Talking_Head_Anime_3 / tha3 /mocap /ifacialmocap_constants.py
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EYE_LOOK_IN_LEFT = "eyeLookInLeft"
EYE_LOOK_OUT_LEFT = "eyeLookOutLeft"
EYE_LOOK_DOWN_LEFT = "eyeLookDownLeft"
EYE_LOOK_UP_LEFT = "eyeLookUpLeft"
EYE_BLINK_LEFT = "eyeBlinkLeft"
EYE_SQUINT_LEFT = "eyeSquintLeft"
EYE_WIDE_LEFT = "eyeWideLeft"
EYE_LOOK_IN_RIGHT = "eyeLookInRight"
EYE_LOOK_OUT_RIGHT = "eyeLookOutRight"
EYE_LOOK_DOWN_RIGHT = "eyeLookDownRight"
EYE_LOOK_UP_RIGHT = "eyeLookUpRight"
EYE_BLINK_RIGHT = "eyeBlinkRight"
EYE_SQUINT_RIGHT = "eyeSquintRight"
EYE_WIDE_RIGHT = "eyeWideRight"
BROW_DOWN_LEFT = "browDownLeft"
BROW_OUTER_UP_LEFT = "browOuterUpLeft"
BROW_DOWN_RIGHT = "browDownRight"
BROW_OUTER_UP_RIGHT = "browOuterUpRight"
BROW_INNER_UP = "browInnerUp"
NOSE_SNEER_LEFT = "noseSneerLeft"
NOSE_SNEER_RIGHT = "noseSneerRight"
CHEEK_SQUINT_LEFT = "cheekSquintLeft"
CHEEK_SQUINT_RIGHT = "cheekSquintRight"
CHEEK_PUFF = "cheekPuff"
MOUTH_LEFT = "mouthLeft"
MOUTH_DIMPLE_LEFT = "mouthDimpleLeft"
MOUTH_FROWN_LEFT = "mouthFrownLeft"
MOUTH_LOWER_DOWN_LEFT = "mouthLowerDownLeft"
MOUTH_PRESS_LEFT = "mouthPressLeft"
MOUTH_SMILE_LEFT = "mouthSmileLeft"
MOUTH_STRETCH_LEFT = "mouthStretchLeft"
MOUTH_UPPER_UP_LEFT = "mouthUpperUpLeft"
MOUTH_RIGHT = "mouthRight"
MOUTH_DIMPLE_RIGHT = "mouthDimpleRight"
MOUTH_FROWN_RIGHT = "mouthFrownRight"
MOUTH_LOWER_DOWN_RIGHT = "mouthLowerDownRight"
MOUTH_PRESS_RIGHT = "mouthPressRight"
MOUTH_SMILE_RIGHT = "mouthSmileRight"
MOUTH_STRETCH_RIGHT = "mouthStretchRight"
MOUTH_UPPER_UP_RIGHT = "mouthUpperUpRight"
MOUTH_CLOSE = "mouthClose"
MOUTH_FUNNEL = "mouthFunnel"
MOUTH_PUCKER = "mouthPucker"
MOUTH_ROLL_LOWER = "mouthRollLower"
MOUTH_ROLL_UPPER = "mouthRollUpper"
MOUTH_SHRUG_LOWER = "mouthShrugLower"
MOUTH_SHRUG_UPPER = "mouthShrugUpper"
JAW_LEFT = "jawLeft"
JAW_RIGHT = "jawRight"
JAW_FORWARD = "jawForward"
JAW_OPEN = "jawOpen"
TONGUE_OUT = "tongueOut"
BLENDSHAPE_NAMES = [
EYE_LOOK_IN_LEFT, # 0
EYE_LOOK_OUT_LEFT, # 1
EYE_LOOK_DOWN_LEFT, # 2
