3DGen-Arena / serve /gradio_web_i2s.py
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import json
from functools import partial
from .utils import *
from .vote_utils import (
upvote_last_response_i2s as upvote_last_response,
downvote_last_response_i2s as downvote_last_response,
flag_last_response_i2s as flag_last_response,
leftvote_last_response_i2s_anony as leftvote_last_response_anony,
rightvote_last_response_i2s_anony as rightvote_last_response_anony,
tievote_last_response_i2s_anony as tievote_last_response_anony,
bothbad_vote_last_response_i2s_anony as bothbad_vote_last_response_anony,
leftvote_last_response_i2s_named as leftvote_last_response_named,
rightvote_last_response_i2s_named as rightvote_last_response_named,
tievote_last_response_i2s_named as tievote_last_response_named,
bothbad_vote_last_response_i2s_named as bothbad_vote_last_response_named,
share_click_i2s_multi as share_click,
share_js
)
from .inference import(
sample_i2s_model as sample_model,
sample_image,
sample_image_side_by_side,
generate_i2s,
generate_i2s_multi,
generate_i2s_multi_annoy
)
def build_i2s_ui_side_by_side_anony(models):
notice_markdown = """
# βš”οΈ 3DGen-Arena βš”οΈ : Benchmarking Image-to-3D generative models
## πŸ“œ Rules
- Upload image to two anonymous models in same area and vote for the better one!
- Sample an image and click "Send" to start a generation.
- When the results are ready, click the buttons below to vote.
- Until all dimensions have been voted, the anonymous models are displayed.
- Click "Clear" to start a new round.
## πŸ† Arena Elo
Find out who is the πŸ₯‡ image-to-3D generation models! More models are going to be supported.
## πŸ‘‡ Generating now!
"""
model_list = models.get_i2s_models()
gen_func = partial(generate_i2s_multi_annoy, models.inference_parallel_anony, models.render_parallel)
state_0 = gr.State()
state_1 = gr.State()
gr.Markdown(notice_markdown, elem_id="notice_markdown")
model_str = gr.Markdown(str(model_list), visible=False, elem_id="moedl list string")
with gr.Group(elem_id="share-region-anony"):
with gr.Accordion("πŸ” Expand to see all Arena players", open=False):
model_description_md = get_model_description_md(model_list)
gr.Markdown(model_description_md, elem_id="model_description_markdown")
with gr.Column():
with gr.Row():
geo_left = gr.Image(label = "Geometry A",
interactive=False, show_download_button=False)
normal_left = gr.Image(label = "Normal A",
interactive=False, show_download_button=False)
rgb_left = gr.Image(label = "RGB A",
interactive=False, show_download_button=False)
with gr.Row():
geo_right = gr.Image(label = "Geometry B",
interactive=False, show_download_button=False)
normal_right = gr.Image(label = "Normal B",
interactive=False, show_download_button=False,)
rgb_right = gr.Image(label = "RGB B",
interactive=False, show_download_button=False,)
with gr.Row():
# with gr.Column(scale=0.8):
# gr.Markdown("", visible=False)
with gr.Column():
model_selector_left =gr.Markdown("", visible=False)
with gr.Column():
model_selector_right = gr.Markdown("", visible=False)
with gr.Row():
slow_warning = gr.Markdown("", elem_id="notice_markdown")
with gr.Row():
with gr.Column():
imagebox = gr.Image(
show_label=False,
visible=True,
interactive=False, ## only support offline
label = "Prompt",
elem_id="input_box",
)
sample_btn = gr.Button(value="🎲 Sample", variant="primary")
with gr.Column(scale=3.0):
plausive_md = gr.Markdown("Geometry Plausibility: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Plausibility"):
plausive_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
plausive_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
plausive_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
plausive_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
geo_md = gr.Markdown("Geometry Details: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Details"):
geo_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
geo_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
geo_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
geo_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
text_md = gr.Markdown("Texture Quality: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Texture Quality"):
text_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
text_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
text_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
text_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
