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from typing import Any, Mapping
from .vec import Vec2, VEC2_ZERO, Vec3, VEC3_ZERO, Vec4, VEC4_ZERO
from .number import number
class BoolToInt:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("BOOL", {"default": False})}}
RETURN_TYPES = ("INT",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: bool) -> tuple[int]:
return (int(a),)
class IntToBool:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("INT", {"default": 0})}}
RETURN_TYPES = ("BOOL",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: int) -> tuple[bool]:
return (a != 0,)
class FloatToInt:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("FLOAT", {"default": 0.0})}}
RETURN_TYPES = ("INT",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: float) -> tuple[int]:
return (int(a),)
class IntToFloat:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("INT", {"default": 0})}}
RETURN_TYPES = ("FLOAT",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: int) -> tuple[float]:
return (float(a),)
class IntToNumber:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("INT", {"default": 0})}}
RETURN_TYPES = ("NUMBER",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: int) -> tuple[number]:
return (a,)
class NumberToInt:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("NUMBER", {"default": 0.0})}}
RETURN_TYPES = ("INT",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: number) -> tuple[int]:
return (int(a),)
class FloatToNumber:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("FLOAT", {"default": 0.0})}}
RETURN_TYPES = ("NUMBER",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: float) -> tuple[number]:
return (a,)
class NumberToFloat:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("NUMBER", {"default": 0.0})}}
RETURN_TYPES = ("FLOAT",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: number) -> tuple[float]:
return (float(a),)
class ComposeVec2:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"x": ("FLOAT", {"default": 0.0}),
"y": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC2",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, x: float, y: float) -> tuple[Vec2]:
return ((x, y),)
class FillVec2:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"a": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC2",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: float) -> tuple[Vec2]:
return ((a, a),)
class BreakoutVec2:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("VEC2", {"default": VEC2_ZERO})}}
RETURN_TYPES = ("FLOAT", "FLOAT")
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: Vec2) -> tuple[float, float]:
return (a[0], a[1])
class ComposeVec3:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"x": ("FLOAT", {"default": 0.0}),
"y": ("FLOAT", {"default": 0.0}),
"z": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC3",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, x: float, y: float, z: float) -> tuple[Vec3]:
return ((x, y, z),)
class FillVec3:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"a": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC3",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: float) -> tuple[Vec3]:
return ((a, a, a),)
class BreakoutVec3:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("VEC3", {"default": VEC3_ZERO})}}
RETURN_TYPES = ("FLOAT", "FLOAT", "FLOAT")
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: Vec3) -> tuple[float, float, float]:
return (a[0], a[1], a[2])
class ComposeVec4:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"x": ("FLOAT", {"default": 0.0}),
"y": ("FLOAT", {"default": 0.0}),
"z": ("FLOAT", {"default": 0.0}),
"w": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC4",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, x: float, y: float, z: float, w: float) -> tuple[Vec4]:
return ((x, y, z, w),)
class FillVec4:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {
"required": {
"a": ("FLOAT", {"default": 0.0}),
}
}
RETURN_TYPES = ("VEC4",)
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: float) -> tuple[Vec4]:
return ((a, a, a, a),)
class BreakoutVec4:
@classmethod
def INPUT_TYPES(cls) -> Mapping[str, Any]:
return {"required": {"a": ("VEC4", {"default": VEC4_ZERO})}}
RETURN_TYPES = ("FLOAT", "FLOAT", "FLOAT", "FLOAT")
FUNCTION = "op"
CATEGORY = "math/conversion"
def op(self, a: Vec4) -> tuple[float, float, float, float]:
return (a[0], a[1], a[2], a[3])
NODE_CLASS_MAPPINGS = {
"CM_BoolToInt": BoolToInt,
"CM_IntToBool": IntToBool,
"CM_FloatToInt": FloatToInt,
"CM_IntToFloat": IntToFloat,
"CM_IntToNumber": IntToNumber,
"CM_NumberToInt": NumberToInt,
"CM_FloatToNumber": FloatToNumber,
"CM_NumberToFloat": NumberToFloat,
"CM_ComposeVec2": ComposeVec2,
"CM_ComposeVec3": ComposeVec3,
"CM_ComposeVec4": ComposeVec4,
"CM_BreakoutVec2": BreakoutVec2,
"CM_BreakoutVec3": BreakoutVec3,
"CM_BreakoutVec4": BreakoutVec4,
}