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/// Simple class used to test py::local: | |
template <int> class LocalBase { | |
public: | |
LocalBase(int i) : i(i) { } | |
int i = -1; | |
}; | |
/// Registered with py::module_local in both main and secondary modules: | |
using LocalType = LocalBase<0>; | |
/// Registered without py::module_local in both modules: | |
using NonLocalType = LocalBase<1>; | |
/// A second non-local type (for stl_bind tests): | |
using NonLocal2 = LocalBase<2>; | |
/// Tests within-module, different-compilation-unit local definition conflict: | |
using LocalExternal = LocalBase<3>; | |
/// Mixed: registered local first, then global | |
using MixedLocalGlobal = LocalBase<4>; | |
/// Mixed: global first, then local | |
using MixedGlobalLocal = LocalBase<5>; | |
/// Registered with py::module_local only in the secondary module: | |
using ExternalType1 = LocalBase<6>; | |
using ExternalType2 = LocalBase<7>; | |
using LocalVec = std::vector<LocalType>; | |
using LocalVec2 = std::vector<NonLocal2>; | |
using LocalMap = std::unordered_map<std::string, LocalType>; | |
using NonLocalVec = std::vector<NonLocalType>; | |
using NonLocalVec2 = std::vector<NonLocal2>; | |
using NonLocalMap = std::unordered_map<std::string, NonLocalType>; | |
using NonLocalMap2 = std::unordered_map<std::string, uint8_t>; | |
PYBIND11_MAKE_OPAQUE(LocalVec); | |
PYBIND11_MAKE_OPAQUE(LocalVec2); | |
PYBIND11_MAKE_OPAQUE(LocalMap); | |
PYBIND11_MAKE_OPAQUE(NonLocalVec); | |
//PYBIND11_MAKE_OPAQUE(NonLocalVec2); // same type as LocalVec2 | |
PYBIND11_MAKE_OPAQUE(NonLocalMap); | |
PYBIND11_MAKE_OPAQUE(NonLocalMap2); | |
// Simple bindings (used with the above): | |
template <typename T, int Adjust = 0, typename... Args> | |
py::class_<T> bind_local(Args && ...args) { | |
return py::class_<T>(std::forward<Args>(args)...) | |
.def(py::init<int>()) | |
.def("get", [](T &i) { return i.i + Adjust; }); | |
}; | |
// Simulate a foreign library base class (to match the example in the docs): | |
namespace pets { | |
class Pet { | |
public: | |
Pet(std::string name) : name_(name) {} | |
std::string name_; | |
const std::string &name() { return name_; } | |
}; | |
} | |
struct MixGL { int i; MixGL(int i) : i{i} {} }; | |
struct MixGL2 { int i; MixGL2(int i) : i{i} {} }; | |