coherence_md = gr.Markdown("Geometry-Texture Coherency: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry-Texture Coherency"):
coherence_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
coherence_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
coherence_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
coherence_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
align_md = gr.Markdown("Visual Alignment: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Visual Alignment"):
align_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
align_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
align_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
align_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
with gr.Row():
# sample_btn = gr.Button(value="🎲 Sample", variant="primary")
clear_btn = gr.Button(value="πŸ—‘οΈ Clear", interactive=False)
regenerate_btn = gr.Button(value="πŸ”„ Regenerate", interactive=False)
share_btn = gr.Button(value="πŸ“· Share")
send_btn = gr.Button(value="πŸ“€ Send", variant="primary")
gr.Markdown(acknowledgment_md, elem_id="ack_markdown")
states = [state_0, state_1]
model_selectors = [model_selector_left, model_selector_right]
results = [geo_left, normal_left, rgb_left, geo_right, normal_right, rgb_right]
geo_btn_list = [geo_leftvote_btn, geo_rightvote_btn, geo_tie_btn, geo_bothbad_btn]
text_btn_list = [text_leftvote_btn, text_rightvote_btn, text_tie_btn, text_bothbad_btn]
align_btn_list = [align_leftvote_btn, align_rightvote_btn, align_tie_btn, align_bothbad_btn]
plausive_btn_list = [plausive_leftvote_btn, plausive_rightvote_btn, plausive_tie_btn, plausive_bothbad_btn]
coherence_btn_list = [coherence_leftvote_btn, coherence_rightvote_btn, coherence_tie_btn, coherence_bothbad_btn]
dim_md_list = [geo_md, text_md, align_md, plausive_md, coherence_md]
vote_btn_list = geo_btn_list + text_btn_list + align_btn_list + plausive_btn_list + coherence_btn_list
for dim_md, btn_list in zip(dim_md_list, [geo_btn_list, text_btn_list, align_btn_list, plausive_btn_list, coherence_btn_list]):
leftvote_btn, rightvote_btn, tie_btn, bothbad_btn = btn_list
leftvote_btn.click(
leftvote_last_response_anony,
states + model_selectors + [dim_md],
states + btn_list + model_selectors
)
rightvote_btn.click(
rightvote_last_response_anony,
states + model_selectors + [dim_md],
states + btn_list + model_selectors
)
tie_btn.click(
tievote_last_response_anony,
states + model_selectors + [dim_md],
states + btn_list + model_selectors
)
bothbad_btn.click(
bothbad_vote_last_response_anony,
states + model_selectors + [dim_md],
states + btn_list + model_selectors
)
sample_btn.click(
sample_image_side_by_side,
states + model_selectors,
states + [imagebox],
api_name="sample_btn_anony"
).then(
reset_states_side_by_side_anony,
states,
states + model_selectors + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
)
imagebox.upload(
reset_states_side_by_side_anony,
states,
states + model_selectors + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results + model_selectors,
api_name="submit_btn_named"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
send_btn.click(
reset_states_side_by_side_anony,
states,
states + model_selectors + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results + model_selectors,
api_name="send_btn_anony"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
clear_btn.click(
clear_i2s_history_side_by_side_anony,
None,
states + [imagebox] + results + model_selectors,
api_name="clear_btn_anony"
).then(
disable_mds,
None,
dim_md_list
).then(
disable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
regenerate_btn.click(
reset_states_side_by_side_anony,
states,
states + model_selectors + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results + model_selectors,
api_name="regenerate_btn_anony"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
share_btn.click(
share_click,
states + model_selectors,
[],
js=share_js
)
def build_i2s_ui_side_by_side_named(models):
notice_markdown = """
# βš”οΈ 3DGen-Arena βš”οΈ : Benchmarking Image-to-3D generative models
## πŸ“œ Rules
- Generate with any two selected models side-by-side and vote!
- Sample an image and click "Send" to start a generation.
- When the results are ready, click the buttons below to vote.
- Click "Clear" to start a new round.
## πŸ† Arena Elo
Find out who is the πŸ₯‡conditional image generation models! More models are going to be supported.
