Spaces:
Sleeping
Sleeping
test
Browse files- convex/constants.ts +1 -1
- src/components/Game.tsx +3 -0
convex/constants.ts
CHANGED
@@ -87,7 +87,7 @@ export const LLM_VOTE_DURATION = 60000;
|
|
87 |
export const MAX_NPC = 8;
|
88 |
|
89 |
//Needs a minimum of 3 player to start the game
|
90 |
-
export const LOBBY_SIZE =
|
91 |
|
92 |
// Bound the number of pathfinding searches we do per game step.
|
93 |
export const MAX_PATHFINDS_PER_STEP = 16;
|
|
|
87 |
export const MAX_NPC = 8;
|
88 |
|
89 |
//Needs a minimum of 3 player to start the game
|
90 |
+
export const LOBBY_SIZE = 1;
|
91 |
|
92 |
// Bound the number of pathfinding searches we do per game step.
|
93 |
export const MAX_PATHFINDS_PER_STEP = 16;
|
src/components/Game.tsx
CHANGED
@@ -29,6 +29,9 @@ export function GameStateLabel(game: GameObj, me: PlayerDescription | undefined)
|
|
29 |
switch (game.world.gameCycle.cycleState) {
|
30 |
case 'Day':
|
31 |
cycle_num+=1;
|
|
|
|
|
|
|
32 |
return {
|
33 |
label: `Day ${cycle_num}`,
|
34 |
desc: 'Find out who is a werewolf',
|
|
|
29 |
switch (game.world.gameCycle.cycleState) {
|
30 |
case 'Day':
|
31 |
cycle_num+=1;
|
32 |
+
if (cycle_num==1){
|
33 |
+
console.log("We are exactly in day 1")
|
34 |
+
}
|
35 |
return {
|
36 |
label: `Day ${cycle_num}`,
|
37 |
desc: 'Find out who is a werewolf',
|