MusicGen2 / audiocraft /grids /musicgen /musicgen_base_32khz.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
from ._explorers import LMExplorer
from ...environment import AudioCraftEnvironment
@LMExplorer
def explorer(launcher):
partitions = AudioCraftEnvironment.get_slurm_partitions(['team', 'global'])
launcher.slurm_(gpus=32, partition=partitions)
launcher.bind_(solver='musicgen/musicgen_base_32khz')
# replace this by the desired music dataset
launcher.bind_(dset='internal/music_400k_32khz')
fsdp = {'autocast': False, 'fsdp.use': True}
medium = {'model/lm/model_scale': 'medium'}
large = {'model/lm/model_scale': 'large'}
cfg_low = {'classifier_free_guidance.training_dropout': 0.2}
wd_low = {'conditioners.description.t5.word_dropout': 0.2}
adam = {'optim.optimizer': 'adamw', 'optim.lr': 1e-4}
launcher.bind_(fsdp)
launcher.slurm_(gpus=32).bind_(label='32gpus')
with launcher.job_array():
sub = launcher.bind()
sub()
launcher.slurm_(gpus=64).bind_(label='64gpus')
with launcher.job_array():
sub = launcher.bind()
sub(medium, adam)
launcher.slurm_(gpus=96).bind_(label='96gpus')
with launcher.job_array():
sub = launcher.bind()
sub(large, cfg_low, wd_low, adam, {'optim.max_norm': 3})