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#include <thrust/transform_reduce.h>
#include <thrust/device_vector.h>
#include <thrust/pair.h>
#include <thrust/random.h>
#include <thrust/extrema.h>
// This example shows how to compute a bounding box
// for a set of points in two dimensions.
struct point2d
{
float x, y;
__host__ __device__
point2d() : x(0), y(0) {}
__host__ __device__
point2d(float _x, float _y) : x(_x), y(_y) {}
};
// bounding box type
struct bbox
{
// construct an empty box
__host__ __device__
bbox() {}
// construct a box from a single point
__host__ __device__
bbox(const point2d &point)
: lower_left(point), upper_right(point)
{}
// construct a box from a single point
__host__ __device__
bbox& operator=(const point2d &point)
{
lower_left = point;
upper_right = point;
return *this;
}
// construct a box from a pair of points
__host__ __device__
bbox(const point2d &ll, const point2d &ur)
: lower_left(ll), upper_right(ur)
{}
point2d lower_left, upper_right;
};
// reduce a pair of bounding boxes (a,b) to a bounding box containing a and b
struct bbox_reduction : public thrust::binary_function<bbox,bbox,bbox>
{
__host__ __device__
bbox operator()(bbox a, bbox b)
{
// lower left corner
point2d ll(thrust::min(a.lower_left.x, b.lower_left.x), thrust::min(a.lower_left.y, b.lower_left.y));
// upper right corner
point2d ur(thrust::max(a.upper_right.x, b.upper_right.x), thrust::max(a.upper_right.y, b.upper_right.y));
return bbox(ll, ur);
}
};
int main(void)
{
const size_t N = 40;
thrust::default_random_engine rng;
thrust::uniform_real_distribution<float> u01(0.0f, 1.0f);
// allocate storage for points
thrust::device_vector<point2d> points(N);
// generate some random points in the unit square
for(size_t i = 0; i < N; i++)
{
float x = u01(rng);
float y = u01(rng);
points[i] = point2d(x,y);
}
// initial bounding box contains first point
bbox init = bbox(points[0], points[0]);
// binary reduction operation
bbox_reduction binary_op;
// compute the bounding box for the point set
bbox result = thrust::reduce(points.begin(), points.end(), init, binary_op);
// print output
std::cout << "bounding box " << std::fixed;
std::cout << "(" << result.lower_left.x << "," << result.lower_left.y << ") ";
std::cout << "(" << result.upper_right.x << "," << result.upper_right.y << ")" << std::endl;
return 0;
}
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