 codec | |
@item RealAudio Lossless @tab @tab X | |
@item RealAudio SIPR / ACELP.NET @tab @tab X | |
@item RK Audio (RKA) @tab @tab X | |
@item SBC (low-complexity subband codec) @tab X @tab X | |
@tab Used in Bluetooth A2DP | |
@item Shorten @tab @tab X | |
@item Sierra VMD audio @tab @tab X | |
@tab Used in Sierra VMD files. | |
@item Smacker audio @tab @tab X | |
@item SMPTE 302M AES3 audio @tab X @tab X | |
@item Sonic @tab X @tab X | |
@tab experimental codec | |
@item Sonic lossless @tab X @tab X | |
@tab experimental codec | |
@item Speex @tab E @tab EX | |
@tab supported through external library libspeex | |
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X | |
@item True Audio (TTA) @tab X @tab X | |
@item TrueHD @tab X @tab X | |
@tab Used in HD-DVD and Blu-Ray discs. | |
@item TwinVQ (VQF flavor) @tab @tab X | |
@item VIMA @tab @tab X | |
@tab Used in LucasArts SMUSH animations. | |
@item ViewQuest VQC @tab @tab X | |
@item Vorbis @tab E @tab X | |
@tab A native but very primitive encoder exists. | |
@item Voxware MetaSound @tab @tab X | |
@item Waveform Archiver @tab @tab X | |
@item WavPack @tab X @tab X | |
@item Westwood Audio (SND1) @tab @tab X | |
@item Windows Media Audio 1 @tab X @tab X | |
@item Windows Media Audio 2 @tab X @tab X | |
@item Windows Media Audio Lossless @tab @tab X | |
@item Windows Media Audio Pro @tab @tab X | |
@item Windows Media Audio Voice @tab @tab X | |
@item Xbox Media Audio 1 @tab @tab X | |
@item Xbox Media Audio 2 @tab @tab X | |
@end multitable | |
@code{X} means that the feature in that column (encoding / decoding) is supported. | |
@code{E} means that support is provided through an external library. | |
@code{I} means that an integer-only version is available, too (ensures high | |
performance on systems without hardware floating point support). | |
@section Subtitle Formats | |
@multitable @columnfractions .4 .1 .1 .1 .1 | |
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding | |
@item 3GPP Timed Text @tab @tab @tab X @tab X | |
@item AQTitle @tab @tab X @tab @tab X | |
@item DVB @tab X @tab X @tab X @tab X | |
@item DVB teletext @tab @tab X @tab @tab E | |
@item DVD @tab X @tab X @tab X @tab X | |
@item JACOsub @tab X @tab X @tab @tab X | |
@item MicroDVD @tab X @tab X @tab @tab X | |
@item MPL2 @tab @tab X @tab @tab X | |
@item MPsub (MPlayer) @tab @tab X @tab @tab X | |
@item PGS @tab @tab @tab @tab X | |
@item PJS (Phoenix) @tab @tab X @tab @tab X | |
@item RealText @tab @tab X @tab @tab X | |
@item SAMI @tab @tab X @tab @tab X | |
@item Spruce format (STL) @tab @tab X @tab @tab X | |
@item SSA/ASS @tab X @tab X @tab X @tab X | |
@item SubRip (SRT) @tab X @tab X @tab X @tab X | |
@item SubViewer v1 @tab @tab X @tab @tab X | |
@item SubViewer @tab @tab X @tab @tab X | |
@item TED Talks captions @tab @tab X @tab @tab X | |
@item TTML @tab X @tab @tab X @tab | |
@item VobSub (IDX+SUB) @tab @tab X @tab @tab X | |
@item VPlayer @tab @tab X @tab @tab X | |
@item WebVTT @tab X @tab X @tab X @tab X | |
@item XSUB @tab @tab @tab X @tab X | |
@end multitable | |
@code{X} means that the feature is supported. | |
@code{E} means that support is provided through an external library. | |
@section Network Protocols | |
@multitable @columnfractions .4 .1 | |
@item Name @tab Support | |
@item AMQP @tab E | |
@item file @tab X | |
@item FTP @tab X | |
@item Gopher @tab X | |
@item Gophers @tab X | |
@item HLS @tab X | |
@item HTTP @tab X | |
@item HTTPS @tab X | |
@item Icecast @tab X | |
@item MMSH @tab X | |
@item MMST @tab X | |
@item pipe @tab X | |
@item Pro-MPEG FEC @tab X | |
@item RTMP @tab X | |
@item RTMPE @tab X | |
@item RTMPS @tab X | |
@item RTMPT @tab X | |
@item RTMPTE @tab X | |
@item RTMPTS @tab X | |
@item RTP @tab X | |
@item SAMBA @tab E | |
@item SCTP @tab X | |
@item SFTP @tab E | |
@item TCP @tab X | |
@item TLS @tab X | |
@item UDP @tab X | |
@item ZMQ @tab E | |
@end multitable | |
@code{X} means that the protocol is supported. | |
@code{E} means that support is provided through an external library. | |
@section Input/Output Devices | |
@multitable @columnfractions .4 .1 .1 | |
@item Name @tab Input @tab Output | |
@item ALSA @tab X @tab X | |
@item BKTR @tab X @tab | |
@item caca @tab @tab X | |
@item DV1394 @tab X @tab | |
@item Lavfi virtual device @tab X @tab | |
@item Linux framebuffer @tab X @tab X | |
@item JACK @tab X @tab | |
@item LIBCDIO @tab X | |
@item LIBDC1394 @tab X @tab | |
@item OpenAL @tab X | |
@item OpenGL @tab @tab X | |
@item OSS @tab X @tab X | |
@item PulseAudio @tab X @tab X | |
@item SDL @tab @tab X | |
@item Video4Linux2 @tab X @tab X | |
@item VfW capture @tab X @tab | |
@item X11 grabbing @tab X @tab | |
@item Win32 grabbing @tab X @tab | |
@end multitable | |
@code{X} means that input/output is supported. | |
@section Timecode | |
@multitable @columnfractions .4 .1 .1 | |
@item Codec/format @tab Read @tab Write | |
@item AVI @tab X @tab X | |
@item DV @tab X @tab X | |
@item GXF @tab X @tab X | |
@item MOV @tab X @tab X | |
@item MPEG1/2 @tab X @tab X | |
@item MXF @tab X @tab X | |
@end multitable | |