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/****************************************************************************** | |
* Copyright (c) 2011, Duane Merrill. All rights reserved. | |
* Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* * Neither the name of the NVIDIA CORPORATION nor the | |
* names of its contributors may be used to endorse or promote products | |
* derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY | |
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
******************************************************************************/ | |
/** | |
* \file | |
* cub::AgentReduce implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduction . | |
*/ | |
#pragma once | |
#include <iterator> | |
#include "../block/block_load.cuh" | |
#include "../block/block_reduce.cuh" | |
#include "../grid/grid_mapping.cuh" | |
#include "../grid/grid_even_share.cuh" | |
#include "../config.cuh" | |
#include "../util_type.cuh" | |
#include "../iterator/cache_modified_input_iterator.cuh" | |
/// Optional outer namespace(s) | |
CUB_NS_PREFIX | |
/// CUB namespace | |
namespace cub { | |
/****************************************************************************** | |
* Tuning policy types | |
******************************************************************************/ | |
/** | |
* Parameterizable tuning policy type for AgentReduce | |
*/ | |
template < | |
int NOMINAL_BLOCK_THREADS_4B, ///< Threads per thread block | |
int NOMINAL_ITEMS_PER_THREAD_4B, ///< Items per thread (per tile of input) | |
typename ComputeT, ///< Dominant compute type | |
int _VECTOR_LOAD_LENGTH, ///< Number of items per vectorized load | |
BlockReduceAlgorithm _BLOCK_ALGORITHM, ///< Cooperative block-wide reduction algorithm to use | |
CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements | |
typename ScalingType = MemBoundScaling<NOMINAL_BLOCK_THREADS_4B, NOMINAL_ITEMS_PER_THREAD_4B, ComputeT> > | |
struct AgentReducePolicy : | |
ScalingType | |
{ | |
enum | |
{ | |
VECTOR_LOAD_LENGTH = _VECTOR_LOAD_LENGTH, ///< Number of items per vectorized load | |
}; | |
static const BlockReduceAlgorithm BLOCK_ALGORITHM = _BLOCK_ALGORITHM; ///< Cooperative block-wide reduction algorithm to use | |
static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements | |
}; | |
/****************************************************************************** | |
* Thread block abstractions | |
******************************************************************************/ | |
/** | |
* \brief AgentReduce implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduction . | |
* | |
* Each thread reduces only the values it loads. If \p FIRST_TILE, this | |
* partial reduction is stored into \p thread_aggregate. Otherwise it is | |
* accumulated into \p thread_aggregate. | |
*/ | |
template < | |
typename AgentReducePolicy, ///< Parameterized AgentReducePolicy tuning policy type | |
typename InputIteratorT, ///< Random-access iterator type for input | |
typename OutputIteratorT, ///< Random-access iterator type for output | |
typename OffsetT, ///< Signed integer type for global offsets | |
typename ReductionOp> ///< Binary reduction operator type having member <tt>T operator()(const T &a, const T &b)</tt> | |
struct AgentReduce | |
{ | |
//--------------------------------------------------------------------- | |
// Types and constants | |
//--------------------------------------------------------------------- | |
/// The input value type | |
typedef typename std::iterator_traits<InputIteratorT>::value_type InputT; | |
/// The output value type | |
