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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout

# ๐Ÿฑ Cat Rider and Gear Data
CAT_RIDERS = [
    {"name": "Whiskers", "type": "Speed", "emoji": "๐Ÿพ", "strength": 3, "skill": 7},
    {"name": "Fluffy", "type": "Bravery", "emoji": "๐Ÿฆ", "strength": 5, "skill": 5},
    {"name": "Midnight", "type": "Stealth", "emoji": "๐ŸŒ‘", "strength": 4, "skill": 6},
    {"name": "Bella", "type": "Charm", "emoji": "๐Ÿ˜บ", "strength": 2, "skill": 8}
]

RIDING_GEAR = [
    {"name": "Feathered Boots", "type": "Agility", "strength": 2},
    {"name": "Golden Armor", "type": "Defense", "strength": 4},
    {"name": "Magic Whisker Wand", "type": "Magic", "strength": 3},
    {"name": "Sleek Shadow Cape", "type": "Stealth", "strength": 1}
]

# ๐ŸŒ Game World Data - SITUATIONS and ACTIONS expanded with humorous elements
SITUATIONS = [
    {
        "id": "feline_escape",
        "name": "The Great Feline Escape",
        "description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape before the walls crumble! ๐Ÿš๏ธ",
        "emoji": "๐Ÿšช",
        "type": "escape"
    },
    {
        "id": "lost_temple",
        "name": "The Treasure of the Lost Temple",
        "description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits. Don't let the spooky ghosts get you! ๐Ÿ‘ป",
        "emoji": "๐Ÿ›๏ธ",
        "type": "exploration"
    },
    {
        "id": "royal_tournament",
        "name": "The Royal Tournament",
        "description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider. Be prepared to face noble feline adversaries! ๐Ÿฑ",
        "emoji": "๐Ÿ‘‘",
        "type": "competition"
    },
    {
        "id": "cheese_heist",
        "name": "The Great Cheese Heist",
        "description": "Your cat rider must sneak into the royal pantry to steal the legendary Cheese of Destiny. But beware โ€“ the palace mice are guarding it! ๐Ÿง€",
        "emoji": "๐Ÿง€",
        "type": "heist"
    },
    {
        "id": "sky_race",
        "name": "The Sky Race",
        "description": "Compete in the annual Sky Race where your cat rider flies across the skies on a magical broomstick! Watch out for lightning storms and mischievous crows! ๐ŸŒฉ๏ธ",
        "emoji": "โ˜๏ธ",
        "type": "competition"
    },
    {
        "id": "purr_summit",
        "name": "The Purr Summit",
        "description": "Join a secret gathering of the most intellectual cats in the world. Engage in a battle of wits and wisdom to become the Grand Purr! ๐Ÿง ",
        "emoji": "๐Ÿ“œ",
        "type": "debate"
    },
    {
        "id": "cat_nap",
        "name": "The Eternal Catnap",
        "description": "You've entered a sacred temple where cats nap for centuries. Can you navigate the dream world and escape before you too are lulled into eternal slumber? ๐Ÿ›๏ธ",
        "emoji": "๐Ÿ’ค",
        "type": "exploration"
    },
    {
        "id": "feline_moon_mission",
        "name": "The Feline Moon Mission",
        "description": "Blast off into space! Your mission is to plant the flag of Catopia on the moon. But first, you must pilot your rocket through an asteroid field. ๐Ÿš€",
        "emoji": "๐ŸŒ•",
        "type": "exploration"
    },
    {
        "id": "pirate_cove",
        "name": "The Pirate Cove",
        "description": "Sail the high seas with your trusty crew of cats and uncover the secrets of the Pirate Cove. But beware of the treacherous Sea Dogs! ๐Ÿดโ€โ˜ ๏ธ",
        "emoji": "๐Ÿดโ€โ˜ ๏ธ",
        "type": "exploration"
    },
    {
        "id": "cat_casino",
        "name": "The Cat Casino",
        "description": "Test your luck in the glamorous Cat Casino! Bet your whiskers on the tables and try not to lose it all. Meow is the time! ๐ŸŽฒ",
        "emoji": "๐ŸŽฐ",
        "type": "competition"
    }
]

