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Update app.py
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app.py
CHANGED
@@ -607,7 +607,7 @@ with gr.Blocks(css=css) as demo:
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with gr.Accordion(label="Locations", open=False):
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offset = gr.HTML(value="""<label for='displace'>Displace</label><input id='displace' type='range' style='width:256px;height:1em;' value='0' min='0' max='255' step='1' oninput='
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try {
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var txt = document.getElementById(\"coords\").getElementsByTagName(\"textarea\")[0].value
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alert(txt);
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var json = JSON.parse(txt);
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BABYLON.Engine.LastCreatedScene.getNodes()[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)+1].position.x = this.value * json[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)].lat;
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@@ -885,7 +885,7 @@ with gr.Blocks(css=css) as demo:
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# Process the video and get the path of the output video
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output_video_path = make_video(uploaded_video,encoder=model_type)
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return output_video_path + (locations,)
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submit.click(on_submit, inputs=[input_video, model_type, coords], outputs=[processed_video, processed_zip, output_frame, output_mask, coords])
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render.click(partial(get_mesh), inputs=[output_frame, output_mask, blur_in, load_all], outputs=[result])
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with gr.Accordion(label="Locations", open=False):
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offset = gr.HTML(value="""<label for='displace'>Displace</label><input id='displace' type='range' style='width:256px;height:1em;' value='0' min='0' max='255' step='1' oninput='
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try {
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var txt = document.getElementById(\"coords\").getElementsByTagName(\"textarea\")[0].value;
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alert(txt);
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var json = JSON.parse(txt);
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BABYLON.Engine.LastCreatedScene.getNodes()[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)+1].position.x = this.value * json[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)].lat;
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# Process the video and get the path of the output video
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output_video_path = make_video(uploaded_video,encoder=model_type)
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return output_video_path + (json.dumps(locations),)
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submit.click(on_submit, inputs=[input_video, model_type, coords], outputs=[processed_video, processed_zip, output_frame, output_mask, coords])
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render.click(partial(get_mesh), inputs=[output_frame, output_mask, blur_in, load_all], outputs=[result])
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