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<!doctype html> |
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<html lang="en-us"> |
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<head> |
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<title>wchess : voice-controlled chess using Whisper + WebAssembly</title> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.3.1/iframeResizer.contentWindow.min.js"></script> |
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<meta name="viewport" content="width=device-width, initial-scale=0.4, maximum-scale=1, minimum-scale=1, user-scalable=no"/> |
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<meta name="apple-mobile-web-app-capable" content="yes" /> |
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<style> |
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#output { |
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width: 100%; |
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height: 100%; |
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margin: 0 auto; |
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margin-top: 10px; |
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border-left: 0px; |
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border-right: 0px; |
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padding-left: 0px; |
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padding-right: 0px; |
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display: block; |
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background-color: black; |
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color: white; |
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font-size: 10px; |
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font-family: 'Lucida Console', Monaco, monospace; |
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outline: none; |
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white-space: pre; |
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overflow-wrap: normal; |
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overflow-x: scroll; |
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} |
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.button { |
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background-color: #000000; |
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color: #FFFFFF; |
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padding: 20px; |
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border-radius: 10px; |
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-moz-border-radius: 10px; |
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-webkit-border-radius: 10px; |
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margin:10px; |
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width: 100px; |
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height: 50px; |
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-webkit-touch-callout: none; |
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-webkit-user-select: none; |
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-moz-user-select: none; |
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-ms-user-select: none; |
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user-select: none; |
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} |
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.center { |
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display: flex; |
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justify-content: center; |
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align-items: center; |
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width: 300px; |
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} |
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</style> |
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<link rel="stylesheet" href="css/chessboard-1.0.0.min.css" integrity="sha384-q94+BZtLrkL1/ohfjR8c6L+A6qzNH9R2hBLwyoAfu3i/WCvQjzL2RQJ3uNHDISdU" crossorigin="anonymous"> |
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</head> |
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<body onload="loadWhisper()"> |
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<div id="main-container"> |
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<b>wchess : voice-controlled chess using Whisper + WebAssembly</b> |
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<br><br> |
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This is a demonstration of using Whisper to recognize voice commands in the browser. |
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<br><br> |
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Usage:<br> |
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<ul> |
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<li>Hold the button and say a chess move (e.g. "e2-e4")</li> |
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<li>Release the button and wait for the move to be recognized</li> |
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<li>Repeat</li> |
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</ul> |
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Examples:<br> |
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<ul> |
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<li><b>"d4"</b></li> |
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<li><b>"e2 e4"</b></li> |
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<li><b>"Knight to f3"</b></li> |
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<li><b>"Bishop to b5"</b></li> |
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</ul> |
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Note that not all chess moves are supported. For example, castling and pawn promotion<br> |
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currently do not work, but can be easily implemented. The main purpose of this example<br> |
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is to demonstrate the capabilities of Whisper and it's application in the browser. |
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<br><br> |
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Features:<br> |
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<ul> |
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<li>Model quantization for reduced memory footprint (~42MB)</li> |
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<li><a href="https://github.com/ggerganov/whisper.cpp/pull/1229">Grammar-based sampling</a> for improved recognition accuracy</li> |
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</ul> |
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You can find more about this project on <a href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/wchess">GitHub</a>. |
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<br><br> |
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<b>More examples:</b> |
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<a href="https://whisper.ggerganov.com/">main</a> | |
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<a href="https://whisper.ggerganov.com/bench">bench</a> | |
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<a href="https://whisper.ggerganov.com/stream">stream</a> | |
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<a href="https://whisper.ggerganov.com/command">command</a> | |
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<a href="https://whisper.ggerganov.com/talk">talk</a> | |
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<br><br> |
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<hr> |
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<div id="model-whisper"> |
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Whisper model: <span id="model-whisper-status"></span> |
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<span id="fetch-whisper-progress"></span> |
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<br><br> |
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<button id="clear" onclick="clearCache()">Clear Cache</button> |
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</div> |
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<br> |
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<div id="chessboard" style="width: 300px"></div> |
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<script src="js/jquery-3.7.1.min.js"></script> |
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<script src="js/chessboard-1.0.0.min.js"></script> |
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<script> |
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var board = Chessboard('chessboard', 'start') |
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var move_count = 0; |
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</script> |
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<br> |
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<div id="input" class="center"> |
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<button id="toggler" class="button" onselectstart="return false" disabled>Hold</button> |
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</div> |
