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# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
# | |
# NVIDIA CORPORATION and its licensors retain all intellectual property | |
# and proprietary rights in and to this software, related documentation | |
# and any modifications thereto. Any use, reproduction, disclosure or | |
# distribution of this software and related documentation without an express | |
# license agreement from NVIDIA CORPORATION is strictly prohibited. | |
import os | |
import functools | |
import contextlib | |
import numpy as np | |
import OpenGL.GL as gl | |
import OpenGL.GL.ARB.texture_float | |
import dnnlib | |
#---------------------------------------------------------------------------- | |
def init_egl(): | |
assert os.environ['PYOPENGL_PLATFORM'] == 'egl' # Must be set before importing OpenGL. | |
import OpenGL.EGL as egl | |
import ctypes | |
# Initialize EGL. | |
display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY) | |
assert display != egl.EGL_NO_DISPLAY | |
major = ctypes.c_int32() | |
minor = ctypes.c_int32() | |
ok = egl.eglInitialize(display, major, minor) | |
assert ok | |
assert major.value * 10 + minor.value >= 14 | |
# Choose config. | |
config_attribs = [ | |
egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT, | |
egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, | |
egl.EGL_NONE | |
] | |
configs = (ctypes.c_int32 * 1)() | |
num_configs = ctypes.c_int32() | |
ok = egl.eglChooseConfig(display, config_attribs, configs, 1, num_configs) | |
assert ok | |
assert num_configs.value == 1 | |
config = configs[0] | |
# Create dummy pbuffer surface. | |
surface_attribs = [ | |
egl.EGL_WIDTH, 1, | |
egl.EGL_HEIGHT, 1, | |
egl.EGL_NONE | |
] | |
surface = egl.eglCreatePbufferSurface(display, config, surface_attribs) | |
assert surface != egl.EGL_NO_SURFACE | |
# Setup GL context. | |
ok = egl.eglBindAPI(egl.EGL_OPENGL_API) | |
assert ok | |
context = egl.eglCreateContext(display, config, egl.EGL_NO_CONTEXT, None) | |
assert context != egl.EGL_NO_CONTEXT | |
ok = egl.eglMakeCurrent(display, surface, surface, context) | |
assert ok | |
#---------------------------------------------------------------------------- | |
_texture_formats = { | |
('uint8', 1): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE, internalformat=gl.GL_LUMINANCE8), | |
('uint8', 2): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE_ALPHA, internalformat=gl.GL_LUMINANCE8_ALPHA8), | |
('uint8', 3): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGB, internalformat=gl.GL_RGB8), | |
('uint8', 4): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGBA, internalformat=gl.GL_RGBA8), | |
('float32', 1): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE32F_ARB), | |
('float32', 2): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE_ALPHA, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE_ALPHA32F_ARB), | |
('float32', 3): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGB, internalformat=gl.GL_RGB32F), | |
('float32', 4): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGBA, internalformat=gl.GL_RGBA32F), | |
} | |
def get_texture_format(dtype, channels): | |
return _texture_formats[(np.dtype(dtype).name, int(channels))] | |
#---------------------------------------------------------------------------- | |
def prepare_texture_data(image): | |
image = np.asarray(image) | |
if image.ndim == 2: | |
image = image[:, :, np.newaxis] | |
if image.dtype.name == 'float64': | |
image = image.astype('float32') | |
return image | |
#---------------------------------------------------------------------------- | |
def draw_pixels(image, *, pos=0, zoom=1, align=0, rint=True): | |
pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2]) | |
align = np.broadcast_to(np.asarray(align, dtype='float32'), [2]) | |
image = prepare_texture_data(image) | |
height, width, channels = image.shape | |
size = zoom * [width, height] | |
pos = pos - size * align | |
if rint: | |
pos = np.rint(pos) | |
fmt = get_texture_format(image.dtype, channels) | |
gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_PIXEL_MODE_BIT) | |
gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
gl.glRasterPos2f(pos[0], pos[1]) | |
gl.glPixelZoom(zoom[0], -zoom[1]) | |
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) | |
gl.glDrawPixels(width, height, fmt.format, fmt.type, image) | |
gl.glPopClientAttrib() | |
gl.glPopAttrib() | |
#---------------------------------------------------------------------------- | |
def read_pixels(width, height, *, pos=0, dtype='uint8', channels=3): | |
pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
dtype = np.dtype(dtype) | |
fmt = get_texture_format(dtype, channels) | |
image = np.empty([height, width, channels], dtype=dtype) | |
gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1) | |
gl.glReadPixels(int(np.round(pos[0])), int(np.round(pos[1])), width, height, fmt.format, fmt.type, image) | |
gl.glPopClientAttrib() | |
