export type ImageInferenceSize = | '320x768' | '384x672' | '416x608' | '512x512' | '608x416' | '672x384' | '768x320' export type ProjectionMode = 'cartesian' | 'spherical' export type MouseEventType = "hover" | "click" export type MouseEventHandler = (type: MouseEventType, x: number, y: number) => Promise export type CacheMode = "use" | "renew" | "ignore" export interface RenderRequest { prompt: string // whether to use video segmentation // disabled (default) // firstframe: we only analyze the first frame // allframes: we analyze all the frames segmentation: 'disabled' | 'firstframe' | 'allframes' // segmentation will only be executed if we have a non-empty list of actionnables // actionnables are names of things like "chest", "key", "tree", "chair" etc actionnables: string[] // note: this is the number of frames for Zeroscope, // which is currently configured to only output 3 seconds, so: // nbFrames=8 -> 1 sec // nbFrames=16 -> 2 sec // nbFrames=24 -> 3 sec nbFrames: number // min: 1, max: 24 nbSteps: number // min: 1, max: 50 seed: number width: number // fixed at 1024 for now height: number // fixed at 512 for now // upscaling factor // 0: no upscaling // 1: no upscaling // 2: 2x larger // 3: 3x larger // 4x: 4x larger, up to 4096x4096 (warning: a PNG of this size can be 50 Mb!) upscalingFactor: number projection: ProjectionMode cache: CacheMode wait: boolean // wait until the job is completed analyze: boolean // analyze the image to generate a caption (optional) } export interface ImageSegment { id: number box: number[] color: number[] label: string score: number } export type RenderedSceneStatus = | "pending" | "completed" | "error" export interface RenderedScene { renderId: string status: RenderedSceneStatus assetUrl: string alt: string error: string maskUrl: string segments: ImageSegment[] } export interface ImageAnalysisRequest { image: string // in base64 prompt: string } export interface ImageAnalysisResponse { result: string error?: string } export type RenderingEngine = | "VIDEOCHAIN" | "OPENAI" | "REPLICATE" export type PostVisibility = | "featured" // featured by admins | "trending" // top trending / received more than 10 upvotes | "normal" // default visibility export type Post = { postId: string appId: string prompt: string previewUrl: string assetUrl: string createdAt: string visibility: PostVisibility upvotes: number downvotes: number } export type CreatePostResponse = { success?: boolean error?: string post: Post } export type GetAppPostsResponse = { success?: boolean error?: string posts: Post[] } export type GetAppPostResponse = { success?: boolean error?: string post: Post } export const eyes = ["normal", "happy", "sleepy", "mischief"] export const mouths = ["smile", "open", "surprise", "unhappy"] export type Avatar = { eye: "normal" | "happy" | "sleepy" | "mischief" mouth: "smile" | "open" | "surprise" | "unhappy" colors: string[] } export const colors: GameColor[] = [ "stone", "red", "orange", "amber", "yellow", "lime", "green", "emerald", "teal", "cyan", "sky", "blue", "indigo", "violet", "purple", "fuchsia", "pink", "rose" ] export type GameColor = | "stone" | "red" | "orange" | "amber" | "yellow" | "lime" | "green" | "emerald" | "teal" | "cyan" | "sky" | "blue" | "indigo" | "violet" | "purple" | "fuchsia" | "pink" | "rose" export const playerColorsAlt: Record = { stone: "text-stone-700", red: "text-red-700", orange: "text-orange-700", amber: "text-amber-700", yellow: "text-yellow-700", lime: "text-lime-700", green: "text-green-700", emerald: "text-emerald-700", teal: "text-teal-700", cyan: "text-cyan-700", sky: "text-sky-700", blue: "text-blue-700", indigo: "text-indigo-700", violet: "text-violet-700", purple: "text-purple-700", fuchsia: "text-fuchsia-700", pink: "text-pink-700", rose: "text-rose-700", } // players have a deeper color export const playerColors: Record = { stone: "text-stone-800", red: "text-red-800", orange: "text-orange-800", amber: "text-amber-800", yellow: "text-yellow-800", lime: "text-lime-800", green: "text-green-800", emerald: "text-emerald-800", teal: "text-teal-800", cyan: "text-cyan-800", sky: "text-sky-800", blue: "text-blue-800", indigo: "text-indigo-800", violet: "text-violet-800", purple: "text-purple-800", fuchsia: "text-fuchsia-800", pink: "text-pink-800", rose: "text-rose-800", } export type Player = { id: string name: string color: GameColor avatar: Avatar score: number } export type Team = { id: number name: string color: GameColor score: number players: string[] } // a "challenge" is what is passed from one person to another export type Challenge = { id: string fromPlayer: string toPlayer: string assetUrl: string prompt: string solved: boolean } export type PartyStatus = | "waiting" // not started yet -> display the lobby panel | "running" // game is running -> display the invent or guess panels | "ended" // -> display the results panel export type Party = { partyId: string durationInMs: number // 5 * 60 * 1000 startedAt: string // ISO datetime players: Player[] status: PartyStatus // we can add back the concept of team later // but for now let's keep it simple and skip it // teams: Team[] challenges: Challenge[] } export type CurrentPanel = | "join" | "play" | "results"