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/******************************************************************************
* Copyright (c) 2011, Duane Merrill. All rights reserved.
* Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************/
/**
* \file
* CUB umbrella include file
*/
#pragma once
// Static configuration
#include "config.cuh"
// Block
#include "block/block_histogram.cuh"
#include "block/block_discontinuity.cuh"
#include "block/block_exchange.cuh"
#include "block/block_load.cuh"
#include "block/block_radix_rank.cuh"
#include "block/block_radix_sort.cuh"
#include "block/block_reduce.cuh"
#include "block/block_scan.cuh"
#include "block/block_store.cuh"
//#include "block/block_shift.cuh"
// Device
#include "device/device_histogram.cuh"
#include "device/device_partition.cuh"
#include "device/device_radix_sort.cuh"
#include "device/device_reduce.cuh"
#include "device/device_run_length_encode.cuh"
#include "device/device_scan.cuh"
#include "device/device_segmented_radix_sort.cuh"
#include "device/device_segmented_reduce.cuh"
#include "device/device_select.cuh"
#include "device/device_spmv.cuh"
// Grid
//#include "grid/grid_barrier.cuh"
#include "grid/grid_even_share.cuh"
#include "grid/grid_mapping.cuh"
#include "grid/grid_queue.cuh"
// Thread
#include "thread/thread_load.cuh"
#include "thread/thread_operators.cuh"
#include "thread/thread_reduce.cuh"
#include "thread/thread_scan.cuh"
#include "thread/thread_store.cuh"
// Warp
#include "warp/warp_reduce.cuh"
#include "warp/warp_scan.cuh"
// Iterator
#include "iterator/arg_index_input_iterator.cuh"
#include "iterator/cache_modified_input_iterator.cuh"
#include "iterator/cache_modified_output_iterator.cuh"
#include "iterator/constant_input_iterator.cuh"
#include "iterator/counting_input_iterator.cuh"
#include "iterator/discard_output_iterator.cuh"
#include "iterator/tex_obj_input_iterator.cuh"
#include "iterator/tex_ref_input_iterator.cuh"
#include "iterator/transform_input_iterator.cuh"
// Util
#include "util_allocator.cuh"
#include "util_arch.cuh"
#include "util_debug.cuh"
#include "util_device.cuh"
#include "util_macro.cuh"
#include "util_ptx.cuh"
#include "util_type.cuh"
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