ACTIONS = [
    {
        "id": "stealth",
        "name": "Use Stealth",
        "description": "Sneak past obstacles or enemies without being detected. You're like a ninja in the shadows! ๐Ÿพ",
        "emoji": "๐Ÿคซ",
        "type": "skill"
    },
    {
        "id": "agility",
        "name": "Showcase Agility",
        "description": "Perform impressive acrobatic maneuvers to overcome challenges. Cats always land on their feet, right? ๐Ÿƒ",
        "emoji": "๐Ÿƒ",
        "type": "physical"
    },
    {
        "id": "charm",
        "name": "Charm Others",
        "description": "Use your cat's natural charisma to win over allies or distract foes. Who could resist those cute eyes? ๐Ÿ˜ป",
        "emoji": "๐Ÿ˜ป",
        "type": "social"
    },
    {
        "id": "resourcefulness",
        "name": "Be Resourceful",
        "description": "Utilize the environment or items in creative ways to solve problems. Think on your paws! ๐Ÿง ",
        "emoji": "๐Ÿง ",
        "type": "mental"
    },
    {
        "id": "bravery",
        "name": "Show Bravery",
        "description": "Face dangers head-on with your feline courage. Not all heroes wear capes โ€“ some wear fur! ๐Ÿฆธโ€โ™€๏ธ",
        "emoji": "๐Ÿฆธโ€โ™€๏ธ",
        "type": "physical"
    },
    {
        "id": "negotiation",
        "name": "Negotiate",
        "description": "Use diplomacy and clever negotiation to get out of a tight spot. Every cat has their price! ๐Ÿ’ผ",
        "emoji": "๐Ÿ’ผ",
        "type": "social"
    },
    {
        "id": "precision",
        "name": "Precision Attack",
        "description": "Execute a perfectly timed attack to disable traps or defeat enemies. Purrfection in motion! ๐ŸŽฏ",
        "emoji": "๐ŸŽฏ",
        "type": "skill"
    },
    {
        "id": "distraction",
        "name": "Create a Distraction",
        "description": "Use cunning tricks and diversions to draw attention away from your real goal. Look over there! ๐Ÿช„",
        "emoji": "๐Ÿช„",
        "type": "mental"
    },
    {
        "id": "speed",
        "name": "Sprint Away",
        "description": "Run faster than you've ever run before to escape danger. Just like a cat fleeing a vacuum cleaner! ๐Ÿƒโ€โ™€๏ธ",
        "emoji": "๐Ÿƒโ€โ™€๏ธ",
        "type": "physical"
    },
    {
        "id": "insight",
        "name": "Use Insight",
        "description": "Tap into ancient feline wisdom to solve puzzles and mysteries. A cat always knows! ๐Ÿ”ฎ",
        "emoji": "๐Ÿ”ฎ",
        "type": "mental"
    }
]

# Expanded conclusions for outcomes - 10 items each for success and failure
SUCCESS_CONCLUSIONS = [
    "Your swift paws led you to victory! ๐ŸŽ‰",
    "You pounced at the perfect moment! ๐Ÿ†",
    "The stars aligned for your cat rider! ๐ŸŒŸ",
    "You navigated the challenge like a true feline champion! ๐Ÿฑ",
    "Victory is sweet, just like a bowl of fresh milk! ๐Ÿฅ›",
    "Your opponents are left in awe of your skills! ๐Ÿ˜บ",
    "Youโ€™ve earned the title of Cat Commander! ๐Ÿ…",
    "All the other cats are jealous of your agility! ๐Ÿƒโ€โ™‚๏ธ",
    "Your strategy was flawless, and the victory is yours! ๐ŸŽ–๏ธ",
    "Your cat rider is now a legend in the feline world! ๐Ÿ‘‘"
]

FAILURE_CONCLUSIONS = [
    "You tried your best, but it just wasnโ€™t enough. ๐Ÿ˜ฟ",
    "Maybe next time, kitty. Keep your tail up! ๐Ÿพ",
    "That didnโ€™t go as planned. Time for a catnap to recover! ๐Ÿ’ค",
    "Even the best cats have their off days. ๐Ÿ˜”",
    "The challenge was too great this time. Better luck next time! ๐Ÿ€",
    "You might need more than nine lives to get through this. ๐Ÿˆ",
    "The enemy was too clever for your plan. ๐Ÿง ",
    "You tripped over your own paws! ๐Ÿพ",
    "The cat gods were not in your favor today. ๐Ÿ™€",
    "Itโ€™s okay, every cat has a learning curve. ๐Ÿ“š"
]

# ๐Ÿง  Game Mechanics
def generate_situation():
    return random.choice(SITUATIONS)

def generate_actions():
    return random.sample(ACTIONS, min(3, len(ACTIONS)))

def evaluate_action(action, gear_strength, rider_skill, history):
    base_success_chance = (gear_strength + rider_skill) / 2
    if action['id'] in history:
        success_chance = base_success_chance + (history[action['id']] * 2)
    else:
        success_chance = base_success_chance
    outcome = random.randint(1, 100) <= success_chance
    return outcome, success_chance

def generate_encounter_conclusion(situation, action, outcome):
    if outcome:
        return random.choice(SUCCESS_CONCLUSIONS)
    else:
        return random.choice(FAILURE_CONCLUSIONS)

