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Runtime error
File size: 5,090 Bytes
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import cv2
import base64
import numpy as np
_viewer_html = '''
<html>
<head>
<style>
body {
overflow: hidden;
margin: 0;
}
</style>
<script>
var image_url = "{{{image_url_marker}}}";
var depth_url = "{{{depth_url_marker}}}";
var blah;
function getImageData( image ) {
var canvas = document.createElement( 'canvas' );
canvas.width = image.width;
canvas.height = image.height;
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0 );
return context.getImageData( 0, 0, image.width, image.height );
}
window.onload = (e) => {
var scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 2);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//var controls = new THREE.OrbitControls(camera, renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var reset = document.getElementById('reset')
reset.addEventListener('click', e => controls.reset())
function vertexShader() {
return document.getElementById("vshader").text
}
function fragmentShader() {
return document.getElementById("fshader").text
}
var texture = new THREE.TextureLoader().load(image_url, t => {
var w = t.image.width;
var h = t.image.height;
var max = Math.max(w, h);
var ar = w / h;
blah = getImageData(t.image);
console.log('texture:', getImageData(t.image).data)
var planeGeometry = new THREE.PlaneGeometry(w / max, h / max, w, h);
var depth = new THREE.TextureLoader().load(depth_url);
uniforms = {
image: { type: "t", value: texture },
depth: { type: "t", value: depth },
ar: { type: 'f', value: ar }
}
let planeMaterial = new THREE.ShaderMaterial({
uniforms: uniforms,
fragmentShader: fragmentShader(),
vertexShader: vertexShader(),
side: THREE.DoubleSide
});
var points = new THREE.Points(planeGeometry, planeMaterial)
points.position.set(0, 0, 0)
scene.add(points)
render();
});
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
}
</script>
</head>
<body>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
<!--script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script-->
<script id="vshader" type="x-shader/x-vertex">
uniform sampler2D depth;
uniform float ar;
varying vec3 vUv;
vec3 pos;
void main() {
vUv = position;
pos = position;
pos.z = texture2D(depth,(vec2(vUv.x,vUv.y*ar)+0.5)).r;
float s = 2.0 - pos.z;
pos.x = pos.x * s;
pos.y = pos.y * s;
vec4 modelViewPosition = modelViewMatrix * vec4(pos, 1.0);
gl_Position = projectionMatrix * modelViewPosition;
gl_PointSize = 2.0;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
uniform sampler2D image;
uniform float ar;
varying vec3 vUv;
void main() {
gl_FragColor = texture2D(image,(vec2(vUv.x,vUv.y*ar)+0.5));
}
</script>
<div style="position:absolute">
<button id="reset">Reset</button>
</div>
</body>
</html>
'''
image_url_marker = '{{{image_url_marker}}}'
depth_url_marker = '{{{depth_url_marker}}}'
def depthviewer2html(image,depth):
image_rgb = cv2.cvtColor(np.array(image), cv2.COLOR_BGR2RGB)
_, buffer = cv2.imencode('.jpg',image_rgb)
image_data_url = 'data:image/jpeg;base64,'+base64.b64encode(buffer).decode('utf-8')
_, buffer = cv2.imencode('.png',np.array(depth))
mask_data_url = 'data:image/png;base64,'+base64.b64encode(buffer).decode('utf-8')
vhtml = str(_viewer_html).replace(image_url_marker,image_data_url).replace(depth_url_marker,mask_data_url)
e = base64.b64encode(bytes(vhtml,'utf-8')).decode('utf-8')
url = f'data:text/html;base64,{e}'
h = f'<iframe src="{url}" height="600" width="100%"></iframe>'
return h |