EYE_LOOK_UP_LEFT, # 3
EYE_BLINK_LEFT, # 4
EYE_SQUINT_LEFT, # 5
EYE_WIDE_LEFT, # 6
EYE_LOOK_IN_RIGHT, # 7
EYE_LOOK_OUT_RIGHT, # 8
EYE_LOOK_DOWN_RIGHT, # 9
EYE_LOOK_UP_RIGHT, # 10
EYE_BLINK_RIGHT, # 11
EYE_SQUINT_RIGHT, # 12
EYE_WIDE_RIGHT, # 13
BROW_DOWN_LEFT, # 14
BROW_OUTER_UP_LEFT, # 15
BROW_DOWN_RIGHT, # 16
BROW_OUTER_UP_RIGHT, # 17
BROW_INNER_UP, # 18
NOSE_SNEER_LEFT, # 19
NOSE_SNEER_RIGHT, # 20
CHEEK_SQUINT_LEFT, # 21
CHEEK_SQUINT_RIGHT, # 22
CHEEK_PUFF, # 23
MOUTH_LEFT, # 24
MOUTH_DIMPLE_LEFT, # 25
MOUTH_FROWN_LEFT, # 26
MOUTH_LOWER_DOWN_LEFT, # 27
MOUTH_PRESS_LEFT, # 28
MOUTH_SMILE_LEFT, # 29
MOUTH_STRETCH_LEFT, # 30
MOUTH_UPPER_UP_LEFT, # 31
MOUTH_RIGHT, # 32
MOUTH_DIMPLE_RIGHT, # 33
MOUTH_FROWN_RIGHT, # 34
MOUTH_LOWER_DOWN_RIGHT, # 35
MOUTH_PRESS_RIGHT, # 36
MOUTH_SMILE_RIGHT, # 37
MOUTH_STRETCH_RIGHT, # 38
MOUTH_UPPER_UP_RIGHT, # 39
MOUTH_CLOSE, # 40
MOUTH_FUNNEL, # 41
MOUTH_PUCKER, # 42
MOUTH_ROLL_LOWER, # 43
MOUTH_ROLL_UPPER, # 44
MOUTH_SHRUG_LOWER, # 45
MOUTH_SHRUG_UPPER, # 46
JAW_LEFT, # 47
JAW_RIGHT, # 48
JAW_FORWARD, # 49
JAW_OPEN, # 50
TONGUE_OUT, # 51
]
EYE_LEFT_BLENDSHAPES = [
EYE_LOOK_IN_LEFT, # 0
EYE_LOOK_OUT_LEFT, # 1
EYE_LOOK_DOWN_LEFT, # 2
EYE_LOOK_UP_LEFT, # 3
EYE_BLINK_LEFT, # 4
EYE_SQUINT_LEFT, # 5
EYE_WIDE_LEFT, # 6
]
EYE_RIGHT_BLENDSHAPES = [
EYE_LOOK_IN_RIGHT, # 7
EYE_LOOK_OUT_RIGHT, # 8
EYE_LOOK_DOWN_RIGHT, # 9
EYE_LOOK_UP_RIGHT, # 10
EYE_BLINK_RIGHT, # 11
EYE_SQUINT_RIGHT, # 12
EYE_WIDE_RIGHT, # 13
]
BROW_LEFT_BLENDSHAPES = [
BROW_DOWN_LEFT, # 14
BROW_OUTER_UP_LEFT, # 15
]
BROW_RIGHT_BLENDSHAPES = [
BROW_DOWN_RIGHT, # 16
BROW_OUTER_UP_RIGHT, # 17
]
BROW_BOTH_BLENDSHAPES = [
BROW_INNER_UP, # 18
]
NOSE_BLENDSHAPES = [
NOSE_SNEER_LEFT, # 19
NOSE_SNEER_RIGHT, # 20
]
CHECK_BLENDSHAPES = [
CHEEK_SQUINT_LEFT, # 21
CHEEK_SQUINT_RIGHT, # 22
CHEEK_PUFF, # 23
]
MOUTH_LEFT_BLENDSHAPES = [
MOUTH_LEFT, # 24
MOUTH_DIMPLE_LEFT, # 25
MOUTH_FROWN_LEFT, # 26
MOUTH_LOWER_DOWN_LEFT, # 27
MOUTH_PRESS_LEFT, # 28
MOUTH_SMILE_LEFT, # 29