# ๐ŸŒณ Journey Visualization with Heterogeneous Graph Structure
def create_heterogeneous_graph(history_df):
    nodes = []
    edges = []

    # Define node shapes based on situation and action types
    situation_shapes = {
        "escape": "diamond",
        "exploration": "triangle",
        "competition": "star"
    }
    action_shapes = {
        "skill": "square",
        "physical": "circle",
        "social": "hexagon",
        "mental": "octagon"
    }

    for index, row in history_df.iterrows():
        situation_id = f"situation-{index}"
        action_id = f"action-{index}"
        conclusion_id = f"conclusion-{index}"

        # Create situation node
        situation_content = f"{row['situation_emoji']} {row['situation_name']}\n๐Ÿ•’ {row['timestamp']}"
        situation_node = StreamlitFlowNode(situation_id, (0, 0), {'content': situation_content}, 'output', 'bottom', 'top', shape=situation_shapes.get(row['situation_type'], 'ellipse'))
        nodes.append(situation_node)

        # Create action node
        action_content = f"{row['action_emoji']} {row['action_name']}\nOutcome: {'โœ… Success' if row['outcome'] else 'โŒ Failure'}"
        action_node = StreamlitFlowNode(action_id, (0, 0), {'content': action_content}, 'output', 'bottom', 'top', shape=action_shapes.get(row['action_type'], 'ellipse'))
        nodes.append(action_node)

        # Create conclusion node
        conclusion_content = f"๐Ÿ“œ {row['conclusion']}\n๐Ÿ’ช Gear: {row['gear_strength']:.2f} | ๐Ÿ‹๏ธ Skill: {row['rider_skill']:.2f}"
        conclusion_node = StreamlitFlowNode(conclusion_id, (0, 0), {'content': conclusion_content}, 'output', 'bottom', 'top', shape='parallelogram')
        nodes.append(conclusion_node)

        # Create edges
        edges.append(StreamlitFlowEdge(f"{situation_id}-{action_id}", situation_id, action_id, animated=True, dashed=False))
        edges.append(StreamlitFlowEdge(f"{action_id}-{conclusion_id}", action_id, conclusion_id, animated=True, dashed=False))

        # Create edge to previous conclusion if not the first node
        if index > 0:
            prev_conclusion_id = f"conclusion-{index-1}"
            edges.append(StreamlitFlowEdge(f"{prev_conclusion_id}-{situation_id}", prev_conclusion_id, situation_id, animated=True, dashed=True))

    return nodes, edges

# ๐Ÿ“ Markdown Preview
def create_markdown_preview(history_df):
    markdown = "## ๐ŸŒณ Journey Preview\n\n"
    for index, row in history_df.iterrows():
        indent = "  " * (index * 3)
        markdown += f"{indent}๐ŸŒŸ **{row['situation_name']}** ({row['situation_type']})\n"
        markdown += f"{indent}  โ†ช {row['action_emoji']} {row['action_name']} ({row['action_type']}): "
        markdown += "โœ… Success\n" if row['outcome'] else "โŒ Failure\n"
        markdown += f"{indent}    ๐Ÿ“œ {row['conclusion']}\n"
        markdown += f"{indent}    ๐Ÿ’ช Gear: {row['gear_strength']:.2f} | ๐Ÿ‹๏ธ Skill: {row['rider_skill']:.2f}\n\n"
    return markdown

# ๐Ÿ”„ Game State Management
def update_game_state(game_state, situation, action, outcome, timestamp):
    conclusion = generate_encounter_conclusion(situation, action, outcome)
    game_state = update_character_stats(game_state, outcome)

    new_record = pd.DataFrame({
        'user_id': [game_state['user_id']],
        'timestamp': [timestamp],
        'situation_id': [situation['id']],
        'situation_name': [situation['name']],
        'situation_emoji': [situation['emoji']],
        'situation_type': [situation['type']],
        'action_id': [action['id']],
        'action_name': [action['name']],
        'action_emoji': [action['emoji']],
        'action_type': [action['type']],
        'outcome': [outcome],
        'conclusion': [conclusion],
        'gear_strength': [game_state['gear_strength']],
        'rider_skill': [game_state['rider_skill']],
        'score': [game_state['score']]
    })
    game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)

    if action['id'] in game_state['history']:
        game_state['history'][action['id']] += 1 if outcome else -1
    else:
        game_state['history'][action['id']] = 1 if outcome else -1

    return game_state

# ๐Ÿ”„ Update character stats based on the outcome
def update_character_stats(game_state, outcome):
    if outcome:
        game_state['gear_strength'] = min(10, game_state['gear_strength'] + random.uniform(0.1, 0.5))
        game_state['rider_skill'] = min(10, game_state['rider_skill'] + random.uniform(0.1, 0.5))
    return game_state