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<br> |
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<div id="state"> |
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Status: <b><span id="state-status">not started</span></b> |
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<pre id="state-moves">[The moves will be displayed here]</pre> |
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</div> |
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<hr> |
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Debug output: |
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<textarea id="output" rows="20"></textarea> |
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<br> |
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<b>Troubleshooting</b> |
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<br><br> |
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The page does some heavy computations, so make sure: |
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<ul> |
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<li>To use a modern web browser (e.g. Chrome, Firefox)</li> |
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<li>Your browser supports WASM <a href="https://webassembly.org/roadmap/">Fixed-width SIMD</a></li> |
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</ul> |
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<div class="cell-version"> |
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<span> |
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Build time: <span class="nav-link">Fri Dec 8 10:03:41 2023</span> | |
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Commit hash: <a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/commit/be5cd736">be5cd736</a> | |
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Commit subject: <span class="nav-link">wchess: touchstart, touchend events</span> | |
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<a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/command.wasm">Source Code</a> | |
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</span> |
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</div> |
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</div> |
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<script type="text/javascript" src="js/helpers.js"></script> |
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<script type='text/javascript'> |
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document.addEventListener("DOMContentLoaded", () => { |
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if (!window.SharedArrayBuffer) { |
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document.querySelector("#warning").style.display = "block"; |
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} |
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}); |
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var context = null; |
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var instance = null; |
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var model_whisper = null; |
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var model_file = null; |
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var module_ready = null; |
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var Module = { |
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print: printTextarea, |
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printErr: printTextarea, |
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setStatus: function(text) { |
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printTextarea('js: ' + text); |
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}, |
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monitorRunDependencies: function(left) { |
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}, |
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preRun: function() { |
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printTextarea('js: Preparing ...'); |
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}, |
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postRun: function() { |
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printTextarea('js: Module initialized successfully!'); |
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module_ready = true; |
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initInstance(); |
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} |
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}; |
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function initInstance() { |
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if (!module_ready || !model_file || instance) return |
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instance = Module.init(model_file); |
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if (instance) { |
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document.getElementById('toggler').disabled = false; |
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setStatus('Ready'); |
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printTextarea("js: whisper initialized, instance: " + instance); |
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} |
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else { |
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printTextarea("js: failed to initialize whisper"); |
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} |
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} |
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function setStatus(text) { |
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document.getElementById('state-status').innerHTML = text; |
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} |
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let dbVersion = 1 |
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let dbName = 'whisper.ggerganov.com'; |
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let indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB |
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function storeFS(fname, buf) { |
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try { |
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Module.FS_unlink(fname); |
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} catch (e) { |
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} |
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Module.FS_createDataFile("/", fname, buf, true, true); |
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printTextarea('storeFS: stored model: ' + fname + ' size: ' + buf.length); |
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document.getElementById('model-whisper-status').innerHTML = 'loaded "' + model_whisper + '"!'; |
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model_file = fname; |
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initInstance(); |
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} |
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function loadWhisper() { |
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setStatus('Loading') |
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let url = 'https://huggingface.co/ggerganov/whisper.cpp/resolve/main/ggml-tiny.en-q8_0.bin'; |
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let dst = 'whisper.bin'; |
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let size_mb = 42; |
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model_whisper = 'tiny.en-q8_0'; |
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document.getElementById('model-whisper-status').innerHTML = 'loading "' + model_whisper + '" ... '; |
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cbProgress = function(p) { |
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let el = document.getElementById('fetch-whisper-progress'); |
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el.innerHTML = Math.round(100*p) + '%'; |
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}; |
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cbCancel = function() { |
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var el; |
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el = document.getElementById('model-whisper-status'); if (el) el.innerHTML = ''; |
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}; |
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loadRemote(url, dst, size_mb, cbProgress, storeFS, cbCancel, printTextarea); |
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} |
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const kSampleRate = 16000; |
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const kRestartRecording_s = 120; |
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const kIntervalAudio_ms = 250; |
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var mediaRecorder = null; |
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var doRecording = false; |
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var startTime = 0; |
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window.AudioContext = window.AudioContext || window.webkitAudioContext; |
