ledits / app.py
multimodalart's picture
QOL improvements (hopefuly)
47010d6
raw
history blame
30.7 kB
import gradio as gr
import torch
import numpy as np
import requests
import random
from io import BytesIO
from utils import *
from constants import *
from inversion_utils import *
from modified_pipeline_semantic_stable_diffusion import SemanticStableDiffusionPipeline
from torch import autocast, inference_mode
from diffusers import StableDiffusionPipeline
from diffusers import DDIMScheduler
from transformers import AutoProcessor, BlipForConditionalGeneration
# load pipelines
sd_model_id = "stabilityai/stable-diffusion-2-base"
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
sd_pipe = StableDiffusionPipeline.from_pretrained(sd_model_id).to(device)
sd_pipe.scheduler = DDIMScheduler.from_config(sd_model_id, subfolder = "scheduler")
sem_pipe = SemanticStableDiffusionPipeline.from_pretrained(sd_model_id).to(device)
blip_processor = AutoProcessor.from_pretrained("Salesforce/blip-image-captioning-base")
blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-base").to(device)
## IMAGE CPATIONING ##
def caption_image(input_image):
inputs = blip_processor(images=input_image, return_tensors="pt").to(device)
pixel_values = inputs.pixel_values
generated_ids = blip_model.generate(pixel_values=pixel_values, max_length=50)
generated_caption = blip_processor.batch_decode(generated_ids, skip_special_tokens=True)[0]
return generated_caption
## DDPM INVERSION AND SAMPLING ##
def invert(x0, prompt_src="", num_diffusion_steps=100, cfg_scale_src = 3.5, eta = 1):
# inverts a real image according to Algorihm 1 in https://arxiv.org/pdf/2304.06140.pdf,
# based on the code in https://github.com/inbarhub/DDPM_inversion
# returns wt, zs, wts:
# wt - inverted latent
# wts - intermediate inverted latents
# zs - noise maps
sd_pipe.scheduler.set_timesteps(num_diffusion_steps)
# vae encode image
with autocast("cuda"), inference_mode():
w0 = (sd_pipe.vae.encode(x0).latent_dist.mode() * 0.18215).float()
# find Zs and wts - forward process
wt, zs, wts = inversion_forward_process(sd_pipe, w0, etas=eta, prompt=prompt_src, cfg_scale=cfg_scale_src, prog_bar=True, num_inference_steps=num_diffusion_steps)
return zs, wts
def sample(zs, wts, prompt_tar="", cfg_scale_tar=15, skip=36, eta = 1):
# reverse process (via Zs and wT)
w0, _ = inversion_reverse_process(sd_pipe, xT=wts[skip], etas=eta, prompts=[prompt_tar], cfg_scales=[cfg_scale_tar], prog_bar=True, zs=zs[skip:])
# vae decode image
with autocast("cuda"), inference_mode():
x0_dec = sd_pipe.vae.decode(1 / 0.18215 * w0).sample
if x0_dec.dim()<4:
x0_dec = x0_dec[None,:,:,:]
img = image_grid(x0_dec)
return img
def reconstruct(tar_prompt,
tar_cfg_scale,
skip,
wts, zs,
do_reconstruction,
reconstruction,
reconstruct_button
):
if reconstruct_button == "Hide Reconstruction":
return reconstruction.value, reconstruction, ddpm_edited_image.update(visible=False), do_reconstruction, "Show Reconstruction"
else:
if do_reconstruction:
reconstruction_img = sample(zs.value, wts.value, prompt_tar=tar_prompt, skip=skip, cfg_scale_tar=tar_cfg_scale)
reconstruction = gr.State(value=reconstruction_img)
do_reconstruction = False
return reconstruction.value, reconstruction, ddpm_edited_image.update(visible=True), do_reconstruction, "Hide Reconstruction"
def load_and_invert(
input_image,
do_inversion,
seed, randomize_seed,
wts, zs,
src_prompt ="",
tar_prompt="",
steps=100,
src_cfg_scale = 3.5,
skip=36,
tar_cfg_scale=15,
progress=gr.Progress(track_tqdm=True)
):
