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import { app } from "../../scripts/app.js"; | |
// Shift + drag/resize to snap to grid | |
/** Rounds a Vector2 in-place to the current CANVAS_GRID_SIZE. */ | |
function roundVectorToGrid(vec) { | |
vec[0] = LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[0] / LiteGraph.CANVAS_GRID_SIZE); | |
vec[1] = LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[1] / LiteGraph.CANVAS_GRID_SIZE); | |
return vec; | |
} | |
app.registerExtension({ | |
name: "Comfy.SnapToGrid", | |
init() { | |
// Add setting to control grid size | |
app.ui.settings.addSetting({ | |
id: "Comfy.SnapToGrid.GridSize", | |
name: "Grid Size", | |
type: "slider", | |
attrs: { | |
min: 1, | |
max: 500, | |
}, | |
tooltip: | |
"When dragging and resizing nodes while holding shift they will be aligned to the grid, this controls the size of that grid.", | |
defaultValue: LiteGraph.CANVAS_GRID_SIZE, | |
onChange(value) { | |
LiteGraph.CANVAS_GRID_SIZE = +value; | |
}, | |
}); | |
// After moving a node, if the shift key is down align it to grid | |
const onNodeMoved = app.canvas.onNodeMoved; | |
app.canvas.onNodeMoved = function (node) { | |
const r = onNodeMoved?.apply(this, arguments); | |
if (app.shiftDown) { | |
// Ensure all selected nodes are realigned | |
for (const id in this.selected_nodes) { | |
this.selected_nodes[id].alignToGrid(); | |
} | |
} | |
return r; | |
}; | |
// When a node is added, add a resize handler to it so we can fix align the size with the grid | |
const onNodeAdded = app.graph.onNodeAdded; | |
app.graph.onNodeAdded = function (node) { | |
const onResize = node.onResize; | |
node.onResize = function () { | |
if (app.shiftDown) { | |
roundVectorToGrid(node.size); | |
} | |
return onResize?.apply(this, arguments); | |
}; | |
return onNodeAdded?.apply(this, arguments); | |
}; | |
// Draw a preview of where the node will go if holding shift and the node is selected | |
const origDrawNode = LGraphCanvas.prototype.drawNode; | |
LGraphCanvas.prototype.drawNode = function (node, ctx) { | |
if (app.shiftDown && this.node_dragged && node.id in this.selected_nodes) { | |
const [x, y] = roundVectorToGrid([...node.pos]); | |
const shiftX = x - node.pos[0]; | |
let shiftY = y - node.pos[1]; | |
let w, h; | |
if (node.flags.collapsed) { | |
w = node._collapsed_width; | |
h = LiteGraph.NODE_TITLE_HEIGHT; | |
shiftY -= LiteGraph.NODE_TITLE_HEIGHT; | |
} else { | |
w = node.size[0]; | |
h = node.size[1]; | |
let titleMode = node.constructor.title_mode; | |
if (titleMode !== LiteGraph.TRANSPARENT_TITLE && titleMode !== LiteGraph.NO_TITLE) { | |
h += LiteGraph.NODE_TITLE_HEIGHT; | |
shiftY -= LiteGraph.NODE_TITLE_HEIGHT; | |
} | |
} | |
const f = ctx.fillStyle; | |
ctx.fillStyle = "rgba(100, 100, 100, 0.5)"; | |
ctx.fillRect(shiftX, shiftY, w, h); | |
ctx.fillStyle = f; | |
} | |
return origDrawNode.apply(this, arguments); | |
}; | |
/** | |
* The currently moving, selected group only. Set after the `selected_group` has actually started | |
* moving. | |
*/ | |
let selectedAndMovingGroup = null; | |
/** | |
* Handles moving a group; tracking when a group has been moved (to show the ghost in `drawGroups` | |
* below) as well as handle the last move call from LiteGraph's `processMouseUp`. | |
*/ | |
const groupMove = LGraphGroup.prototype.move; | |
LGraphGroup.prototype.move = function(deltax, deltay, ignore_nodes) { | |
const v = groupMove.apply(this, arguments); | |
// When we've started moving, set `selectedAndMovingGroup` as LiteGraph sets `selected_group` | |
// too eagerly and we don't want to behave like we're moving until we get a delta. | |
if (!selectedAndMovingGroup && app.canvas.selected_group === this && (deltax || deltay)) { | |
selectedAndMovingGroup = this; | |
} | |
// LiteGraph will call group.move both on mouse-move as well as mouse-up though we only want | |
// to snap on a mouse-up which we can determine by checking if `app.canvas.last_mouse_dragging` | |
// has been set to `false`. Essentially, this check here is the equivilant to calling an | |
// `LGraphGroup.prototype.onNodeMoved` if it had existed. | |
if (app.canvas.last_mouse_dragging === false && app.shiftDown) { | |
// After moving a group (while app.shiftDown), snap all the child nodes and, finally, | |
// align the group itself. | |
this.recomputeInsideNodes(); | |
for (const node of this._nodes) { | |
node.alignToGrid(); | |
} | |
LGraphNode.prototype.alignToGrid.apply(this); | |
} | |
return v; | |
}; | |
/** | |
* Handles drawing a group when, snapping the size when one is actively being resized tracking and/or | |
* drawing a ghost box when one is actively being moved. This mimics the node snapping behavior for | |
* both. | |
*/ | |
const drawGroups = LGraphCanvas.prototype.drawGroups; | |
LGraphCanvas.prototype.drawGroups = function (canvas, ctx) { | |
if (this.selected_group && app.shiftDown) { | |
if (this.selected_group_resizing) { | |
roundVectorToGrid(this.selected_group.size); | |
} else if (selectedAndMovingGroup) { | |
const [x, y] = roundVectorToGrid([...selectedAndMovingGroup.pos]); | |
const f = ctx.fillStyle; | |
const s = ctx.strokeStyle; | |
ctx.fillStyle = "rgba(100, 100, 100, 0.33)"; | |
ctx.strokeStyle = "rgba(100, 100, 100, 0.66)"; | |
ctx.rect(x, y, ...selectedAndMovingGroup.size); | |
ctx.fill(); | |
ctx.stroke(); | |
ctx.fillStyle = f; | |
ctx.strokeStyle = s; | |
} | |
} else if (!this.selected_group) { | |
selectedAndMovingGroup = null; | |
} | |
return drawGroups.apply(this, arguments); | |
}; | |
/** Handles adding a group in a snapping-enabled state. */ | |
const onGroupAdd = LGraphCanvas.onGroupAdd; | |
LGraphCanvas.onGroupAdd = function() { | |
const v = onGroupAdd.apply(app.canvas, arguments); | |
if (app.shiftDown) { | |
const lastGroup = app.graph._groups[app.graph._groups.length - 1]; | |
if (lastGroup) { | |
roundVectorToGrid(lastGroup.pos); | |
roundVectorToGrid(lastGroup.size); | |
} | |
} | |
return v; | |
}; | |
}, | |
}); | |