Added layout
Browse files- .gitignore +2 -1
- README.md +2 -2
- app.py +135 -13
.gitignore
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venv
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venv
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.vscode
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README.md
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---
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title: Toolkit
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emoji: π
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colorFrom:
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colorTo:
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sdk: gradio
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sdk_version: 3.32.0
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app_file: app.py
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---
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title: Toolkit
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emoji: π
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colorFrom: red
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colorTo: blue
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sdk: gradio
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sdk_version: 3.32.0
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app_file: app.py
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app.py
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import gradio as gr
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demo = None
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gr.Textbox("Hello")
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gr.Textbox("World")
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print("heyhey")
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with gr.Blocks() as demo:
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from abc import ABC, abstractmethod
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import gradio as gr
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MAX_INPUTS = 10
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MAX_TASKS = 50
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class Component(ABC):
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def __init__(self, visible: bool = False):
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self.component = None
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self.visible = visible
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@abstractmethod
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def render(self) -> gr.Box:
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...
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class Input(Component):
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def render(self) -> None:
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with gr.Box(visible=self.visible) as component:
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with gr.Row():
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self.output_name = gr.Textbox(
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label="Input name (can be referenced with {})",
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interactive=True,
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placeholder="Variable name",
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)
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self.output = gr.Textbox(
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label="Input value",
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interactive=True,
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placeholder="Variable value",
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)
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self.component = component
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class AITask(Component):
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def render(self) -> None:
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with gr.Box(visible=self.visible) as component:
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gr.Markdown(f"AI task")
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with gr.Row():
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with gr.Column():
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self.prompt = gr.Textbox(
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label="Instructions",
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lines=15,
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interactive=True,
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placeholder="What is the AI assistant meant to do?",
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)
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with gr.Column():
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with gr.Box():
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self.output_name = gr.Textbox(
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label="Output name", interactive=True, placeholder="var"
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)
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self.output = gr.Textbox(
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label="",
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lines=10,
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interactive=False,
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)
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self.component = component
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all_inputs = [Input() for _ in range(MAX_INPUTS)]
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all_tasks = [AITask() for _ in range(MAX_TASKS)]
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all_inputs[0].visible = True
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all_tasks[0].visible = True
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next_input = 1
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next_task = 1
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def _update_components(i: int, max: int):
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return [gr.Box.update(visible=True)] * i + [gr.Box.update(visible=False)] * (
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max - i
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)
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def add_input():
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global next_input
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if next_input < MAX_INPUTS:
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next_input += 1
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return _update_components(next_input, MAX_INPUTS)
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def remove_input():
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global next_input
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if next_input > 0:
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next_input -= 1
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return _update_components(next_input, MAX_INPUTS)
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def add_task():
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global next_task
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if next_task < MAX_TASKS:
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next_task += 1
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return _update_components(next_task, MAX_TASKS)
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def remove_task():
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global next_task
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if next_task > 0:
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next_task -= 1
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return _update_components(next_task, MAX_TASKS)
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with gr.Blocks() as demo:
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# Layout
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for i in all_inputs:
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i.render()
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with gr.Row():
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add_input_btn = gr.Button("Add input variable")
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remove_input_btn = gr.Button("Remove input variable")
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execute_btn = gr.Button("Execute")
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for t in all_tasks:
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t.render()
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with gr.Row():
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add_task_btn = gr.Button("Add task")
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remove_task_btn = gr.Button("Remove task")
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# Event handling
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add_input_btn.click(
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add_input,
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inputs=[],
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outputs=[i.component for i in all_inputs],
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)
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remove_input_btn.click(
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remove_input,
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inputs=[],
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outputs=[i.component for i in all_inputs],
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)
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add_task_btn.click(
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add_task,
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inputs=[],
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outputs=[t.component for t in all_tasks],
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)
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remove_task_btn.click(
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remove_task,
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inputs=[],
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outputs=[t.component for t in all_tasks],
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)
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demo.launch()
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