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  1. README-bak.md +0 -18
  2. README.md +8 -18
README-bak.md DELETED
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- ---
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- title: Smarter NPC
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- emoji: 🤖
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- colorFrom: pink
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- colorTo: purple
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- sdk: static
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- pinned: true
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- ---
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- <body onload="window.scrollTo({top: document.body.scrollHeight, behavior: 'smooth'});">
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- <h1 id="smarter-npc-non-player-character-">Smarter NPC (non-player character)</h1>
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- <h4>Given a user input, <a href="https://huggingface.co//typeform/distilbert-base-uncased-mnli">typeform/distilbert-base-uncased-mnli</a> (Zero-Shot classification model) is used to find the closest action from the available set of actions ("dance","text","fight","run")</h4>
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- <p>This WebGL demo demonstrates how you can create smart NPC easily by using <a href="https://huggingface.co/inference-api">🤗 Inference API</a>.</p>
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- <p>Find the source code in <a href="https://huggingface.co/spaces/mishig/smarter_npc/tree/main">Files and Versions</a> of this Space.</p>
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- <p>Find the PlayCanvas project <a href="https://playcanvas.com/project/832033/overview/smarter-npc">here</a></p>
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- <div style="max-width: 100%;max-height: 100%;width: 100vw;height: 100vh;overflow: hidden;">
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- <iframe style="min-width: 100%; min-height: 100%; background: black;" allowfullscreen="true" frameborder="0" src="https://playcanv.as/p/d3jMhnMm">></iframe>
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- </div>
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- </body>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
README.md CHANGED
@@ -7,22 +7,12 @@ sdk: static
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  pinned: true
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  ---
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  <body onload="window.scrollTo({top: document.body.scrollHeight, behavior: 'smooth'});">
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- <h1 id="smarter-npc-non-player-character-">
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- Smarter NPC (non-player character)
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- </h1>
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- <h4>
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- Given a user input, <a href="https://huggingface.co//typeform/distilbert-base-uncased-mnli">typeform/distilbert-base-uncased-mnli</a> (Zero-Shot classification model) is used to find the closest action from the available set of actions ("dance","text","fight","run")
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- </h4>
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- <p>
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- This WebGL demo demonstrates how you can create smart NPC easily by using <a href="https://huggingface.co/inference-api">🤗 Inference API</a>.
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- </p>
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- <p>
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- Find the source code in <a href="https://huggingface.co/spaces/mishig/smarter_npc/tree/main">Files and Versions</a> of this Space.
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- </p>
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- <p>
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- Find the PlayCanvas project <a href="https://playcanvas.com/project/832033/overview/smarter-npc">here</a>
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- </p>
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- <div style="max-width: 100%;max-height: 100%;width: 100vw;height: 100vh;overflow: hidden;">
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- <iframe style="min-width: 100%; min-height: 100%; background: black;" allowfullscreen="true" frameborder="0" src="https://playcanv.as/p/d3jMhnMm">></iframe>
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- </div>
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  </body>
 
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  pinned: true
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  ---
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  <body onload="window.scrollTo({top: document.body.scrollHeight, behavior: 'smooth'});">
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+ <h1 id="smarter-npc-non-player-character-">Smarter NPC (non-player character)</h1>
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+ <h4>Given a user input, <a href="https://huggingface.co//typeform/distilbert-base-uncased-mnli">typeform/distilbert-base-uncased-mnli</a> (Zero-Shot classification model) is used to find the closest action from the available set of actions ("dance","text","fight","run")</h4>
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+ <p>This WebGL demo demonstrates how you can create smart NPC easily by using <a href="https://huggingface.co/inference-api">🤗 Inference API</a>.</p>
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+ <p>Find the source code in <a href="https://huggingface.co/spaces/mishig/smarter_npc/tree/main">Files and Versions</a> of this Space.</p>
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+ <p>Find the PlayCanvas project <a href="https://playcanvas.com/project/832033/overview/smarter-npc">here</a></p>
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+ <div style="max-width: 100%;max-height: 100%;width: 100vw;height: 100vh;overflow: hidden;">
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+ <iframe style="min-width: 100%; min-height: 100%; background: black;" allowfullscreen="true" frameborder="0" src="https://playcanv.as/p/d3jMhnMm">></iframe>
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+ </div>
 
 
 
 
 
 
 
 
 
 
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  </body>