x0 = load_512(input_image, device=device)
if do_inversion or randomize_seed:
# invert and retrieve noise maps and latent
zs_tensor, wts_tensor = invert(x0 =x0 , prompt_src=src_prompt, num_diffusion_steps=steps, cfg_scale_src=src_cfg_scale)
wts = gr.State(value=wts_tensor)
zs = gr.State(value=zs_tensor)
do_inversion = False
return wts, zs, do_inversion, inversion_progress.update(visible=False)
## SEGA ##
def edit(input_image,
wts, zs,
tar_prompt,
steps,
skip,
tar_cfg_scale,
edit_concept_1,edit_concept_2,edit_concept_3,
guidnace_scale_1,guidnace_scale_2,guidnace_scale_3,
warmup_1, warmup_2, warmup_3,
neg_guidance_1, neg_guidance_2, neg_guidance_3,
threshold_1, threshold_2, threshold_3,
do_reconstruction,
reconstruction):
if edit_concept_1 != "" or edit_concept_2 != "" or edit_concept_3 != "":
editing_args = dict(
editing_prompt = [edit_concept_1,edit_concept_2,edit_concept_3],
reverse_editing_direction = [ neg_guidance_1, neg_guidance_2, neg_guidance_3,],
edit_warmup_steps=[warmup_1, warmup_2, warmup_3,],
edit_guidance_scale=[guidnace_scale_1,guidnace_scale_2,guidnace_scale_3],
edit_threshold=[threshold_1, threshold_2, threshold_3],
edit_momentum_scale=0.3,
edit_mom_beta=0.6,
eta=1,)
latnets = wts.value[skip].expand(1, -1, -1, -1)
sega_out = sem_pipe(prompt=tar_prompt, latents=latnets, guidance_scale = tar_cfg_scale,
num_images_per_prompt=1,
num_inference_steps=steps,
use_ddpm=True, wts=wts.value, zs=zs.value[skip:], **editing_args)
return sega_out.images[0], reconstruct_button.update(visible=True), do_reconstruction, reconstruction
else: # if sega concepts were not added, performs regular ddpm sampling
if do_reconstruction: # if ddpm sampling wasn't computed
pure_ddpm_img = sample(zs.value, wts.value, prompt_tar=tar_prompt, skip=skip, cfg_scale_tar=tar_cfg_scale)
reconstruction = gr.State(value=pure_ddpm_img)
do_reconstruction = False
return pure_ddpm_img, reconstruct_button.update(visible=False), do_reconstruction, reconstruction
return reconstruction, reconstruct_button.update(visible=False), do_reconstruction, reconstruction
def randomize_seed_fn(seed, randomize_seed):
if randomize_seed:
seed = random.randint(0, np.iinfo(np.int32).max)
torch.manual_seed(seed)
return seed
def update_label(check_negative):
if(check_negative):
return gr.update(value="Remove")
else:
return gr.update(value="Include")
def get_example():
case = [
[
'examples/source_a_cat_sitting_next_to_a_mirror.jpeg',
'a cat sitting next to a mirror',
'watercolor painting of a cat sitting next to a mirror',
100,
36,
15,
'Schnauzer dog', 'cat',
5.5,
1,
'examples/ddpm_sega_watercolor_painting_a_cat_sitting_next_to_a_mirror_plus_dog_minus_cat.png'
],
[
'examples/source_a_man_wearing_a_brown_hoodie_in_a_crowded_street.jpeg',
'a man wearing a brown hoodie in a crowded street',
'a robot wearing a brown hoodie in a crowded street',
100,
36,
15,
'painting','',
10,
1,
'examples/ddpm_sega_painting_of_a_robot_wearing_a_brown_hoodie_in_a_crowded_street.png'
],
[
'examples/source_wall_with_framed_photos.jpeg',
'',
'',
100,
36,
15,
'pink drawings of muffins','',
10,
1,
'examples/ddpm_sega_plus_pink_drawings_of_muffins.png'
],
[
'examples/source_an_empty_room_with_concrete_walls.jpg',
'an empty room with concrete walls',
'glass walls',
100,
36,
17,
'giant elephant','',
10,
1,
'examples/ddpm_sega_glass_walls_gian_elephant.png'
]]
return case
########
# demo #
########
intro = """
<h1 style="font-weight: 1400; text-align: center; margin-bottom: 7px;">
LEDITS - Pipeline for editing images
</h1>