## πŸ‘‡ Generating now!
"""
model_list = models.get_i2s_models()
gen_func = partial(generate_i2s_multi, models.inference_parallel, models.render_parallel)
state_0 = gr.State()
state_1 = gr.State()
gr.Markdown(notice_markdown, elem_id="notice_markdown")
with gr.Group(elem_id="share-region-named"):
with gr.Accordion("πŸ” Expand to see all Arena players", open=False):
model_description_md = get_model_description_md(model_list)
gr.Markdown(model_description_md, elem_id="model_description_markdown")
with gr.Row():
# with gr.Column(scale=0.8):
# gr.Markdown("Select Players:", elem_id="evaldim_markdown")
with gr.Column():
model_selector_left = gr.Dropdown(
choices=model_list,
value=model_list[0] if len(model_list) > 0 else "",
interactive=True,
show_label=False,
container=False,
)
with gr.Column():
model_selector_right = gr.Dropdown(
choices=model_list,
value=model_list[1] if len(model_list) > 1 else "",
interactive=True,
show_label=False,
container=False,
)
with gr.Column():
with gr.Row():
geo_left = gr.Image(label = "Geometry A", interactive=False, show_download_button=False)
normal_left = gr.Image(label = "Normal A", interactive=False, show_download_button=False)
rgb_left = gr.Image(label = "RGB A", interactive=False, show_download_button=False)
with gr.Row():
geo_right = gr.Image(label = "Geometry B", interactive=False, show_download_button=False)
normal_right = gr.Image(label = "Normal B", interactive=False, show_download_button=False,)
rgb_right = gr.Image(label = "RGB B", interactive=False, show_download_button=False,)
with gr.Row():
with gr.Column():
imagebox = gr.Image(
show_label=False,
visible=True,
interactive=False, ## only support offline
label = "Prompt",
elem_id="input_box",
)
sample_btn = gr.Button(value="🎲 Sample", variant="primary")
with gr.Column(scale=3.0):
plausive_md = gr.Markdown("Geometry Plausibility: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Plausibility"):
plausive_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
plausive_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
plausive_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
plausive_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
geo_md = gr.Markdown("Geometry Details: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Details"):
geo_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
geo_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
geo_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
geo_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
text_md = gr.Markdown("Texture Quality: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Texture Quality"):
text_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
text_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
text_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
text_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
coherence_md = gr.Markdown("Geometry-Texture Coherency: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry-Texture Coherency"):
coherence_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
coherence_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
coherence_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
coherence_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
align_md = gr.Markdown("Visual Alignment: ", visible=False, elem_id="evaldim_markdown")
with gr.Row(elem_id="Visual Alignment"):
align_leftvote_btn = gr.Button(
value="πŸ‘† A is better", visible=False, interactive=False
)
align_rightvote_btn = gr.Button(
value="πŸ‘‡ B is better", visible=False, interactive=False
)
align_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
align_bothbad_btn = gr.Button(
value="πŸ‘Ž Both are bad", visible=False, interactive=False
)