# ๐ŸŽฎ Main Game Application
def main():
    st.title("๐Ÿฑ Cat Rider ๐Ÿ‡")

    # ๐Ÿ“œ Game Rules
    st.markdown("""
    ### ๐Ÿ“œ Game Rules
    | Step | Description |
    |------|-------------|
    | 1๏ธโƒฃ  | Choose your Cat Rider |
    | 2๏ธโƒฃ  | Select your Riding Gear |
    | 3๏ธโƒฃ  | Set off on an Adventure |
    | 4๏ธโƒฃ  | Encounter Challenges and Make Decisions |
    | 5๏ธโƒฃ  | Complete the Quest and Grow Stronger |
    """)

    # ๐Ÿ Initialize game state
    if 'game_state' not in st.session_state:
        st.session_state.game_state = {
            'user_id': str(uuid.uuid4()),
            'score': 0,
            'history': {},
            'gear_strength': 0,
            'rider_skill': 0,
            'cat_rider': None,
            'riding_gear': None,
            'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score'])
        }

    # ๐Ÿฑ Cat Rider Selection
    if st.session_state.game_state['cat_rider'] is None:
        st.markdown("## Choose Your Cat Rider:")
        cols = st.columns(len(CAT_RIDERS))
        for i, rider in enumerate(CAT_RIDERS):
            if cols[i].button(f"{rider['emoji']} {rider['name']} ({rider['type']})"):
                st.session_state.game_state['cat_rider'] = rider
                st.session_state.game_state['rider_skill'] = rider['skill']

    # ๐Ÿ‡ Riding Gear Selection
    if st.session_state.game_state['riding_gear'] is None and st.session_state.game_state['cat_rider'] is not None:
        st.markdown("## Select Your Riding Gear:")
        cols = st.columns(len(RIDING_GEAR))
        for i, gear in enumerate(RIDING_GEAR):
            if cols[i].button(f"{gear['name']} ({gear['type']})"):
                st.session_state.game_state['riding_gear'] = gear
                st.session_state.game_state['gear_strength'] = gear['strength']

    # ๐ŸŽญ Game Loop
    if st.session_state.game_state['cat_rider'] is not None and st.session_state.game_state['riding_gear'] is not None:
        situation = generate_situation()
        actions = generate_actions()

        st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
        st.markdown(situation['description'])
        st.markdown("### ๐ŸŽญ Choose your action:")

        cols = st.columns(3)
        for i, action in enumerate(actions):
            if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})"):
                outcome, success_chance = evaluate_action(action, st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill'], st.session_state.game_state['history'])
                timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")

                st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
                st.markdown(action['description'])
                st.markdown(f"**Outcome:** {'โœ… Success!' if outcome else 'โŒ Failure.'}")
                st.markdown(f"**Success Chance:** {success_chance:.2f}%")

                if outcome:
                    st.session_state.game_state['score'] += 1

                # ๐Ÿ”„ Update game state
                st.session_state.game_state = update_game_state(
                    st.session_state.game_state,
                    situation,
                    action,
                    outcome,
                    timestamp
                )

                # Display conclusion
                conclusion = st.session_state.game_state['history_df'].iloc[-1]['conclusion']
                st.markdown(f"**Encounter Conclusion:** {conclusion}")

                # Display updated stats
                st.markdown(f"**Updated Stats:**")
                st.markdown(f"๐Ÿ’ช Gear Strength: {st.session_state.game_state['gear_strength']:.2f}")
                st.markdown(f"๐Ÿ‹๏ธ Rider Skill: {st.session_state.game_state['rider_skill']:.2f}")

        # ๐Ÿ“ Display Markdown Preview
        if not st.session_state.game_state['history_df'].empty:
            st.markdown(create_markdown_preview(st.session_state.game_state['history_df']))

        # ๐ŸŒณ Display Heterogeneous Journey Graph
        if not st.session_state.game_state['history_df'].empty:
            st.markdown("## ๐ŸŒณ Your Journey (Heterogeneous Graph)")
            nodes, edges = create_heterogeneous_graph(st.session_state.game_state['history_df'])
            try:
                streamlit_flow('cat_rider_flow', 
                               nodes, 
                               edges, 
                               layout=TreeLayout(direction='down'),
                               fit_view=True, 
                               height=600)
            except Exception as e:
                st.error(f"An error occurred while rendering the journey graph: {str(e)}")
                st.markdown("Please try refreshing the page if the graph doesn't appear.")

        # ๐Ÿ“Š Character Stats Visualization
        data = {"Stat": ["Gear Strength ๐Ÿ›ก๏ธ", "Rider Skill ๐Ÿ‡"],
                "Value": [st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill']]}
        df = pd.DataFrame(data)
        fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐Ÿ“Š")
        st.plotly_chart(fig)

if __name__ == "__main__":
    main()