<h3 style="font-weight: 600; text-align: center;">
Real Image Latent Editing with Edit Friendly DDPM and Semantic Guidance
</h3>
<h4 style="text-align: center; margin-bottom: 7px;">
<a href="https://editing-images-project.hf.space/" style="text-decoration: underline;" target="_blank">if(if(egativePage</a> | <a href="#" style="text-decoration: underline;" target="_blank">ArXiv</a>
</h4>
<p style="font-size: 0.9rem; margin: 0rem; line-height: 1.2em; margin-top:1em">
<a href="https://huggingface.co/spaces/editing-images/edit_friendly_ddpm_x_sega?duplicate=true">
<img style="margin-top: 0em; margin-bottom: 0em" src="bit.ly/3CWLGkA" alt="Duplicate Space"></a>
<p/>"""
help_text = """
- **Getting Started - edit images with DDPM X SEGA:**
The are 3 general setting options you can play with -
1. **Pure DDPM Edit -** Describe the desired edited output image in detail
2. **Pure SEGA Edit -** Keep the target prompt empty ***or*** with a description of the original image and add editing concepts for Semantic Gudiance editing
3. **Combined -** Describe the desired edited output image in detail and add additional SEGA editing concepts on top
- **Getting Started - Tips**
While the best approach depends on your editing objective and source image, we can layout a few guiding tips to use as a starting point -
1. **DDPM** is usually more suited for scene/style changes and major subject changes (for example ) while **SEGA** allows for more fine grained control, changes are more delicate, more suited for adding details (for example facial expressions and attributes, subtle style modifications, object adding/removing)
2. The more you describe the scene in the target prompt (both the parts and details you wish to keep the same and those you wish to change), the better the result
3. **Combining DDPM Edit with SEGA -**
Try dividing your editing objective to more significant scene/style/subject changes and detail adding/removing and more moderate changes. Then describe the major changes in a detailed target prompt and add the more fine grained details as SEGA concepts.
4. **Reconstruction:** Using an empty source prompt + target prompt will lead to a perfect reconstruction
- **Fidelity vs creativity**:
Bigger values → more fidelity, smaller values → more creativity
1. `Skip Steps`
2. `Warmup` (SEGA)
3. `Threshold` (SEGA)
Bigger values → more creativity, smaller values → more fidelity
1. `Guidance Scale`
2. `Concept Guidance Scale` (SEGA)
"""
with gr.Blocks(css="style.css") as demo:
def add_concept(sega_concepts_counter):
if sega_concepts_counter == 1:
return row2.update(visible=True), row2_advanced.update(visible=True), row3.update(visible=False), row3_advanced.update(visible=False), add_concept_button.update(visible=True), 2
else:
return row2.update(visible=True), row2_advanced.update(visible=True), row3.update(visible=True), row3_advanced.update(visible=True), add_concept_button.update(visible=False), 3
def update_display_concept_1(add_1, edit_concept_1, neg_guidance_1):
if add_1 == 'Add' and edit_concept_1 != "":
return box1.update(visible=True), edit_concept_1, concept_1.update(visible=True), edit_concept_1, guidnace_scale_1.update(visible=True), neg_guidance_1, "Clear"
else: # remove
return box1.update(visible=False),"", concept_1.update(visible=False), "", guidnace_scale_1.update(visible=False), False, "Add"
def update_display_concept_2(add_2, edit_concept_2, neg_guidance_2):
if add_2 == 'Add' and edit_concept_2 != "":
