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import React, { useCallback, useEffect, useRef, useState } from 'react'
import { t } from 'i18next'
import styles from './AudioPlayer.module.css'
import Toast from '@/app/components/base/toast'
type AudioPlayerProps = {
src: string
}
const AudioPlayer: React.FC<AudioPlayerProps> = ({ src }) => {
const [isPlaying, setIsPlaying] = useState(false)
const [currentTime, setCurrentTime] = useState(0)
const [duration, setDuration] = useState(0)
const [waveformData, setWaveformData] = useState<number[]>([])
const [bufferedTime, setBufferedTime] = useState(0)
const audioRef = useRef<HTMLAudioElement>(null)
const canvasRef = useRef<HTMLCanvasElement>(null)
const [hasStartedPlaying, setHasStartedPlaying] = useState(false)
const [hoverTime, setHoverTime] = useState(0)
const [isAudioAvailable, setIsAudioAvailable] = useState(true)
useEffect(() => {
const audio = audioRef.current
if (!audio)
return
const handleError = () => {
setIsAudioAvailable(false)
}
const setAudioData = () => {
setDuration(audio.duration)
}
const setAudioTime = () => {
setCurrentTime(audio.currentTime)
}
const handleProgress = () => {
if (audio.buffered.length > 0)
setBufferedTime(audio.buffered.end(audio.buffered.length - 1))
}
const handleEnded = () => {
setIsPlaying(false)
}
audio.addEventListener('loadedmetadata', setAudioData)
audio.addEventListener('timeupdate', setAudioTime)
audio.addEventListener('progress', handleProgress)
audio.addEventListener('ended', handleEnded)
audio.addEventListener('error', handleError)
// Preload audio metadata
audio.load()
// Delayed generation of waveform data
// eslint-disable-next-line @typescript-eslint/no-use-before-define
const timer = setTimeout(() => generateWaveformData(src), 1000)
return () => {
audio.removeEventListener('loadedmetadata', setAudioData)
audio.removeEventListener('timeupdate', setAudioTime)
audio.removeEventListener('progress', handleProgress)
audio.removeEventListener('ended', handleEnded)
audio.removeEventListener('error', handleError)
clearTimeout(timer)
}
}, [src])
const generateWaveformData = async (audioSrc: string) => {
if (!window.AudioContext && !(window as any).webkitAudioContext) {
setIsAudioAvailable(false)
Toast.notify({
type: 'error',
message: 'Web Audio API is not supported in this browser',
})
return null
}
const url = new URL(src)
const isHttp = url.protocol === 'http:' || url.protocol === 'https:'
if (!isHttp) {
setIsAudioAvailable(false)
return null
}
const audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
const samples = 70
try {
const response = await fetch(audioSrc, { mode: 'cors' })
if (!response || !response.ok) {
setIsAudioAvailable(false)
return null
}
const arrayBuffer = await response.arrayBuffer()
const audioBuffer = await audioContext.decodeAudioData(arrayBuffer)
const channelData = audioBuffer.getChannelData(0)
const blockSize = Math.floor(channelData.length / samples)
const waveformData: number[] = []
for (let i = 0; i < samples; i++) {
let sum = 0
for (let j = 0; j < blockSize; j++)
sum += Math.abs(channelData[i * blockSize + j])
// Apply nonlinear scaling to enhance small amplitudes
waveformData.push((sum / blockSize) * 5)
}
// Normalized waveform data
const maxAmplitude = Math.max(...waveformData)
const normalizedWaveform = waveformData.map(amp => amp / maxAmplitude)
setWaveformData(normalizedWaveform)
setIsAudioAvailable(true)
}
catch (error) {
const waveform: number[] = []
let prevValue = Math.random()
for (let i = 0; i < samples; i++) {
const targetValue = Math.random()
const interpolatedValue = prevValue + (targetValue - prevValue) * 0.3
waveform.push(interpolatedValue)
prevValue = interpolatedValue
}
const maxAmplitude = Math.max(...waveform)
const randomWaveform = waveform.map(amp => amp / maxAmplitude)
setWaveformData(randomWaveform)
setIsAudioAvailable(true)
}
finally {
await audioContext.close()
}
}
const togglePlay = useCallback(() => {
const audio = audioRef.current
if (audio && isAudioAvailable) {
if (isPlaying) {
setHasStartedPlaying(false)
audio.pause()
}
else {
setHasStartedPlaying(true)
audio.play().catch(error => console.error('Error playing audio:', error))
}
setIsPlaying(!isPlaying)
