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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
from ..musicgen._explorers import LMExplorer
from ...environment import AudioCraftEnvironment
@LMExplorer
def explorer(launcher):
partitions = AudioCraftEnvironment.get_slurm_partitions(['team', 'global'])
launcher.slurm_(gpus=32, partition=partitions)
launcher.bind_(solver='magnet/audio_magnet_16khz')
# replace this by the desired environmental sound dataset
launcher.bind_(dset='internal/sounds_16khz')
fsdp = {'autocast': False, 'fsdp.use': True}
medium = {'model/lm/model_scale': 'medium'}
# Small model (300M)
launcher.slurm_(gpus=32).bind_(label='32gpus')
with launcher.job_array():
sub = launcher.bind()
sub()
# Medium model (1.5B)
launcher.slurm_(gpus=64).bind_(label='64gpus')
with launcher.job_array():
sub = launcher.bind()
sub(medium, fsdp)
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