return box2.update(visible=True), edit_concept_2, concept_2.update(visible=True),edit_concept_2, guidnace_scale_2.update(visible=True), neg_guidance_2, "Clear"
else: # remove
return box2.update(visible=False),"", concept_2.update(visible=False), "", guidnace_scale_2.update(visible=False), False, "Add"
def update_display_concept_3(add_3, edit_concept_3, neg_guidance_3):
if add_3 == 'Add'and edit_concept_3 != "":
return box3.update(visible=True), edit_concept_3, concept_3.update(visible=True), edit_concept_3, guidnace_scale_3.update(visible=True), neg_guidance_3, "Clear"
else: # remove
return box3.update(visible=False), "", concept_3.update(visible=False), "", guidnace_scale_3.update(visible=False), False, "Add"
def display_editing_options(run_button, clear_button, sega_tab):
return run_button.update(visible=True), clear_button.update(visible=True), sega_tab.update(visible=True)
# def update_gallery_display(prev_output_image, sega_edited_image):
# if prev_output_image is None:
# return sega_edited_image, gallery.update(visible=True), sega_edited_image
# else:
# return prev_output_image, gallery.update(visible=True), sega_edited_image
def reset_do_inversion():
do_inversion = True
return do_inversion
def reset_do_reconstruction():
do_reconstruction = True
return do_reconstruction
def update_inversion_progress_visibility(input_image, do_inversion):
if do_inversion and not input_image is None:
return inversion_progress.update(visible=True)
else:
return inversion_progress.update(visible=False)
def undo():
return
gr.HTML(intro)
wts = gr.State()
zs = gr.State()
reconstruction = gr.State()
do_inversion = gr.State(value=True)
do_reconstruction = gr.State(value=True)
sega_concepts_counter = gr.State(1)
with gr.Row():
input_image = gr.Image(label="Input Image", interactive=True)
ddpm_edited_image = gr.Image(label=f"DDPM Reconstructed Image", interactive=False, visible=False)
sega_edited_image = gr.Image(label=f"DDPM + SEGA Edited Image", interactive=False)
input_image.style(height=365, width=365)
ddpm_edited_image.style(height=365, width=365)
sega_edited_image.style(height=365, width=365)
with gr.Row():
with gr.Box(visible=False) as box1:
concept_1 = gr.Button(visible=False)
guidnace_scale_1 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
step=0.5, interactive=True,visible=False)
with gr.Box(visible=False) as box2:
concept_2 = gr.Button(visible=False)
guidnace_scale_2 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
step=0.5, interactive=True,visible=False)
with gr.Box(visible=False) as box3:
concept_3 = gr.Button(visible=False)
guidnace_scale_3 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
step=0.5, interactive=True,visible=False)
with gr.Row():
inversion_progress = gr.Textbox(visible=False, label="Inversion progress")
# with gr.Tabs() as tabs:
# with gr.TabItem('1. Describe the desired output', id=0):
with gr.Row().style(mobile_collapse=False, equal_height=True):
tar_prompt = gr.Textbox(
label="Image Description",
# show_label=False,
max_lines=1, value="",
placeholder="Enter your target prompt",
)
# caption_button = gr.Button("Caption Image")
# with gr.TabItem('2. Add SEGA edit concepts', id=1):
with gr.Box():
intro_segs = gr.Markdown("Add/Remove New Concepts to your Image")
# 1st SEGA concept
with gr.Row().style(mobile_collapse=False, equal_height=True):
with gr.Column(scale=3, min_width=100):
edit_concept_1 = gr.Textbox(
label="Edit Concept",
show_label=False,
max_lines=1, value="",
placeholder="E.g.: Sunglasses",
)
with gr.Column(scale=1, min_width=100):
neg_guidance_1 = gr.Checkbox(
label='Remove Concept?')
