freealise commited on
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6a6ee73
1 Parent(s): 722a74e

Create geometry.py

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  1. geometry.py +72 -0
geometry.py ADDED
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+ import numpy as np
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+
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+ def get_intrinsics(H,W):
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+ """
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+ Intrinsics for a pinhole camera model.
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+ Assume fov of 55 degrees and central principal point.
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+ """
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+ f = 0.5 * W / np.tan(0.5 * 55 * np.pi / 180.0)
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+ cx = 0.5 * W
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+ cy = 0.5 * H
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+ return np.array([[f, 0, cx],
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+ [0, f, cy],
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+ [0, 0, 1]])
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+
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+ def depth_to_points(depth, R=None, t=None):
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+
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+ K = get_intrinsics(depth.shape[1], depth.shape[2])
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+ Kinv = np.linalg.inv(K)
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+ if R is None:
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+ R = np.eye(3)
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+ if t is None:
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+ t = np.zeros(3)
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+
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+ # M converts from your coordinate to PyTorch3D's coordinate system
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+ M = np.eye(3)
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+ M[0, 0] = -1.0
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+ M[1, 1] = -1.0
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+
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+ height, width = depth.shape[1:3]
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+
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+ x = np.arange(width)
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+ y = np.arange(height)
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+ coord = np.stack(np.meshgrid(x, y), -1)
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+ coord = np.concatenate((coord, np.ones_like(coord)[:, :, [0]]), -1) # z=1
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+ coord = coord.astype(np.float32)
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+ # coord = torch.as_tensor(coord, dtype=torch.float32, device=device)
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+ coord = coord[None] # bs, h, w, 3
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+
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+ D = depth[:, :, :, None, None]
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+ # print(D.shape, Kinv[None, None, None, ...].shape, coord[:, :, :, :, None].shape )
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+ pts3D_1 = D * Kinv[None, None, None, ...] @ coord[:, :, :, :, None]
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+ # pts3D_1 live in your coordinate system. Convert them to Py3D's
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+ pts3D_1 = M[None, None, None, ...] @ pts3D_1
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+ # from reference to targe tviewpoint
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+ pts3D_2 = R[None, None, None, ...] @ pts3D_1 + t[None, None, None, :, None]
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+ # pts3D_2 = pts3D_1
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+ # depth_2 = pts3D_2[:, :, :, 2, :] # b,1,h,w
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+ return pts3D_2[:, :, :, :3, 0][0]
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+
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+
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+ def create_triangles(h, w, mask=None):
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+ """Creates mesh triangle indices from a given pixel grid size.
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+ This function is not and need not be differentiable as triangle indices are
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+ fixed.
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+ Args:
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+ h: (int) denoting the height of the image.
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+ w: (int) denoting the width of the image.
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+ Returns:
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+ triangles: 2D numpy array of indices (int) with shape (2(W-1)(H-1) x 3)
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+ """
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+ x, y = np.meshgrid(range(w - 1), range(h - 1))
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+ tl = y * w + x
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+ tr = y * w + x + 1
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+ bl = (y + 1) * w + x
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+ br = (y + 1) * w + x + 1
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+ triangles = np.array([tl, bl, tr, br, tr, bl])
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+ triangles = np.transpose(triangles, (1, 2, 0)).reshape(
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+ ((w - 1) * (h - 1) * 2, 3))
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+ if mask is not None:
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+ mask = mask.reshape(-1)
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+ triangles = triangles[mask[triangles].all(1)]
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+ return triangles