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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout
# ๐ฑ Cat Rider and Gear Data
CAT_RIDERS = [
{"name": "Whiskers", "type": "Speed", "emoji": "๐พ", "strength": 3, "skill": 7},
{"name": "Fluffy", "type": "Bravery", "emoji": "๐ฆ", "strength": 5, "skill": 5},
{"name": "Midnight", "type": "Stealth", "emoji": "๐", "strength": 4, "skill": 6},
{"name": "Bella", "type": "Charm", "emoji": "๐บ", "strength": 2, "skill": 8}
]
RIDING_GEAR = [
{"name": "Feathered Boots", "type": "Agility", "strength": 2},
{"name": "Golden Armor", "type": "Defense", "strength": 4},
{"name": "Magic Whisker Wand", "type": "Magic", "strength": 3},
{"name": "Sleek Shadow Cape", "type": "Stealth", "strength": 1}
]
# ๐ Game World Data - SITUATIONS and ACTIONS expanded with humorous elements
SITUATIONS = [
{
"id": "feline_escape",
"name": "The Great Feline Escape",
"description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape before the walls crumble! ๐๏ธ",
"emoji": "๐ช",
"type": "escape"
},
{
"id": "lost_temple",
"name": "The Treasure of the Lost Temple",
"description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits. Don't let the spooky ghosts get you! ๐ป",
"emoji": "๐๏ธ",
"type": "exploration"
},
{
"id": "royal_tournament",
"name": "The Royal Tournament",
"description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider. Be prepared to face noble feline adversaries! ๐ฑ",
"emoji": "๐",
"type": "competition"
},
{
"id": "cheese_heist",
"name": "The Great Cheese Heist",
"description": "Your cat rider must sneak into the royal pantry to steal the legendary Cheese of Destiny. But beware โ the palace mice are guarding it! ๐ง",
"emoji": "๐ง",
"type": "heist"
},
{
"id": "sky_race",
"name": "The Sky Race",
"description": "Compete in the annual Sky Race where your cat rider flies across the skies on a magical broomstick! Watch out for lightning storms and mischievous crows! ๐ฉ๏ธ",
"emoji": "โ๏ธ",
"type": "competition"
},
{
"id": "purr_summit",
"name": "The Purr Summit",
"description": "Join a secret gathering of the most intellectual cats in the world. Engage in a battle of wits and wisdom to become the Grand Purr! ๐ง ",
"emoji": "๐",
"type": "debate"
},
{
"id": "cat_nap",
"name": "The Eternal Catnap",
"description": "You've entered a sacred temple where cats nap for centuries. Can you navigate the dream world and escape before you too are lulled into eternal slumber? ๐๏ธ",
"emoji": "๐ค",
"type": "exploration"
},
{
"id": "feline_moon_mission",
"name": "The Feline Moon Mission",
"description": "Blast off into space! Your mission is to plant the flag of Catopia on the moon. But first, you must pilot your rocket through an asteroid field. ๐",
"emoji": "๐",
"type": "exploration"
},
{
"id": "pirate_cove",
"name": "The Pirate Cove",
"description": "Sail the high seas with your trusty crew of cats and uncover the secrets of the Pirate Cove. But beware of the treacherous Sea Dogs! ๐ดโโ ๏ธ",
"emoji": "๐ดโโ ๏ธ",
"type": "exploration"
},
{
"id": "cat_casino",
"name": "The Cat Casino",
"description": "Test your luck in the glamorous Cat Casino! Bet your whiskers on the tables and try not to lose it all. Meow is the time! ๐ฒ",
"emoji": "๐ฐ",
"type": "competition"
}
]
ACTIONS = [
{
"id": "stealth",
"name": "Use Stealth",
"description": "Sneak past obstacles or enemies without being detected. You're like a ninja in the shadows! ๐พ",
"emoji": "๐คซ",
"type": "skill"
},
{
"id": "agility",
"name": "Showcase Agility",
"description": "Perform impressive acrobatic maneuvers to overcome challenges. Cats always land on their feet, right? ๐",
"emoji": "๐",
"type": "physical"
},
{