MOUTH_STRETCH_LEFT, # 30
MOUTH_UPPER_UP_LEFT, # 31
]
MOUTH_RIGHT_BLENDSHAPES = [
MOUTH_RIGHT, # 32
MOUTH_DIMPLE_RIGHT, # 33
MOUTH_FROWN_RIGHT, # 34
MOUTH_LOWER_DOWN_RIGHT, # 35
MOUTH_PRESS_RIGHT, # 36
MOUTH_SMILE_RIGHT, # 37
MOUTH_STRETCH_RIGHT, # 38
MOUTH_UPPER_UP_RIGHT, # 39
]
MOUTH_BOTH_BLENDSHAPES = [
MOUTH_CLOSE, # 40
MOUTH_FUNNEL, # 41
MOUTH_PUCKER, # 42
MOUTH_ROLL_LOWER, # 43
MOUTH_ROLL_UPPER, # 44
MOUTH_SHRUG_LOWER, # 45
MOUTH_SHRUG_UPPER, # 46
]
JAW_BLENDSHAPES = [
JAW_LEFT, # 47
JAW_RIGHT, # 48
JAW_FORWARD, # 49
JAW_OPEN, # 50
]
TONGUE_BLENDSHAPES = [
TONGUE_OUT, # 51
]
COLUMN_0_BLENDSHAPES = EYE_RIGHT_BLENDSHAPES + BROW_RIGHT_BLENDSHAPES + [NOSE_SNEER_RIGHT, CHEEK_SQUINT_RIGHT]
COLUMN_1_BLENDSHAPES = EYE_LEFT_BLENDSHAPES + BROW_LEFT_BLENDSHAPES + [NOSE_SNEER_LEFT, CHEEK_SQUINT_LEFT]
COLUMN_2_BLENDSHAPES = MOUTH_RIGHT_BLENDSHAPES + [JAW_RIGHT]
COLUMN_3_BLENDSHAPES = MOUTH_LEFT_BLENDSHAPES + [JAW_LEFT]
COLUMN_4_BLENDSHAPES = [BROW_INNER_UP, CHEEK_PUFF] + MOUTH_BOTH_BLENDSHAPES + [JAW_FORWARD, JAW_OPEN, TONGUE_OUT]
BLENDSHAPE_COLUMNS = [
COLUMN_0_BLENDSHAPES,
COLUMN_1_BLENDSHAPES,
COLUMN_2_BLENDSHAPES,
COLUMN_3_BLENDSHAPES,
COLUMN_4_BLENDSHAPES,
]
RIGHT_EYE_BONE_X = "rightEyeBoneX"
RIGHT_EYE_BONE_Y = "rightEyeBoneY"
RIGHT_EYE_BONE_Z = "rightEyeBoneZ"
RIGHT_EYE_BONE_ROTATIONS = [RIGHT_EYE_BONE_X, RIGHT_EYE_BONE_Y, RIGHT_EYE_BONE_Z]
LEFT_EYE_BONE_X = "leftEyeBoneX"
LEFT_EYE_BONE_Y = "leftEyeBoneY"
LEFT_EYE_BONE_Z = "leftEyeBoneZ"
LEFT_EYE_BONE_ROTATIONS = [LEFT_EYE_BONE_X, LEFT_EYE_BONE_Y, LEFT_EYE_BONE_Z]
HEAD_BONE_X = "headBoneX"
HEAD_BONE_Y = "headBoneY"
HEAD_BONE_Z = "headBoneZ"
HEAD_BONE_ROTATIONS = [HEAD_BONE_X, HEAD_BONE_Y, HEAD_BONE_Z]
ROTATION_NAMES = RIGHT_EYE_BONE_ROTATIONS + LEFT_EYE_BONE_ROTATIONS + HEAD_BONE_ROTATIONS
RIGHT_EYE_BONE_QUAT = "rightEyeBoneQuat"
LEFT_EYE_BONE_QUAT = "leftEyeBoneQuat"
HEAD_BONE_QUAT = "headBoneQuat"
QUATERNION_NAMES = [
RIGHT_EYE_BONE_QUAT,
LEFT_EYE_BONE_QUAT,
HEAD_BONE_QUAT
]
IFACIALMOCAP_DATETIME_FORMAT = "%Y/%m/%d-%H:%M:%S.%f"