return np.flipud(image) | |
#---------------------------------------------------------------------------- | |
class Texture: | |
def __init__(self, *, image=None, width=None, height=None, channels=None, dtype=None, bilinear=True, mipmap=True): | |
self.gl_id = None | |
self.bilinear = bilinear | |
self.mipmap = mipmap | |
# Determine size and dtype. | |
if image is not None: | |
image = prepare_texture_data(image) | |
self.height, self.width, self.channels = image.shape | |
self.dtype = image.dtype | |
else: | |
assert width is not None and height is not None | |
self.width = width | |
self.height = height | |
self.channels = channels if channels is not None else 3 | |
self.dtype = np.dtype(dtype) if dtype is not None else np.uint8 | |
# Validate size and dtype. | |
assert isinstance(self.width, int) and self.width >= 0 | |
assert isinstance(self.height, int) and self.height >= 0 | |
assert isinstance(self.channels, int) and self.channels >= 1 | |
assert self.is_compatible(width=width, height=height, channels=channels, dtype=dtype) | |
# Create texture object. | |
self.gl_id = gl.glGenTextures(1) | |
with self.bind(): | |
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE) | |
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE) | |
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR if self.bilinear else gl.GL_NEAREST) | |
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR_MIPMAP_LINEAR if self.mipmap else gl.GL_NEAREST) | |
self.update(image) | |
def delete(self): | |
if self.gl_id is not None: | |
gl.glDeleteTextures([self.gl_id]) | |
self.gl_id = None | |
def __del__(self): | |
try: | |
self.delete() | |
except: | |
pass | |
def bind(self): | |
prev_id = gl.glGetInteger(gl.GL_TEXTURE_BINDING_2D) | |
gl.glBindTexture(gl.GL_TEXTURE_2D, self.gl_id) | |
yield | |
gl.glBindTexture(gl.GL_TEXTURE_2D, prev_id) | |
def update(self, image): | |
if image is not None: | |
image = prepare_texture_data(image) | |
assert self.is_compatible(image=image) | |
with self.bind(): | |
fmt = get_texture_format(self.dtype, self.channels) | |
gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) | |
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, fmt.internalformat, self.width, self.height, 0, fmt.format, fmt.type, image) | |
if self.mipmap: | |
gl.glGenerateMipmap(gl.GL_TEXTURE_2D) | |
gl.glPopClientAttrib() | |
def draw(self, *, pos=0, zoom=1, align=0, rint=False, color=1, alpha=1, rounding=0): | |
zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2]) | |
size = zoom * [self.width, self.height] | |
with self.bind(): | |
gl.glPushAttrib(gl.GL_ENABLE_BIT) | |
gl.glEnable(gl.GL_TEXTURE_2D) | |
draw_rect(pos=pos, size=size, align=align, rint=rint, color=color, alpha=alpha, rounding=rounding) | |
gl.glPopAttrib() | |
def is_compatible(self, *, image=None, width=None, height=None, channels=None, dtype=None): # pylint: disable=too-many-return-statements | |
if image is not None: | |
if image.ndim != 3: | |
return False | |
ih, iw, ic = image.shape | |
if not self.is_compatible(width=iw, height=ih, channels=ic, dtype=image.dtype): | |
return False | |
if width is not None and self.width != width: | |
return False | |
if height is not None and self.height != height: | |
return False | |
if channels is not None and self.channels != channels: | |
return False | |
if dtype is not None and self.dtype != dtype: | |
return False | |
return True | |
#---------------------------------------------------------------------------- | |
class Framebuffer: | |
def __init__(self, *, texture=None, width=None, height=None, channels=None, dtype=None, msaa=0): | |
self.texture = texture | |
self.gl_id = None | |
self.gl_color = None | |
self.gl_depth_stencil = None | |
self.msaa = msaa | |
# Determine size and dtype. | |
if texture is not None: | |
assert isinstance(self.texture, Texture) | |
self.width = texture.width | |
self.height = texture.height | |
self.channels = texture.channels | |
self.dtype = texture.dtype | |
else: | |
assert width is not None and height is not None | |
self.width = width | |
self.height = height | |
self.channels = channels if channels is not None else 4 | |
self.dtype = np.dtype(dtype) if dtype is not None else np.float32 | |
# Validate size and dtype. | |
assert isinstance(self.width, int) and self.width >= 0 | |
assert isinstance(self.height, int) and self.height >= 0 | |
assert isinstance(self.channels, int) and self.channels >= 1 | |
assert width is None or width == self.width | |
assert height is None or height == self.height | |
assert channels is None or channels == self.channels | |
assert dtype is None or dtype == self.dtype | |
# Create framebuffer object. | |
self.gl_id = gl.glGenFramebuffers(1) | |
with self.bind(): | |
# Setup color buffer. | |
if self.texture is not None: | |
assert self.msaa == 0 | |
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.texture.gl_id, 0) | |
else: | |
fmt = get_texture_format(self.dtype, self.channels) | |