# with gr.Row(elem_id="Geometry Plausibility"):
# plausive_md = gr.Markdown("Geometry Plausibility: ", visible=False, elem_id="evaldim_markdown")
# plausive_leftvote_btn = gr.Button(
# value="πŸ‘† A is better", visible=False, interactive=False
# )
# plausive_rightvote_btn = gr.Button(
# value="πŸ‘‡ B is better", visible=False, interactive=False
# )
# plausive_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
# plausive_bothbad_btn = gr.Button(
# value="πŸ‘Ž Both are bad", visible=False, interactive=False
# )
# with gr.Row(elem_id="Geometry Details"):
# geo_md = gr.Markdown("Geometry Details: ", visible=False, elem_id="evaldim_markdown")
# geo_leftvote_btn = gr.Button(
# value="πŸ‘† A is better", visible=False, interactive=False
# )
# geo_rightvote_btn = gr.Button(
# value="πŸ‘‡ B is better", visible=False, interactive=False
# )
# geo_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
# geo_bothbad_btn = gr.Button(
# value="πŸ‘Ž Both are bad", visible=False, interactive=False
# )
# with gr.Row(elem_id="Texture Quality"):
# text_md = gr.Markdown("Texture Quality: ", visible=False, elem_id="evaldim_markdown")
# text_leftvote_btn = gr.Button(
# value="πŸ‘† A is better", visible=False, interactive=False
# )
# text_rightvote_btn = gr.Button(
# value="πŸ‘‡ B is better", visible=False, interactive=False
# )
# text_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
# text_bothbad_btn = gr.Button(
# value="πŸ‘Ž Both are bad", visible=False, interactive=False
# )
# with gr.Row(elem_id="Geometry-Texture Coherency"):
# coherence_md = gr.Markdown("Geometry-Texture Coherency: ", visible=False, elem_id="evaldim_markdown")
# coherence_leftvote_btn = gr.Button(
# value="πŸ‘† A is better", visible=False, interactive=False
# )
# coherence_rightvote_btn = gr.Button(
# value="πŸ‘‡ B is better", visible=False, interactive=False
# )
# coherence_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
# coherence_bothbad_btn = gr.Button(
# value="πŸ‘Ž Both are bad", visible=False, interactive=False
# )
# with gr.Row(elem_id="Visual Alignment"):
# align_md = gr.Markdown("Visual Alignment: ", visible=False, elem_id="evaldim_markdown")
# align_leftvote_btn = gr.Button(
# value="πŸ‘† A is better", visible=False, interactive=False
# )
# align_rightvote_btn = gr.Button(
# value="πŸ‘‡ B is better", visible=False, interactive=False
# )
# align_tie_btn = gr.Button(value="🀝 Tie", visible=False, interactive=False)
# align_bothbad_btn = gr.Button(
# value="πŸ‘Ž Both are bad", visible=False, interactive=False
# )
with gr.Row():
clear_btn = gr.Button(value="πŸ—‘οΈ Clear", interactive=False)
regenerate_btn = gr.Button(value="πŸ”„ Regenerate", interactive=False)
share_btn = gr.Button(value="πŸ“· Share")
send_btn = gr.Button(value="πŸ“€ Send", variant="primary")
gr.Markdown(acknowledgment_md, elem_id="ack_markdown")
states = [state_0, state_1]
model_selectors = [model_selector_left, model_selector_right]
results = [geo_left, normal_left, rgb_left, geo_right, normal_right, rgb_right]
geo_btn_list = [geo_leftvote_btn, geo_rightvote_btn, geo_tie_btn, geo_bothbad_btn]
text_btn_list = [text_leftvote_btn, text_rightvote_btn, text_tie_btn, text_bothbad_btn]
align_btn_list = [align_leftvote_btn, align_rightvote_btn, align_tie_btn, align_bothbad_btn]
plausive_btn_list = [plausive_leftvote_btn, plausive_rightvote_btn, plausive_tie_btn, plausive_bothbad_btn]
coherence_btn_list = [coherence_leftvote_btn, coherence_rightvote_btn, coherence_tie_btn, coherence_bothbad_btn]
dim_md_list = [geo_md, text_md, align_md, plausive_md, coherence_md]
vote_btn_list = geo_btn_list + text_btn_list + align_btn_list + plausive_btn_list + coherence_btn_list
model_selector_left.change(
clear_i2s_history_side_by_side,
None,
states + [imagebox] + results,
api_name="model_selector_left"
).then(
disable_mds,
None,
dim_md_list
).then(
disable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
model_selector_right.change(
clear_i2s_history_side_by_side,
None,
states + [imagebox] + results,
api_name="model_selector_right"
).then(
disable_mds,
None,
dim_md_list
).then(
disable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