"id": "charm",
"name": "Charm Others",
"description": "Use your cat's natural charisma to win over allies or distract foes. Who could resist those cute eyes? ๐ป",
"emoji": "๐ป",
"type": "social"
},
{
"id": "resourcefulness",
"name": "Be Resourceful",
"description": "Utilize the environment or items in creative ways to solve problems. Think on your paws! ๐ง ",
"emoji": "๐ง ",
"type": "mental"
},
{
"id": "bravery",
"name": "Show Bravery",
"description": "Face dangers head-on with your feline courage. Not all heroes wear capes โ some wear fur! ๐ฆธโโ๏ธ",
"emoji": "๐ฆธโโ๏ธ",
"type": "physical"
},
{
"id": "negotiation",
"name": "Negotiate",
"description": "Use diplomacy and clever negotiation to get out of a tight spot. Every cat has their price! ๐ผ",
"emoji": "๐ผ",
"type": "social"
},
{
"id": "precision",
"name": "Precision Attack",
"description": "Execute a perfectly timed attack to disable traps or defeat enemies. Purrfection in motion! ๐ฏ",
"emoji": "๐ฏ",
"type": "skill"
},
{
"id": "distraction",
"name": "Create a Distraction",
"description": "Use cunning tricks and diversions to draw attention away from your real goal. Look over there! ๐ช",
"emoji": "๐ช",
"type": "mental"
},
{
"id": "speed",
"name": "Sprint Away",
"description": "Run faster than you've ever run before to escape danger. Just like a cat fleeing a vacuum cleaner! ๐โโ๏ธ",
"emoji": "๐โโ๏ธ",
"type": "physical"
},
{
"id": "insight",
"name": "Use Insight",
"description": "Tap into ancient feline wisdom to solve puzzles and mysteries. A cat always knows! ๐ฎ",
"emoji": "๐ฎ",
"type": "mental"
}
]
# Expanded conclusions for outcomes - 10 items each for success and failure
SUCCESS_CONCLUSIONS = [
"Your swift paws led you to victory! ๐",
"You pounced at the perfect moment! ๐",
"The stars aligned for your cat rider! ๐",
"You navigated the challenge like a true feline champion! ๐ฑ",
"Victory is sweet, just like a bowl of fresh milk! ๐ฅ",
"Your opponents are left in awe of your skills! ๐บ",
"Youโve earned the title of Cat Commander! ๐
",
"All the other cats are jealous of your agility! ๐โโ๏ธ",
"Your strategy was flawless, and the victory is yours! ๐๏ธ",
"Your cat rider is now a legend in the feline world! ๐"
]
FAILURE_CONCLUSIONS = [
"You tried your best, but it just wasnโt enough. ๐ฟ",
"Maybe next time, kitty. Keep your tail up! ๐พ",
"That didnโt go as planned. Time for a catnap to recover! ๐ค",
"Even the best cats have their off days. ๐",
"The challenge was too great this time. Better luck next time! ๐",
"You might need more than nine lives to get through this. ๐",
"The enemy was too clever for your plan. ๐ง ",
"You tripped over your own paws! ๐พ",
"The cat gods were not in your favor today. ๐",
"Itโs okay, every cat has a learning curve. ๐"
]
# ๐ง Game Mechanics
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, min(3, len(ACTIONS)))
def evaluate_action(action, gear_strength, rider_skill, history):
base_success_chance = (gear_strength + rider_skill) / 2
if action['id'] in history:
success_chance = base_success_chance + (history[action['id']] * 2)
else:
success_chance = base_success_chance
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def generate_encounter_conclusion(situation, action, outcome):
if outcome:
return random.choice(SUCCESS_CONCLUSIONS)
else:
return random.choice(FAILURE_CONCLUSIONS)
# ๐ณ Journey Visualization with Heterogeneous Graph Structure
def create_heterogeneous_graph(history_df):
nodes = []
edges = []
# Define node shapes based on situation and action types
situation_shapes = {
"escape": "diamond",
"exploration": "triangle",
"competition": "star"
}
action_shapes = {
"skill": "square",
"physical": "circle",
