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/* | |
* Copyright 2008-2009 NVIDIA Corporation | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
// A simple timer class | |
// use CUDA's high-resolution timers when possible | |
void cuda_safe_call(cudaError_t error, const std::string& message = "") | |
{ | |
if(error) | |
throw thrust::system_error(error, thrust::cuda_category(), message); | |
} | |
struct timer | |
{ | |
cudaEvent_t start; | |
cudaEvent_t end; | |
timer(void) | |
{ | |
cuda_safe_call(cudaEventCreate(&start)); | |
cuda_safe_call(cudaEventCreate(&end)); | |
restart(); | |
} | |
~timer(void) | |
{ | |
cuda_safe_call(cudaEventDestroy(start)); | |
cuda_safe_call(cudaEventDestroy(end)); | |
} | |
void restart(void) | |
{ | |
cuda_safe_call(cudaEventRecord(start, 0)); | |
} | |
double elapsed(void) | |
{ | |
cuda_safe_call(cudaEventRecord(end, 0)); | |
cuda_safe_call(cudaEventSynchronize(end)); | |
float ms_elapsed; | |
cuda_safe_call(cudaEventElapsedTime(&ms_elapsed, start, end)); | |
return ms_elapsed / 1e3; | |
} | |
double epsilon(void) | |
{ | |
return 0.5e-6; | |
} | |
}; | |
// fallback to clock() | |
struct timer | |
{ | |
clock_t start; | |
clock_t end; | |
timer(void) | |
{ | |
restart(); | |
} | |
~timer(void) | |
{ | |
} | |
void restart(void) | |
{ | |
start = clock(); | |
} | |
double elapsed(void) | |
{ | |
end = clock(); | |
return static_cast<double>(end - start) / static_cast<double>(CLOCKS_PER_SEC); | |
} | |
double epsilon(void) | |
{ | |
return 1.0 / static_cast<double>(CLOCKS_PER_SEC); | |
} | |
}; | |