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Update app.py
Browse files
app.py
CHANGED
@@ -643,8 +643,8 @@ async(p, d, n)=>{
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bg[i] /= 255;
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}
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BABYLON.Engine.LastCreatedScene.clearColor = new BABYLON.Color4(bg[0], bg[1], bg[2], bg[3]);
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for (var i=0; i<BABYLON.Engine.LastCreatedScene.getNodes().length; i++) {
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if (BABYLON.Engine.LastCreatedScene.getNodes()[i].material) {
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BABYLON.Engine.LastCreatedScene.getNodes()[i].material.pointSize = Math.ceil(Math.log2(Math.PI/document.getElementById("zoom").value));
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@@ -670,13 +670,7 @@ async(p, d, n)=>{
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} catch(e) {alert(e);}
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BABYLON.Engine.LastCreatedScene.getAnimationRatio();
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BABYLON.Engine.LastCreatedScene.activeCamera.inertia = 0.0;
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BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").convertToUnIndexedMesh();
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BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").material.freeze();
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BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").freezeWorldMatrix();
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BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").doNotSyncBoundingInfo = true;
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BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").alwaysSelectAsActiveMesh = true;
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BABYLON.Engine.LastCreatedScene.freezeActiveMeshes();
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BABYLON.Engine.LastCreatedScene.skipPointerMovePicking = true;
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});
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if (!BABYLON.Engine.LastCreatedScene.activeCamera.metadata) {
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata = {
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bg[i] /= 255;
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}
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BABYLON.Engine.LastCreatedScene.clearColor = new BABYLON.Color4(bg[0], bg[1], bg[2], bg[3]);
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BABYLON.Engine.LastCreatedScene.autoClear = false;
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BABYLON.Engine.LastCreatedScene.autoClearDepthAndStencil = false;
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for (var i=0; i<BABYLON.Engine.LastCreatedScene.getNodes().length; i++) {
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if (BABYLON.Engine.LastCreatedScene.getNodes()[i].material) {
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BABYLON.Engine.LastCreatedScene.getNodes()[i].material.pointSize = Math.ceil(Math.log2(Math.PI/document.getElementById("zoom").value));
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} catch(e) {alert(e);}
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BABYLON.Engine.LastCreatedScene.getAnimationRatio();
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BABYLON.Engine.LastCreatedScene.activeCamera.inertia = 0.0;
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//BABYLON.Engine.LastCreatedScene.getMeshByName(\"dome_mesh\").convertToUnIndexedMesh();
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});
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if (!BABYLON.Engine.LastCreatedScene.activeCamera.metadata) {
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata = {
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