"social": "hexagon",
"mental": "octagon"
}
for index, row in history_df.iterrows():
situation_id = f"situation-{index}"
action_id = f"action-{index}"
conclusion_id = f"conclusion-{index}"
# Create situation node
situation_content = f"{row['situation_emoji']} {row['situation_name']}\n๐ {row['timestamp']}"
situation_node = StreamlitFlowNode(situation_id, (0, 0), {'content': situation_content}, 'output', 'bottom', 'top', shape=situation_shapes.get(row['situation_type'], 'ellipse'))
nodes.append(situation_node)
# Create action node
action_content = f"{row['action_emoji']} {row['action_name']}\nOutcome: {'โ
Success' if row['outcome'] else 'โ Failure'}"
action_node = StreamlitFlowNode(action_id, (0, 0), {'content': action_content}, 'output', 'bottom', 'top', shape=action_shapes.get(row['action_type'], 'ellipse'))
nodes.append(action_node)
# Create conclusion node
conclusion_content = f"๐ {row['conclusion']}\n๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}"
conclusion_node = StreamlitFlowNode(conclusion_id, (0, 0), {'content': conclusion_content}, 'output', 'bottom', 'top', shape='parallelogram')
nodes.append(conclusion_node)
# Create edges
edges.append(StreamlitFlowEdge(f"{situation_id}-{action_id}", situation_id, action_id, animated=True, dashed=False))
edges.append(StreamlitFlowEdge(f"{action_id}-{conclusion_id}", action_id, conclusion_id, animated=True, dashed=False))
# Create edge to previous conclusion if not the first node
if index > 0:
prev_conclusion_id = f"conclusion-{index-1}"
edges.append(StreamlitFlowEdge(f"{prev_conclusion_id}-{situation_id}", prev_conclusion_id, situation_id, animated=True, dashed=True))
return nodes, edges
# ๐ Markdown Preview
def create_markdown_preview(history_df):
markdown = "## ๐ณ Journey Preview\n\n"
for index, row in history_df.iterrows():
indent = " " * (index * 3)
markdown += f"{indent}๐ **{row['situation_name']}** ({row['situation_type']})\n"
markdown += f"{indent} โช {row['action_emoji']} {row['action_name']} ({row['action_type']}): "
markdown += "โ
Success\n" if row['outcome'] else "โ Failure\n"
markdown += f"{indent} ๐ {row['conclusion']}\n"
markdown += f"{indent} ๐ช Gear: {row['gear_strength']:.2f} | ๐๏ธ Skill: {row['rider_skill']:.2f}\n\n"
return markdown
# ๐ Game State Management
def update_game_state(game_state, situation, action, outcome, timestamp):
conclusion = generate_encounter_conclusion(situation, action, outcome)
game_state = update_character_stats(game_state, outcome)
new_record = pd.DataFrame({
'user_id': [game_state['user_id']],
'timestamp': [timestamp],
'situation_id': [situation['id']],
'situation_name': [situation['name']],
'situation_emoji': [situation['emoji']],
'situation_type': [situation['type']],
'action_id': [action['id']],
'action_name': [action['name']],
'action_emoji': [action['emoji']],
'action_type': [action['type']],
'outcome': [outcome],
'conclusion': [conclusion],
'gear_strength': [game_state['gear_strength']],
'rider_skill': [game_state['rider_skill']],
'score': [game_state['score']]
})
game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)
if action['id'] in game_state['history']:
game_state['history'][action['id']] += 1 if outcome else -1
else:
game_state['history'][action['id']] = 1 if outcome else -1
return game_state
# ๐ Update character stats based on the outcome
def update_character_stats(game_state, outcome):
if outcome:
game_state['gear_strength'] = min(10, game_state['gear_strength'] + random.uniform(0.1, 0.5))
game_state['rider_skill'] = min(10, game_state['rider_skill'] + random.uniform(0.1, 0.5))
return game_state
# ๐ฎ Main Game Application
def main():
st.title("๐ฑ Cat Rider ๐")
# ๐ Game Rules
st.markdown("""