# guidnace_scale_1 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
# value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
# step=0.5, interactive=True)
with gr.Column(scale=1, min_width=100):
add_1 = gr.Button('Include')
# 2nd SEGA concept
with gr.Row(visible=False).style(equal_height=True) as row2:
with gr.Column(scale=3, min_width=100):
edit_concept_2 = gr.Textbox(
label="Edit Concept",
show_label=False,
max_lines=1,
placeholder="E.g.: Realistic",
)
with gr.Column(scale=1, min_width=100):
neg_guidance_2 = gr.Checkbox(
label='Remove Concept?',visible=True)
# guidnace_scale_2 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
# value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
# step=0.5, interactive=True)
with gr.Column(scale=1, min_width=100):
add_2 = gr.Button('Include')
# 3rd SEGA concept
with gr.Row(visible=False).style(equal_height=True) as row3:
with gr.Column(scale=3, min_width=100):
edit_concept_3 = gr.Textbox(
label="Edit Concept",
show_label=False,
max_lines=1,
placeholder="E.g.: orange",
)
with gr.Column(scale=1, min_width=100):
neg_guidance_3 = gr.Checkbox(
label='Remove Concept?',visible=True)
# guidnace_scale_3 = gr.Slider(label='Concept Guidance Scale', minimum=1, maximum=30,
# value=DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,
# step=0.5, interactive=True)
with gr.Column(scale=1, min_width=100):
add_3 = gr.Button('Include')
with gr.Row().style(mobile_collapse=False, equal_height=True):
add_concept_button = gr.Button("+1 concept")
with gr.Row():
run_button = gr.Button("Edit your image!", visible=True)
with gr.Accordion("Advanced Options", open=False):
with gr.Tabs() as tabs:
with gr.TabItem('General options', id=2):
with gr.Row():
with gr.Column(min_width=100):
clear_button = gr.Button("Clear", visible=True)
src_prompt = gr.Textbox(lines=1, label="Source Prompt", interactive=True, placeholder="")
steps = gr.Number(value=100, precision=0, label="Num Diffusion Steps", interactive=True)
src_cfg_scale = gr.Number(value=3.5, label=f"Source Guidance Scale", interactive=True)
with gr.Column(min_width=100):
reconstruct_button = gr.Button("Show Reconstruction", visible=False)
skip = gr.Slider(minimum=0, maximum=60, value=36, label="Skip Steps", interactive=True)
tar_cfg_scale = gr.Slider(minimum=7, maximum=30,value=15, label=f"Guidance Scale", interactive=True)
seed = gr.Number(value=0, precision=0, label="Seed", interactive=True)
randomize_seed = gr.Checkbox(label='Randomize seed', value=False)
with gr.TabItem('SEGA options', id=3) as sega_advanced_tab:
# 1st SEGA concept
with gr.Row().style(mobile_collapse=False, equal_height=True):
warmup_1 = gr.Slider(label='Warmup', minimum=0, maximum=50,
value=DEFAULT_WARMUP_STEPS,
step=1, interactive=True)
threshold_1 = gr.Slider(label='Threshold', minimum=0.5, maximum=0.99,
value=DEFAULT_THRESHOLD, steps=0.01, interactive=True)
# 2nd SEGA concept
with gr.Row(visible=False) as row2_advanced:
warmup_2 = gr.Slider(label='Warmup', minimum=0, maximum=50,
value=DEFAULT_WARMUP_STEPS,
step=1, interactive=True)
threshold_2 = gr.Slider(label='Threshold', minimum=0.5, maximum=0.99,
value=DEFAULT_THRESHOLD,
steps=0.01, interactive=True)
# 3rd SEGA concept
with gr.Row(visible=False) as row3_advanced:
warmup_3 = gr.Slider(label='Warmup', minimum=0, maximum=50,
value=DEFAULT_WARMUP_STEPS, step=1,
interactive=True)
threshold_3 = gr.Slider(label='Threshold', minimum=0.5, maximum=0.99,
value=DEFAULT_THRESHOLD, steps=0.01,
interactive=True)
# caption_button.click(
# fn = caption_image,
# inputs = [input_image],
# outputs = [tar_prompt]
# )
neg_guidance_1.change(fn = update_label, inputs=[neg_guidance_1], outputs=[add_1])
add_1.click(fn = update_display_concept_1, inputs=[add_1, edit_concept_1, neg_guidance_1], outputs=[box1, concept_1, concept_1, edit_concept_1, guidnace_scale_1,neg_guidance_1, add_1])
add_2.click(fn = update_display_concept_2, inputs=[add_2, edit_concept_2, neg_guidance_2], outputs=[box2, concept_2, concept_2, edit_concept_2, guidnace_scale_2,neg_guidance_2, add_2])
add_3.click(fn = update_display_concept_3, inputs=[add_3, edit_concept_3, neg_guidance_3], outputs=[box3, concept_3, concept_3, edit_concept_3, guidnace_scale_3,neg_guidance_3, add_3])
add_concept_button.click(fn = add_concept, inputs=sega_concepts_counter,
outputs= [row2, row2_advanced, row3, row3_advanced, add_concept_button, sega_concepts_counter], queue = False)
run_button.click(fn = update_inversion_progress_visibility, inputs =[input_image,do_inversion], outputs=[inversion_progress],queue=False).then(
fn=load_and_invert,
inputs=[input_image,
do_inversion,
seed, randomize_seed,
wts, zs,
src_prompt,
tar_prompt,
steps,
src_cfg_scale,
skip,
tar_cfg_scale
],
outputs=[wts, zs, do_inversion, inversion_progress],
).then(fn = update_inversion_progress_visibility, inputs =[input_image,do_inversion], outputs=[inversion_progress],queue=False).success(
fn=edit,
inputs=[input_image,
wts, zs,
tar_prompt,
steps,
skip,
tar_cfg_scale,
edit_concept_1,edit_concept_2,edit_concept_3,
guidnace_scale_1,guidnace_scale_2,guidnace_scale_3,
warmup_1, warmup_2, warmup_3,
neg_guidance_1, neg_guidance_2, neg_guidance_3,
threshold_1, threshold_2, threshold_3, do_reconstruction, reconstruction
],
outputs=[sega_edited_image, reconstruct_button, do_reconstruction, reconstruction])
# .success(fn=update_gallery_display, inputs= [prev_output_image, sega_edited_image], outputs = [gallery, gallery, prev_output_image])
# Automatically start inverting upon input_image change
input_image.change(
fn = reset_do_inversion,
outputs = [do_inversion],
queue = False).then(fn = update_inversion_progress_visibility, inputs =[input_image,do_inversion],
outputs=[inversion_progress],queue=False).then(
fn=load_and_invert,
inputs=[input_image,
do_inversion,
seed, randomize_seed,
wts, zs,
src_prompt,
tar_prompt,
steps,
src_cfg_scale,
skip,
tar_cfg_scale,
],
# outputs=[ddpm_edited_image, wts, zs, do_inversion],
outputs=[wts, zs, do_inversion, inversion_progress],
).then(fn = update_inversion_progress_visibility, inputs =[input_image,do_inversion],
outputs=[inversion_progress],queue=False).then(fn = caption_image,
inputs = [input_image],
outputs = [tar_prompt]).then(
lambda: reconstruct_button.update(visible=False),
outputs=[reconstruct_button]).then(
fn = reset_do_reconstruction,
outputs = [do_reconstruction],
queue = False)
# Repeat inversion (and reconstruction) when these params are changed:
src_prompt.change(
fn = reset_do_inversion,