for dim_md, btn_list in zip(dim_md_list, [geo_btn_list, text_btn_list, align_btn_list, plausive_btn_list, coherence_btn_list]):
leftvote_btn, rightvote_btn, tie_btn, bothbad_btn = btn_list
leftvote_btn.click(
leftvote_last_response_named,
states + model_selectors + [dim_md],
states + btn_list
)
rightvote_btn.click(
rightvote_last_response_named,
states + model_selectors + [dim_md],
states + btn_list
)
tie_btn.click(
tievote_last_response_named,
states + model_selectors + [dim_md],
states + btn_list
)
bothbad_btn.click(
bothbad_vote_last_response_named,
states + model_selectors + [dim_md],
states + btn_list
)
sample_btn.click(
sample_image_side_by_side,
states + model_selectors,
states + [imagebox],
api_name="sample_btn_named"
).then(
reset_states_side_by_side,
states,
states + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
)
imagebox.upload(
reset_states_side_by_side,
states,
states + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results,
api_name="submit_btn_named"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
send_btn.click(
reset_states_side_by_side,
states,
states + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results,
api_name="send_btn_named"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
clear_btn.click(
clear_i2s_history_side_by_side,
None,
states + [imagebox] + results,
api_name="clear_btn_named"
).then(
disable_mds,
None,
dim_md_list
).then(
disable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
regenerate_btn.click(
reset_states_side_by_side,
states,
states + results + vote_btn_list + [regenerate_btn, clear_btn] + dim_md_list
).then(
gen_func,
states + [imagebox] + model_selectors,
states + results + model_selectors,
api_name="regenerate_btn_named"
).then(
enable_mds,
None,
dim_md_list
).then(
enable_buttons_side_by_side,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
share_btn.click(
share_click,
states + model_selectors,
[],
js=share_js
)
def build_i2s_ui_single_model(models):
notice_markdown = """
# πŸ”οΈ Play with Image-to-3D Generation Models
## πŸ“œ Rules
- Generate with a selected models and vote!
- Sample an image and click "Send" to start a generation.
- When the results are ready, click the buttons below to vote.
- Click "Clear" to start a new round.
## πŸ€– Choose any model to generate
"""
model_list = models.get_i2s_models()
gen_func = partial(generate_i2s, models.inference, models.render)
gr.Markdown(notice_markdown, elem_id="notice_markdown")
with gr.Row():
with gr.Accordion("πŸ” Expand to see all Arena players", open=False):
model_description_md = get_model_description_md(model_list)
gr.Markdown(model_description_md, elem_id="model_description_markdown")
with gr.Row(elem_id="model_selector_row"):
model_selector = gr.Dropdown(
choices=model_list,
value=model_list[0] if len(model_list) > 0 else "",
interactive=True,
show_label=False
)
with gr.Row():
geo = gr.Image(label="Geometry", interactive=False, show_download_button=False)
normal = gr.Image(label="Normal", interactive=False, show_download_button=False)
rgb = gr.Image(label="RGB", interactive=False, show_download_button=False)
with gr.Row():
with gr.Column():
imagebox = gr.Image(
show_label=False,
visible=True,
interactive=False, ## only support offline
label = "Prompt",
elem_id="input_box",
)
sample_btn = gr.Button(value="🎲 Sample", variant="primary")
with gr.Column(scale=2.0):
plausive_md = gr.Markdown("Geometry Plausibility: ", elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Plausibility"):
plausive_upvote_btn = gr.Button(value="πŸ‘ Upvote", interactive=False)
plausive_downvote_btn = gr.Button(value="πŸ‘Ž Downvote", interactive=False)
plausive_flag_btn = gr.Button(value="⚠️ Flag", interactive=False)
geo_md = gr.Markdown("Geometry Details: ", elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry Details"):
geo_upvote_btn = gr.Button(value="πŸ‘ Upvote", interactive=False)
geo_downvote_btn = gr.Button(value="πŸ‘Ž Downvote", interactive=False)