### ๐ Game Rules
| Step | Description |
|------|-------------|
| 1๏ธโฃ | Choose your Cat Rider |
| 2๏ธโฃ | Select your Riding Gear |
| 3๏ธโฃ | Set off on an Adventure |
| 4๏ธโฃ | Encounter Challenges and Make Decisions |
| 5๏ธโฃ | Complete the Quest and Grow Stronger |
""")
# ๐ Initialize game state
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'user_id': str(uuid.uuid4()),
'score': 0,
'history': {},
'gear_strength': 0,
'rider_skill': 0,
'cat_rider': None,
'riding_gear': None,
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score'])
}
# ๐ฑ Cat Rider Selection
if st.session_state.game_state['cat_rider'] is None:
st.markdown("## Choose Your Cat Rider:")
cols = st.columns(len(CAT_RIDERS))
for i, rider in enumerate(CAT_RIDERS):
if cols[i].button(f"{rider['emoji']} {rider['name']} ({rider['type']})"):
st.session_state.game_state['cat_rider'] = rider
st.session_state.game_state['rider_skill'] = rider['skill']
# ๐ Riding Gear Selection
if st.session_state.game_state['riding_gear'] is None and st.session_state.game_state['cat_rider'] is not None:
st.markdown("## Select Your Riding Gear:")
cols = st.columns(len(RIDING_GEAR))
for i, gear in enumerate(RIDING_GEAR):
if cols[i].button(f"{gear['name']} ({gear['type']})"):
st.session_state.game_state['riding_gear'] = gear
st.session_state.game_state['gear_strength'] = gear['strength']
# ๐ญ Game Loop
if st.session_state.game_state['cat_rider'] is not None and st.session_state.game_state['riding_gear'] is not None:
situation = generate_situation()
actions = generate_actions()
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
st.markdown(situation['description'])
st.markdown("### ๐ญ Choose your action:")
cols = st.columns(3)
for i, action in enumerate(actions):
if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})"):
outcome, success_chance = evaluate_action(action, st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill'], st.session_state.game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'โ
Success!' if outcome else 'โ Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
st.session_state.game_state['score'] += 1
# ๐ Update game state
st.session_state.game_state = update_game_state(
st.session_state.game_state,
situation,
action,
outcome,
timestamp
)
# Display conclusion
conclusion = st.session_state.game_state['history_df'].iloc[-1]['conclusion']
st.markdown(f"**Encounter Conclusion:** {conclusion}")
# Display updated stats
st.markdown(f"**Updated Stats:**")
st.markdown(f"๐ช Gear Strength: {st.session_state.game_state['gear_strength']:.2f}")
st.markdown(f"๐๏ธ Rider Skill: {st.session_state.game_state['rider_skill']:.2f}")
# ๐ Display Markdown Preview
if not st.session_state.game_state['history_df'].empty:
st.markdown(create_markdown_preview(st.session_state.game_state['history_df']))
# ๐ณ Display Heterogeneous Journey Graph
if not st.session_state.game_state['history_df'].empty:
st.markdown("## ๐ณ Your Journey (Heterogeneous Graph)")
nodes, edges = create_heterogeneous_graph(st.session_state.game_state['history_df'])
try:
streamlit_flow('cat_rider_flow',
nodes,
edges,
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
except Exception as e:
st.error(f"An error occurred while rendering the journey graph: {str(e)}")
st.markdown("Please try refreshing the page if the graph doesn't appear.")
# ๐ Character Stats Visualization
data = {"Stat": ["Gear Strength ๐ก๏ธ", "Rider Skill ๐"],
"Value": [st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill']]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐")
st.plotly_chart(fig)
if __name__ == "__main__":
main()
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