outputs = [do_inversion], queue = False).then(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
steps.change(
fn = reset_do_inversion,
outputs = [do_inversion], queue = False).then(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
src_cfg_scale.change(
fn = reset_do_inversion,
outputs = [do_inversion], queue = False).then(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
# Repeat only reconstruction these params are changed:
tar_prompt.change(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
tar_cfg_scale.change(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
skip.change(
fn = reset_do_reconstruction,
outputs = [do_reconstruction], queue = False)
clear_components = [input_image,ddpm_edited_image,ddpm_edited_image,sega_edited_image, do_inversion,
src_prompt, steps, src_cfg_scale, seed,
tar_prompt, skip, tar_cfg_scale, reconstruct_button,reconstruct_button,
edit_concept_1, guidnace_scale_1,guidnace_scale_1,warmup_1, threshold_1, neg_guidance_1, concept_1, concept_1,
edit_concept_2, guidnace_scale_2,guidnace_scale_2,warmup_2, threshold_2, neg_guidance_2, concept_2, concept_2, row2, row2_advanced,
edit_concept_3, guidnace_scale_3,guidnace_scale_3,warmup_3, threshold_3, neg_guidance_3, concept_3,concept_3, row3, row3_advanced ]
clear_components_output_vals = [None, None,ddpm_edited_image.update(visible=False), None, True,
"", DEFAULT_DIFFUSION_STEPS, DEFAULT_SOURCE_GUIDANCE_SCALE, DEFAULT_SEED,
"", DEFAULT_SKIP_STEPS, DEFAULT_TARGET_GUIDANCE_SCALE, reconstruct_button.update(value="Show Reconstruction"),reconstruct_button.update(visible=False),
"", DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,guidnace_scale_1.update(visible=False), DEFAULT_WARMUP_STEPS, DEFAULT_THRESHOLD, DEFAULT_NEGATIVE_GUIDANCE, "", concept_1.update(visible=False),
"", DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,guidnace_scale_2.update(visible=False), DEFAULT_WARMUP_STEPS, DEFAULT_THRESHOLD, DEFAULT_NEGATIVE_GUIDANCE, "", concept_2.update(visible=False), row2.update(visible=False), row2_advanced.update(visible=False),
"", DEFAULT_SEGA_CONCEPT_GUIDANCE_SCALE,guidnace_scale_3.update(visible=False), DEFAULT_WARMUP_STEPS, DEFAULT_THRESHOLD, DEFAULT_NEGATIVE_GUIDANCE, "",concept_3.update(visible=False), row3.update(visible=False), row3_advanced.update(visible=False)
]
clear_button.click(lambda: clear_components_output_vals, outputs =clear_components)
reconstruct_button.click(lambda: ddpm_edited_image.update(visible=True), outputs=[ddpm_edited_image]).then(fn = reconstruct,
inputs = [tar_prompt,
tar_cfg_scale,
skip,
wts, zs,
do_reconstruction,
reconstruction,
reconstruct_button],
outputs = [ddpm_edited_image,reconstruction, ddpm_edited_image, do_reconstruction, reconstruct_button])
randomize_seed.change(
fn = randomize_seed_fn,
inputs = [seed, randomize_seed],
outputs = [seed],
queue = False)
# gr.Examples(
# label='Examples',
# examples=get_example(),
# inputs=[input_image, src_prompt, tar_prompt, steps,
# # src_cfg_scale,
# skip,
# tar_cfg_scale,
# edit_concept_1,
# edit_concept_2,
# guidnace_scale_1,
# warmup_1,
# # neg_guidance,
# sega_edited_image
# ],
# outputs=[sega_edited_image],
# # fn=edit,
# # cache_examples=True
# )
demo.queue()
demo.launch(share=False)