}
else {
Toast.notify({
type: 'error',
message: 'Audio element not found',
})
setIsAudioAvailable(false)
}
}, [isAudioAvailable, isPlaying])
const handleCanvasInteraction = useCallback((e: React.MouseEvent | React.TouchEvent) => {
e.preventDefault()
const getClientX = (event: React.MouseEvent | React.TouchEvent): number => {
if ('touches' in event)
return event.touches[0].clientX
return event.clientX
}
const updateProgress = (clientX: number) => {
const canvas = canvasRef.current
const audio = audioRef.current
if (!canvas || !audio)
return
const rect = canvas.getBoundingClientRect()
const percent = Math.min(Math.max(0, clientX - rect.left), rect.width) / rect.width
const newTime = percent * duration
// Removes the buffer check, allowing drag to any location
audio.currentTime = newTime
setCurrentTime(newTime)
if (!isPlaying) {
setIsPlaying(true)
audio.play().catch((error) => {
Toast.notify({
type: 'error',
message: `Error playing audio: ${error}`,
})
setIsPlaying(false)
})
}
}
updateProgress(getClientX(e))
}, [duration, isPlaying])
const formatTime = (time: number) => {
const minutes = Math.floor(time / 60)
const seconds = Math.floor(time % 60)
return `${minutes}:${seconds.toString().padStart(2, '0')}`
}
const drawWaveform = useCallback(() => {
const canvas = canvasRef.current
if (!canvas)
return
const ctx = canvas.getContext('2d')
if (!ctx)
return
const width = canvas.width
const height = canvas.height
const data = waveformData
ctx.clearRect(0, 0, width, height)
const barWidth = width / data.length
const playedWidth = (currentTime / duration) * width
const cornerRadius = 2
// Draw waveform bars
data.forEach((value, index) => {
let color
if (index * barWidth <= playedWidth)
color = '#296DFF'
else if ((index * barWidth / width) * duration <= hoverTime)
color = 'rgba(21,90,239,.40)'
else
color = 'rgba(21,90,239,.20)'
const barHeight = value * height
const rectX = index * barWidth
const rectY = (height - barHeight) / 2
const rectWidth = barWidth * 0.5
const rectHeight = barHeight
ctx.lineWidth = 1
ctx.fillStyle = color
if (ctx.roundRect) {
ctx.beginPath()
ctx.roundRect(rectX, rectY, rectWidth, rectHeight, cornerRadius)
ctx.fill()
}
else {
ctx.fillRect(rectX, rectY, rectWidth, rectHeight)
}
})
}, [currentTime, duration, hoverTime, waveformData])
useEffect(() => {
drawWaveform()
}, [drawWaveform, bufferedTime, hasStartedPlaying])
const handleMouseMove = useCallback((e: React.MouseEvent) => {
const canvas = canvasRef.current
const audio = audioRef.current
if (!canvas || !audio)
return
const rect = canvas.getBoundingClientRect()
const percent = Math.min(Math.max(0, e.clientX - rect.left), rect.width) / rect.width
const time = percent * duration
// Check if the hovered position is within a buffered range before updating hoverTime
for (let i = 0; i < audio.buffered.length; i++) {
if (time >= audio.buffered.start(i) && time <= audio.buffered.end(i)) {
setHoverTime(time)
break
}
}
}, [duration])
return (
<div className={styles.audioPlayer}>
<audio ref={audioRef} src={src} preload="auto"/>
<button className={styles.playButton} onClick={togglePlay} disabled={!isAudioAvailable}>
{isPlaying
? (
<svg viewBox="0 0 24 24" width="16" height="16">
<rect x="7" y="6" width="3" height="12" rx="1.5" ry="1.5"/>
<rect x="15" y="6" width="3" height="12" rx="1.5" ry="1.5"/>
</svg>
)
: (
<svg viewBox="0 0 24 24" width="16" height="16">
<path d="M8 5v14l11-7z" fill="currentColor"/>
</svg>
)}
</button>
<div className={isAudioAvailable ? styles.audioControls : styles.audioControls_disabled} hidden={!isAudioAvailable}>
<div className={styles.progressBarContainer}>
<canvas
ref={canvasRef}
className={styles.waveform}
onClick={handleCanvasInteraction}
onMouseMove={handleMouseMove}
onMouseDown={handleCanvasInteraction}
/>
{/* <div className={styles.currentTime} style={{ left: `${(currentTime / duration) * 81}%`, bottom: '29px' }}>
{formatTime(currentTime)}
</div> */}
<div className={styles.timeDisplay}>
<span className={styles.duration}>{formatTime(duration)}</span>
</div>
</div>
</div>
<div className={styles.source_unavailable} hidden={isAudioAvailable}>{t('common.operation.audioSourceUnavailable')}</div>
</div>
)
}
export default AudioPlayer