Spaces:
Running
Running
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Space Invaders</title> | |
<style> | |
body { | |
margin: 0; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
height: 100vh; | |
background-color: black; | |
color: white; | |
font-family: Arial, sans-serif; | |
} | |
.game { | |
position: relative; | |
width: 600px; | |
height: 600px; | |
background-color: #111; | |
overflow: hidden; | |
} | |
.player { | |
position: absolute; | |
bottom: 20px; | |
left: 50%; | |
width: 40px; | |
height: 40px; | |
background-color: white; | |
transform: translateX(-50%); | |
} | |
.invaders { | |
position: absolute; | |
top: 20px; | |
left: 0; | |
width: 100%; | |
display: flex; | |
flex-wrap: wrap; | |
} | |
.invader { | |
width: 40px; | |
height: 40px; | |
background-color: red; | |
margin: 5px; | |
} | |
.bullet { | |
position: absolute; | |
width: 5px; | |
height: 20px; | |
background-color: yellow; | |
} | |
.scoreboard { | |
position: absolute; | |
top: 10px; | |
left: 10px; | |
font-size: 20px; | |
} | |
.start-menu { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
text-align: center; | |
} | |
.start-menu button { | |
margin: 10px; | |
padding: 10px 20px; | |
font-size: 16px; | |
} | |
.game-over-message { | |
position: absolute; | |
top: 50%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
font-size: 24px; | |
text-align: center; | |
display: none; | |
} | |
.restart-button { | |
position: absolute; | |
top: 60%; | |
left: 50%; | |
transform: translate(-50%, -50%); | |
font-size: 24px; | |
text-align: center; | |
display: none; | |
padding: 10px 20px; | |
background-color: #333; | |
color: white; | |
border: none; | |
cursor: pointer; | |
} | |
</style> | |
</head> | |
<body> | |
<!-- Added audio element for background music --> | |
<audio id="backgroundMusic" src="Jupiter.mp3" loop></audio> | |
<div class="game"> | |
<div class="scoreboard">Score: 0</div> | |
<div class="player"></div> | |
<div class="invaders"></div> | |
<div class="game-over-message">Game Over, <span id="username-display"></span>! Your score is: <span id="score-display"></span></div> | |
<button class="restart-button">Restart</button> | |
<div class="start-menu"> | |
<h2>Enter Your Name</h2> | |
<input type="text" id="username" placeholder="Your name"> | |
<h2>Select Difficulty</h2> | |
<button data-speed="1">Slow</button> | |
<button data-speed="2">Medium</button> | |
<button data-speed="3">Fast</button> | |
</div> | |
</div> | |
<script> | |
document.addEventListener('DOMContentLoaded', () => { | |
const game = document.querySelector('.game'); | |
const player = document.querySelector('.player'); | |
const invadersContainer = document.querySelector('.invaders'); | |
const scoreboard = document.querySelector('.scoreboard'); | |
const startMenu = document.querySelector('.start-menu'); | |
const buttons = document.querySelectorAll('.start-menu button'); | |
const usernameInput = document.getElementById('username'); | |
const gameOverMessage = document.querySelector('.game-over-message'); | |
const usernameDisplay = document.getElementById('username-display'); | |
const scoreDisplay = document.getElementById('score-display'); | |
const restartButton = document.querySelector('.restart-button'); | |
const backgroundMusic = document.getElementById('backgroundMusic'); | |
const playerSpeed = 10; | |
let playerPosition = 280; | |
let score = 0; | |
let invaderSpeed = 2; | |
let invaderInterval; | |
let username = ''; | |
// Determine if touch events are supported | |
const isTouchDevice = 'ontouchstart' in window || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0; | |
if (isTouchDevice) { | |
// Touch events for mobile devices | |
game.addEventListener('touchstart', handleTouchStart); | |
game.addEventListener('touchmove', handleTouchMove); | |
game.addEventListener('touchend', handleTouchEnd); | |
} else { | |
// Keyboard events for desktop | |
document.addEventListener('keydown', movePlayer); | |
} | |
buttons.forEach(button => { | |
button.addEventListener('click', (e) => { | |
username = usernameInput.value.trim(); | |
if (username === '') { | |
alert('Please enter your name.'); | |
return; | |
} | |
invaderSpeed = parseInt(e.target.getAttribute('data-speed')); | |
startMenu.style.display = 'none'; | |
startGame(); | |
}); | |
}); | |
function startGame() { | |
// Adjust invader speed based on difficulty level | |
if (invaderSpeed === 1) { | |
invaderSpeed = 8; // Medium level | |
} else if (invaderSpeed === 3) { | |
invaderSpeed = 14; // Fast level (3 times faster) | |
} | |
createInvaders(); | |
invaderInterval = setInterval(moveInvaders, 500); | |
setInterval(createInvaders, 5000); // Create new invaders every 5 seconds | |
// Play background music | |
backgroundMusic.play(); | |
} | |
function createInvaders() { | |
const invaderCount = 30; | |