typedef typename If<(Equals<typename std::iterator_traits<OutputIteratorT>::value_type, void>::VALUE), // OutputT = (if output iterator's value type is void) ? | |
typename std::iterator_traits<InputIteratorT>::value_type, // ... then the input iterator's value type, | |
typename std::iterator_traits<OutputIteratorT>::value_type>::Type OutputT; // ... else the output iterator's value type | |
/// Vector type of InputT for data movement | |
typedef typename CubVector<InputT, AgentReducePolicy::VECTOR_LOAD_LENGTH>::Type VectorT; | |
/// Input iterator wrapper type (for applying cache modifier) | |
typedef typename If<IsPointer<InputIteratorT>::VALUE, | |
CacheModifiedInputIterator<AgentReducePolicy::LOAD_MODIFIER, InputT, OffsetT>, // Wrap the native input pointer with CacheModifiedInputIterator | |
InputIteratorT>::Type // Directly use the supplied input iterator type | |
WrappedInputIteratorT; | |
/// Constants | |
enum | |
{ | |
BLOCK_THREADS = AgentReducePolicy::BLOCK_THREADS, | |
ITEMS_PER_THREAD = AgentReducePolicy::ITEMS_PER_THREAD, | |
VECTOR_LOAD_LENGTH = CUB_MIN(ITEMS_PER_THREAD, AgentReducePolicy::VECTOR_LOAD_LENGTH), | |
TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, | |
// Can vectorize according to the policy if the input iterator is a native pointer to a primitive type | |
ATTEMPT_VECTORIZATION = (VECTOR_LOAD_LENGTH > 1) && | |
(ITEMS_PER_THREAD % VECTOR_LOAD_LENGTH == 0) && | |
(IsPointer<InputIteratorT>::VALUE) && Traits<InputT>::PRIMITIVE, | |
}; | |
static const CacheLoadModifier LOAD_MODIFIER = AgentReducePolicy::LOAD_MODIFIER; | |
static const BlockReduceAlgorithm BLOCK_ALGORITHM = AgentReducePolicy::BLOCK_ALGORITHM; | |
/// Parameterized BlockReduce primitive | |
typedef BlockReduce<OutputT, BLOCK_THREADS, AgentReducePolicy::BLOCK_ALGORITHM> BlockReduceT; | |
/// Shared memory type required by this thread block | |
struct _TempStorage | |
{ | |
typename BlockReduceT::TempStorage reduce; | |
}; | |
/// Alias wrapper allowing storage to be unioned | |
struct TempStorage : Uninitialized<_TempStorage> {}; | |
//--------------------------------------------------------------------- | |
// Per-thread fields | |
//--------------------------------------------------------------------- | |
_TempStorage& temp_storage; ///< Reference to temp_storage | |
InputIteratorT d_in; ///< Input data to reduce | |
WrappedInputIteratorT d_wrapped_in; ///< Wrapped input data to reduce | |
ReductionOp reduction_op; ///< Binary reduction operator | |
//--------------------------------------------------------------------- | |
// Utility | |
//--------------------------------------------------------------------- | |
// Whether or not the input is aligned with the vector type (specialized for types we can vectorize) | |
template <typename Iterator> | |
static __device__ __forceinline__ bool IsAligned( | |
Iterator d_in, | |
Int2Type<true> /*can_vectorize*/) | |
{ | |
return (size_t(d_in) & (sizeof(VectorT) - 1)) == 0; | |
} | |
// Whether or not the input is aligned with the vector type (specialized for types we cannot vectorize) | |
template <typename Iterator> | |
static __device__ __forceinline__ bool IsAligned( | |
Iterator /*d_in*/, | |
Int2Type<false> /*can_vectorize*/) | |
{ | |
return false; | |
} | |
//--------------------------------------------------------------------- | |
// Constructor | |
//--------------------------------------------------------------------- | |
/** | |
* Constructor | |
*/ | |
__device__ __forceinline__ AgentReduce( | |
TempStorage& temp_storage, ///< Reference to temp_storage | |
InputIteratorT d_in, ///< Input data to reduce | |