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window.OfflineAudioContext = window.OfflineAudioContext || window.webkitOfflineAudioContext; |
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function stopRecording() { |
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mediaRecorder.stop(); |
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} |
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function startRecording() { |
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if (!context) { |
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context = new AudioContext({ |
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sampleRate: kSampleRate, |
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channelCount: 1, |
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echoCancellation: false, |
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autoGainControl: true, |
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noiseSuppression: true, |
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}); |
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} |
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startTime = Date.now(); |
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var chunks = []; |
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var stream = null; |
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navigator.mediaDevices.getUserMedia({audio: true, video: false}) |
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.then(function(s) { |
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stream = s; |
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mediaRecorder = new MediaRecorder(stream); |
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mediaRecorder.ondataavailable = function(e) { |
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chunks.push(e.data); |
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var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' }); |
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var reader = new FileReader(); |
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reader.onload = function(event) { |
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var buf = new Uint8Array(reader.result); |
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context.decodeAudioData(buf.buffer, function(audioBuffer) { |
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var offlineContext = new OfflineAudioContext(audioBuffer.numberOfChannels, audioBuffer.length, audioBuffer.sampleRate); |
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var source = offlineContext.createBufferSource(); |
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source.buffer = audioBuffer; |
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source.connect(offlineContext.destination); |
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source.start(0); |
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offlineContext.startRendering().then(function(renderedBuffer) { |
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let audio = renderedBuffer.getChannelData(0); |
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printTextarea('js: number of samples: ' + audio.length); |
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Module.set_audio(instance, audio); |
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}); |
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mediaRecorder = null; |
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context = null; |
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}); |
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} |
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reader.readAsArrayBuffer(blob); |
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}; |
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mediaRecorder.onstop = function(e) { |
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stream.getTracks().forEach(function(track) { |
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track.stop(); |
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}); |
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}; |
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mediaRecorder.start(); |
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}) |
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.catch(function(err) { |
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printTextarea('js: error getting audio stream: ' + err); |
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}); |
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} |
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var nLines = 0; |
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var movesAll = ''; |
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document.getElementById('toggler').addEventListener("touchstart", function(event){ |
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this.innerText = ""; |
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onStart(); |
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}, true); |
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document.getElementById('toggler').addEventListener("touchend", function(event){ |
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this.innerText = "Hold"; |
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onStop(); |
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}, true) |
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document.getElementById('toggler').addEventListener('mousedown', function(event) { |
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this.innerText = ""; |
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onStart(); |
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}, true); |
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document.getElementById('toggler').addEventListener('mouseup', function(event) { |
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this.innerText = "Hold"; |
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onStop(); |
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}, true); |
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function onStart() { |
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if (!instance) return; |
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setStatus('Listening'); |
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startRecording(); |
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} |
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function onStop() { |
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setStatus('Processing'); |
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printTextarea('js: stopping recording ...'); |
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stopRecording(); |
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} |
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function setMove(move, prob) { |
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if (move != null && move.length > 1) { |
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let gameOver = move[move.length - 1] === '#'; |
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if (gameOver) { |
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move = move.substring(0, move.length - 1); |
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document.getElementById('toggler').disabled = true; |
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} |
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board.move(move); |
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movesAll += move + ', prob = ' + prob.toFixed(2) + '% <br>'; |
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nLines++; |
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if (nLines > 10) { |
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var i = movesAll.indexOf('<br>'); |
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if (i > 0) { |
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movesAll = movesAll.substring(i + 4); |
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nLines--; |
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} |
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} |
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++move_count; |
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setStatus(gameOver ? 'Done' : move_count % 2 ? 'Black\'s turn' : 'White\'s turn'); |
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document.getElementById('state-moves').innerHTML = movesAll; |
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} |
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else { |
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setStatus('Failed. ' + (move_count % 2 ? 'Black\'s turn' : 'White\'s turn')); |
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} |
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} |
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</script> |
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<script type="text/javascript" src="js/chess.js"></script> |
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</body> |
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</html> |
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