from tha3.mocap.ifacialmocap_constants import BLENDSHAPE_NAMES, HEAD_BONE_X, HEAD_BONE_Y, HEAD_BONE_Z, \ HEAD_BONE_QUAT, LEFT_EYE_BONE_X, LEFT_EYE_BONE_Y, LEFT_EYE_BONE_Z, LEFT_EYE_BONE_QUAT, RIGHT_EYE_BONE_X, \ RIGHT_EYE_BONE_Y, RIGHT_EYE_BONE_Z, RIGHT_EYE_BONE_QUAT def create_default_ifacialmocap_pose(): data = {} for blendshape_name in BLENDSHAPE_NAMES: data[blendshape_name] = 0.0 data[HEAD_BONE_X] = 0.0 data[HEAD_BONE_Y] = 0.0 data[HEAD_BONE_Z] = 0.0 data[HEAD_BONE_QUAT] = [0.0, 0.0, 0.0, 1.0] data[LEFT_EYE_BONE_X] = 0.0 data[LEFT_EYE_BONE_Y] = 0.0 data[LEFT_EYE_BONE_Z] = 0.0 data[LEFT_EYE_BONE_QUAT] = [0.0, 0.0, 0.0, 1.0] data[RIGHT_EYE_BONE_X] = 0.0 data[RIGHT_EYE_BONE_Y] = 0.0 data[RIGHT_EYE_BONE_Z] = 0.0 data[RIGHT_EYE_BONE_QUAT] = [0.0, 0.0, 0.0, 1.0] return data