const invaderWidth = 50; // Including margin | |
const maxCols = Math.floor(game.offsetWidth / invaderWidth); | |
for (let i = 0; i < invaderCount; i++) { | |
const invader = document.createElement('div'); | |
invader.classList.add('invader'); | |
invader.style.position = 'absolute'; | |
invader.style.left = (i % maxCols) * invaderWidth + 'px'; | |
invader.style.top = Math.floor(i / maxCols) * 50 + 'px'; | |
invadersContainer.appendChild(invader); | |
} | |
} | |
// Handle touch events for player movement and shooting | |
let touchStartX = null; | |
function handleTouchStart(event) { | |
const touch = event.touches[0]; | |
touchStartX = touch.clientX; | |
} | |
function handleTouchMove(event) { | |
event.preventDefault(); | |
} | |
function handleTouchEnd(event) { | |
const touch = event.changedTouches[0]; | |
const touchEndX = touch.clientX; | |
// Determine swipe direction or tap for shooting | |
if (touchEndX < touchStartX) { | |
// Swipe left | |
movePlayer({ key: 'ArrowLeft' }); | |
} else if (touchEndX > touchStartX) { | |
// Swipe right | |
movePlayer({ key: 'ArrowRight' }); | |
} else { | |
// Tap for shooting | |
shoot(); | |
} | |
} | |
// Move player based on keyboard events | |
function movePlayer(e) { | |
switch (e.key) { | |
case 'ArrowLeft': | |
if (playerPosition > 0) { | |
playerPosition -= playerSpeed; | |
player.style.left = playerPosition + 'px'; | |
} | |
break; | |
case 'ArrowRight': | |
if (playerPosition < game.offsetWidth - player.offsetWidth) { | |
playerPosition += playerSpeed; | |
player.style.left = playerPosition + 'px'; | |
} | |
break; | |
case ' ': | |
shoot(); | |
break; | |
} | |
} | |
// Shoot bullet | |
function shoot() { | |
const bullet = document.createElement('div'); | |
bullet.classList.add('bullet'); | |
bullet.style.left = playerPosition + 17.5 + 'px'; // Center bullet to player | |
bullet.style.bottom = '60px'; // Starting position above player | |
game.appendChild(bullet); | |
moveBullet(bullet); | |
} | |
// Move bullet | |
function moveBullet(bullet) { | |
const bulletInterval = setInterval(() => { | |
const bulletBottom = parseInt(bullet.style.bottom.replace('px', '')); | |
if (bulletBottom >= game.offsetHeight) { | |
clearInterval(bulletInterval); | |
bullet.remove(); | |
} else { | |
bullet.style.bottom = bulletBottom + 5 + 'px'; | |
} | |
checkBulletCollision(bullet, bulletInterval); | |
}, 20); | |
} | |
// Check bullet collision with invaders | |
function checkBulletCollision(bullet, bulletInterval) { | |
const bulletRect = bullet.getBoundingClientRect(); | |
document.querySelectorAll('.invader').forEach(invader => { | |
const invaderRect = invader.getBoundingClientRect(); | |
if (bulletRect.top <= invaderRect.bottom && bulletRect.bottom >= invaderRect.top && | |
bulletRect.left <= invaderRect.right && bulletRect.right >= invaderRect.left) { | |
bullet.remove(); | |
invader.remove(); | |
clearInterval(bulletInterval); | |
score++; | |
scoreboard.textContent = `Score: ${score}`; | |
} | |
}); | |
} | |
// Move invaders | |
function moveInvaders() { | |
const invaders = Array.from(document.querySelectorAll('.invader')); | |
invaders.forEach(invader => { | |
const currentTop = parseInt(invader.style.top.replace('px', '')); | |
invader.style.top = currentTop + invaderSpeed + 'px'; | |
}); | |
// Check if invaders reach the bottom | |
invaders.forEach(invader => { | |
const invaderBottom = parseInt(invader.style.top.replace('px', '')) + invader.offsetHeight; | |
if (invaderBottom >= game.offsetHeight) { | |
gameOverMessage.style.display = 'block'; | |
restartButton.style.display = 'block'; | |
usernameDisplay.textContent = username; | |
scoreDisplay.textContent = score; | |
clearInterval(invaderInterval); | |
// Stop background music on game over | |
backgroundMusic.pause(); | |
} | |
}); | |
} | |
// Add event listener to restart button | |
restartButton.addEventListener('click', () => { | |
restartGame(); | |
}); | |
// Function to restart the game | |
function restartGame() { | |
// Reset game variables | |
playerPosition = 280; | |
score = 0; | |
invaderSpeed = 2; | |
username = ''; | |
// Hide game over message and restart button | |
gameOverMessage.style.display = 'none'; | |
restartButton.style.display = 'none'; | |
// Reset player position | |
player.style.left = playerPosition + 'px'; | |
// Reset scoreboard | |
scoreboard.textContent = `Score: ${score}`; | |
// Remove all invaders and bullets | |
document.querySelectorAll('.invader').forEach(invader => { | |
invader.remove(); | |
}); | |
document.querySelectorAll('.bullet').forEach(bullet => { | |
bullet.remove(); | |
}); | |
// Show start menu | |
startMenu.style.display = 'block'; | |
// Restart background music | |
backgroundMusic.currentTime = 0; | |
backgroundMusic.play(); | |
} | |
}); | |
</script> | |
</body> | |
</html> | |