self.gl_color = gl.glGenRenderbuffers(1) | |
gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_color) | |
gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, fmt.internalformat, self.width, self.height) | |
gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_RENDERBUFFER, self.gl_color) | |
# Setup depth/stencil buffer. | |
self.gl_depth_stencil = gl.glGenRenderbuffers(1) | |
gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_depth_stencil) | |
gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, gl.GL_DEPTH24_STENCIL8, self.width, self.height) | |
gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_DEPTH_STENCIL_ATTACHMENT, gl.GL_RENDERBUFFER, self.gl_depth_stencil) | |
def delete(self): | |
if self.gl_id is not None: | |
gl.glDeleteFramebuffers([self.gl_id]) | |
self.gl_id = None | |
if self.gl_color is not None: | |
gl.glDeleteRenderbuffers(1, [self.gl_color]) | |
self.gl_color = None | |
if self.gl_depth_stencil is not None: | |
gl.glDeleteRenderbuffers(1, [self.gl_depth_stencil]) | |
self.gl_depth_stencil = None | |
def __del__(self): | |
try: | |
self.delete() | |
except: | |
pass | |
def bind(self): | |
prev_fbo = gl.glGetInteger(gl.GL_FRAMEBUFFER_BINDING) | |
prev_rbo = gl.glGetInteger(gl.GL_RENDERBUFFER_BINDING) | |
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.gl_id) | |
if self.width is not None and self.height is not None: | |
gl.glViewport(0, 0, self.width, self.height) | |
yield | |
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, prev_fbo) | |
gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, prev_rbo) | |
def blit(self, dst=None): | |
assert dst is None or isinstance(dst, Framebuffer) | |
with self.bind(): | |
gl.glBindFramebuffer(gl.GL_DRAW_FRAMEBUFFER, 0 if dst is None else dst.fbo) | |
gl.glBlitFramebuffer(0, 0, self.width, self.height, 0, 0, self.width, self.height, gl.GL_COLOR_BUFFER_BIT, gl.GL_NEAREST) | |
#---------------------------------------------------------------------------- | |
def draw_shape(vertices, *, mode=gl.GL_TRIANGLE_FAN, pos=0, size=1, color=1, alpha=1): | |
assert vertices.ndim == 2 and vertices.shape[1] == 2 | |
pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) | |
color = np.broadcast_to(np.asarray(color, dtype='float32'), [3]) | |
alpha = np.clip(np.broadcast_to(np.asarray(alpha, dtype='float32'), []), 0, 1) | |
gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT) | |
gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_TRANSFORM_BIT) | |
gl.glMatrixMode(gl.GL_MODELVIEW) | |
gl.glPushMatrix() | |
gl.glEnableClientState(gl.GL_VERTEX_ARRAY) | |
gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY) | |
gl.glVertexPointer(2, gl.GL_FLOAT, 0, vertices) | |
gl.glTexCoordPointer(2, gl.GL_FLOAT, 0, vertices) | |
gl.glTranslate(pos[0], pos[1], 0) | |
gl.glScale(size[0], size[1], 1) | |
gl.glColor4f(color[0] * alpha, color[1] * alpha, color[2] * alpha, alpha) | |
gl.glDrawArrays(mode, 0, vertices.shape[0]) | |
gl.glPopMatrix() | |
gl.glPopAttrib() | |
gl.glPopClientAttrib() | |
#---------------------------------------------------------------------------- | |
def draw_rect(*, pos=0, pos2=None, size=None, align=0, rint=False, color=1, alpha=1, rounding=0): | |
assert pos2 is None or size is None | |
pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
pos2 = np.broadcast_to(np.asarray(pos2, dtype='float32'), [2]) if pos2 is not None else None | |
size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) if size is not None else None | |
size = size if size is not None else pos2 - pos if pos2 is not None else np.array([1, 1], dtype='float32') | |
pos = pos - size * align | |
if rint: | |
pos = np.rint(pos) | |
rounding = np.broadcast_to(np.asarray(rounding, dtype='float32'), [2]) | |
rounding = np.minimum(np.abs(rounding) / np.maximum(np.abs(size), 1e-8), 0.5) | |
if np.min(rounding) == 0: | |
rounding *= 0 | |
vertices = _setup_rect(float(rounding[0]), float(rounding[1])) | |
draw_shape(vertices, mode=gl.GL_TRIANGLE_FAN, pos=pos, size=size, color=color, alpha=alpha) | |
def _setup_rect(rx, ry): | |
t = np.linspace(0, np.pi / 2, 1 if max(rx, ry) == 0 else 64) | |
s = 1 - np.sin(t); c = 1 - np.cos(t) | |
x = [c * rx, 1 - s * rx, 1 - c * rx, s * rx] | |
y = [s * ry, c * ry, 1 - s * ry, 1 - c * ry] | |
v = np.stack([x, y], axis=-1).reshape(-1, 2) | |
return v.astype('float32') | |
#---------------------------------------------------------------------------- | |
def draw_circle(*, center=0, radius=100, hole=0, color=1, alpha=1): | |
hole = np.broadcast_to(np.asarray(hole, dtype='float32'), []) | |
vertices = _setup_circle(float(hole)) | |
draw_shape(vertices, mode=gl.GL_TRIANGLE_STRIP, pos=center, size=radius, color=color, alpha=alpha) | |
def _setup_circle(hole): | |
t = np.linspace(0, np.pi * 2, 128) | |
s = np.sin(t); c = np.cos(t) | |
v = np.stack([c, s, c * hole, s * hole], axis=-1).reshape(-1, 2) | |
return v.astype('float32') | |
#---------------------------------------------------------------------------- | |