geo_flag_btn = gr.Button(value="⚠️ Flag", interactive=False)
text_md = gr.Markdown("Texture Quality: ", elem_id="evaldim_markdown")
with gr.Row(elem_id="Texture Quality"):
text_upvote_btn = gr.Button(value="πŸ‘ Upvote", interactive=False)
text_downvote_btn = gr.Button(value="πŸ‘Ž Downvote", interactive=False)
text_flag_btn = gr.Button(value="⚠️ Flag", interactive=False)
coherence_md = gr.Markdown("Geometry-Texture Coherency: ", elem_id="evaldim_markdown")
with gr.Row(elem_id="Geometry-Texture Coherency"):
coherence_upvote_btn = gr.Button(value="πŸ‘ Upvote", interactive=False)
coherence_downvote_btn = gr.Button(value="πŸ‘Ž Downvote", interactive=False)
coherence_flag_btn = gr.Button(value="⚠️ Flag", interactive=False)
align_md = gr.Markdown("Visual Alignment: ", elem_id="evaldim_markdown")
with gr.Row(elem_id="Visual Alignment"):
align_upvote_btn = gr.Button(value="πŸ‘ Upvote", interactive=False)
align_downvote_btn = gr.Button(value="πŸ‘Ž Downvote", interactive=False)
align_flag_btn = gr.Button(value="⚠️ Flag", interactive=False)
with gr.Row():
clear_btn = gr.Button(value="πŸ—‘οΈ Clear", interactive=False)
regenerate_btn = gr.Button(value="πŸ”„ Regenerate", interactive=False)
send_btn = gr.Button(value="πŸ“€ Send", variant="primary")
gr.Markdown(acknowledgment_md, elem_id="ack_markdown")
state = gr.State()
geo_btn_list = [geo_upvote_btn, geo_downvote_btn, geo_flag_btn]
text_btn_list = [text_upvote_btn, text_downvote_btn, text_flag_btn]
align_btn_list = [align_upvote_btn, align_downvote_btn, align_flag_btn]
plausive_btn_list = [plausive_upvote_btn, plausive_downvote_btn, plausive_flag_btn]
coherence_btn_list = [coherence_upvote_btn, coherence_downvote_btn, coherence_flag_btn]
dim_md_list = [geo_md, text_md, align_md, plausive_md, coherence_md]
vote_btn_list = geo_btn_list + text_btn_list + align_btn_list + plausive_btn_list + coherence_btn_list
for dim_md, btn_list in zip(dim_md_list, [geo_btn_list, text_btn_list, align_btn_list, plausive_btn_list, coherence_btn_list]):
upvote_btn, downvote_btn, flag_btn = btn_list
upvote_btn.click(
upvote_last_response,
[state, model_selector, dim_md],
[state] + btn_list
)
downvote_btn.click(
downvote_last_response,
[state, model_selector, dim_md],
[state] + btn_list
)
flag_btn.click(
flag_last_response,
[state, model_selector, dim_md],
[state] + btn_list
)
model_selector.change(
clear_i2s_history,
None,
[state, imagebox, geo, normal, rgb],
api_name="clear_history_single",
show_progress="full"
).then(
disable_buttons,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
sample_btn.click(
sample_image,
[state, model_selector],
[state, imagebox],
api_name="sample_btn_single"
).then(
reset_state,
state,
[state, geo, normal, rgb] + vote_btn_list + [regenerate_btn, clear_btn]
)
imagebox.upload(
reset_state,
state,
[state, geo, normal, rgb] + vote_btn_list + [regenerate_btn, clear_btn]
).then(
gen_func,
[state, imagebox, model_selector],
[state, geo, normal, rgb],
api_name="submit_btn_single",
show_progress = "full"
).then(
enable_buttons,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
send_btn.click(
reset_state,
state,
[state, geo, normal, rgb] + vote_btn_list + [regenerate_btn, clear_btn]
).then(
gen_func,
[state, imagebox, model_selector],
[state, geo, normal, rgb],
api_name="send_btn_single",
show_progress = "full"
).then(
enable_buttons,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
clear_btn.click(
clear_i2s_history,
None,
[state, imagebox, geo, normal, rgb],
api_name="clear_history_single",
show_progress="full"
).then(
disable_buttons,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)
regenerate_btn.click(
reset_state,
state,
[state, geo, normal, rgb] + vote_btn_list + [regenerate_btn, clear_btn]
).then(
gen_func,
[state, imagebox, model_selector],
[state, geo, normal, rgb],
api_name="regenerate_btn_single",
show_progress = "full"
).then(
enable_buttons,
None,
vote_btn_list + [regenerate_btn, clear_btn]
)