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24b3b53
1
Parent(s):
3f94588
working to add the firehose
Browse files- .env +7 -0
- README.md +10 -1
- src/app/engine/community.ts +127 -0
- src/favicon.ico +0 -0
- src/icon.png +0 -0
- src/types.ts +24 -1
.env
CHANGED
@@ -28,3 +28,10 @@ HF_INFERENCE_API_MODEL="codellama/CodeLlama-7b-hf"
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# Not supported yet
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OPENAI_TOKEN=
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# Not supported yet
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OPENAI_TOKEN=
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# ----------- COMMUNITY SHARING (OPTIONAL) -----------
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# You don't need those community sharing options to run the AI Comic Factory
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# locally or on your own server (they are meant to be used by the Hugging Face team)
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COMMUNITY_API_URL=
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COMMUNITY_API_TOKEN=
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COMMUNITY_API_ID=
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README.md
CHANGED
@@ -25,7 +25,16 @@ If you try to duplicate the project, you will see it requires some variables:
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- `RENDERING_ENGINE`: can only be "VIDEOCHAIN" for now, unless you code your custom solution
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- `VIDEOCHAIN_API_URL`: url to the VideoChain API server
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- `VIDEOCHAIN_API_TOKEN`: secret token to access the VideoChain API server
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-
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Please read the `.env` default config file for more informations.
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To customise a variable locally, you should create a `.env.local`
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(do not commit this file as it will contain your secrets).
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- `RENDERING_ENGINE`: can only be "VIDEOCHAIN" for now, unless you code your custom solution
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- `VIDEOCHAIN_API_URL`: url to the VideoChain API server
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- `VIDEOCHAIN_API_TOKEN`: secret token to access the VideoChain API server
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In addition, there are some community sharing variables that you can just ignore.
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Those variables are not required to run the AI Comic Factory on your own website or computer
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(they are meant to create a connection with the Hugging Face community,
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and thus only make sense for official Hugging Face apps):
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- `COMMUNITY_API_URL`: community sharing feature
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- `COMMUNITY_API_TOKEN`: you don't need this
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- `COMMUNITY_API_ID`: same
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Please read the `.env` default config file for more informations.
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To customise a variable locally, you should create a `.env.local`
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(do not commit this file as it will contain your secrets).
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src/app/engine/community.ts
ADDED
@@ -0,0 +1,127 @@
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"use server"
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import { v4 as uuidv4 } from "uuid"
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import { CreatePostResponse, GetAppPostsResponse, Post } from "@/types"
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const apiUrl = `${process.env.COMMUNITY_API_URL || ""}`
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const apiToken = `${process.env.COMMUNITY_API_TOKEN || ""}`
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const appId = `${process.env.APP_ID || ""}`
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export async function postToCommunity({
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prompt,
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assetUrl,
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}: {
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prompt: string
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assetUrl: string
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}): Promise<Post> {
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// if the community API is disabled,
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// we don't fail, we just mock
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if (!apiUrl) {
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const mockPost: Post = {
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postId: uuidv4(),
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appId: "mock",
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prompt,
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previewUrl: assetUrl,
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assetUrl,
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createdAt: new Date().toISOString(),
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upvotes: 0,
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downvotes: 0
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}
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return mockPost
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}
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if (!prompt) {
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console.error(`cannot call the community API without a prompt, aborting..`)
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throw new Error(`cannot call the community API without a prompt, aborting..`)
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}
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if (!assetUrl) {
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console.error(`cannot call the community API without an assetUrl, aborting..`)
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throw new Error(`cannot call the community API without an assetUrl, aborting..`)
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}
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try {
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console.log(`calling POST ${apiUrl}/post with prompt: ${prompt}`)
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const postId = uuidv4()
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const post: Partial<Post> = { postId, appId, prompt, assetUrl }
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console.table(post)
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const res = await fetch(`${apiUrl}/post`, {
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method: "POST",
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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Authorization: `Bearer ${apiToken}`,
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},
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body: JSON.stringify(post),
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cache: 'no-store',
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// we can also use this (see https://vercel.com/blog/vercel-cache-api-nextjs-cache)
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// next: { revalidate: 1 }
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})
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// console.log("res:", res)
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// The return value is *not* serialized
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// You can return Date, Map, Set, etc.
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// Recommendation: handle errors
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if (res.status !== 200) {
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// This will activate the closest `error.js` Error Boundary
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throw new Error('Failed to fetch data')
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}
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const response = (await res.json()) as CreatePostResponse
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// console.log("response:", response)
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return response.post
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} catch (err) {
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const error = `failed to post to community: ${err}`
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console.error(error)
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throw new Error(error)
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}
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}
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export async function getLatestPosts(): Promise<Post[]> {
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let posts: Post[] = []
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// if the community API is disabled we don't fail,
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// we just mock
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if (!apiUrl) {
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return posts
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}
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try {
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// console.log(`calling GET ${apiUrl}/posts with renderId: ${renderId}`)
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const res = await fetch(`${apiUrl}/posts/${appId}`, {
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method: "GET",
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headers: {
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Accept: "application/json",
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"Content-Type": "application/json",
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Authorization: `Bearer ${apiToken}`,
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},
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cache: 'no-store',
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// we can also use this (see https://vercel.com/blog/vercel-cache-api-nextjs-cache)
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// next: { revalidate: 1 }
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})
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// console.log("res:", res)
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// The return value is *not* serialized
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// You can return Date, Map, Set, etc.
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// Recommendation: handle errors
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if (res.status !== 200) {
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// This will activate the closest `error.js` Error Boundary
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throw new Error('Failed to fetch data')
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}
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const response = (await res.json()) as GetAppPostsResponse
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// console.log("response:", response)
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return Array.isArray(response?.posts) ? response?.posts : []
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} catch (err) {
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const error = `failed to get posts: ${err}`
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console.error(error)
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throw new Error(error)
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}
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}
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src/favicon.ico
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src/icon.png
ADDED
src/types.ts
CHANGED
@@ -90,4 +90,27 @@ export type LLMEngine =
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export type RenderingEngine =
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| "VIDEOCHAIN"
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export type RenderingEngine =
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export type Post = {
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postId: string
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appId: string
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prompt: string
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previewUrl: string
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assetUrl: string
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createdAt: string
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upvotes: number
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downvotes: number
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}
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export type CreatePostResponse = {
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success?: boolean
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error?: string
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post: Post
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}
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export type GetAppPostsResponse = {
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success?: boolean
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error?: string
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posts: Post[]
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}
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