ReductionOp reduction_op) ///< Binary reduction operator | |
: | |
temp_storage(temp_storage.Alias()), | |
d_in(d_in), | |
d_wrapped_in(d_in), | |
reduction_op(reduction_op) | |
{} | |
//--------------------------------------------------------------------- | |
// Tile consumption | |
//--------------------------------------------------------------------- | |
/** | |
* Consume a full tile of input (non-vectorized) | |
*/ | |
template <int IS_FIRST_TILE> | |
__device__ __forceinline__ void ConsumeTile( | |
OutputT &thread_aggregate, | |
OffsetT block_offset, ///< The offset the tile to consume | |
int /*valid_items*/, ///< The number of valid items in the tile | |
Int2Type<true> /*is_full_tile*/, ///< Whether or not this is a full tile | |
Int2Type<false> /*can_vectorize*/) ///< Whether or not we can vectorize loads | |
{ | |
OutputT items[ITEMS_PER_THREAD]; | |
// Load items in striped fashion | |
LoadDirectStriped<BLOCK_THREADS>(threadIdx.x, d_wrapped_in + block_offset, items); | |
// Reduce items within each thread stripe | |
thread_aggregate = (IS_FIRST_TILE) ? | |
internal::ThreadReduce(items, reduction_op) : | |
internal::ThreadReduce(items, reduction_op, thread_aggregate); | |
} | |
/** | |
* Consume a full tile of input (vectorized) | |
*/ | |
template <int IS_FIRST_TILE> | |
__device__ __forceinline__ void ConsumeTile( | |
OutputT &thread_aggregate, | |
OffsetT block_offset, ///< The offset the tile to consume | |
int /*valid_items*/, ///< The number of valid items in the tile | |
Int2Type<true> /*is_full_tile*/, ///< Whether or not this is a full tile | |
Int2Type<true> /*can_vectorize*/) ///< Whether or not we can vectorize loads | |
{ | |
// Alias items as an array of VectorT and load it in striped fashion | |
enum { WORDS = ITEMS_PER_THREAD / VECTOR_LOAD_LENGTH }; | |
// Fabricate a vectorized input iterator | |
InputT *d_in_unqualified = const_cast<InputT*>(d_in) + block_offset + (threadIdx.x * VECTOR_LOAD_LENGTH); | |
CacheModifiedInputIterator<AgentReducePolicy::LOAD_MODIFIER, VectorT, OffsetT> d_vec_in( | |
reinterpret_cast<VectorT*>(d_in_unqualified)); | |
// Load items as vector items | |
InputT input_items[ITEMS_PER_THREAD]; | |
VectorT *vec_items = reinterpret_cast<VectorT*>(input_items); | |
#pragma unroll | |
for (int i = 0; i < WORDS; ++i) | |
vec_items[i] = d_vec_in[BLOCK_THREADS * i]; | |
// Convert from input type to output type | |
OutputT items[ITEMS_PER_THREAD]; | |
#pragma unroll | |
for (int i = 0; i < ITEMS_PER_THREAD; ++i) | |
items[i] = input_items[i]; | |
// Reduce items within each thread stripe | |
thread_aggregate = (IS_FIRST_TILE) ? | |
internal::ThreadReduce(items, reduction_op) : | |
internal::ThreadReduce(items, reduction_op, thread_aggregate); | |
} | |
/** | |
* Consume a partial tile of input | |
*/ | |
template <int IS_FIRST_TILE, int CAN_VECTORIZE> | |
__device__ __forceinline__ void ConsumeTile( | |
OutputT &thread_aggregate, | |
OffsetT block_offset, ///< The offset the tile to consume | |
int valid_items, ///< The number of valid items in the tile | |
Int2Type<false> /*is_full_tile*/, ///< Whether or not this is a full tile | |
Int2Type<CAN_VECTORIZE> /*can_vectorize*/) ///< Whether or not we can vectorize loads | |
{ | |
// Partial tile | |
int thread_offset = threadIdx.x; | |
// Read first item | |
if ((IS_FIRST_TILE) && (thread_offset < valid_items)) | |
{ | |
thread_aggregate = d_wrapped_in[block_offset + thread_offset]; | |
thread_offset += BLOCK_THREADS; | |
} | |
// Continue reading items (block-striped) | |
while (thread_offset < valid_items) | |
{ | |
OutputT item (d_wrapped_in[block_offset + thread_offset]); | |
thread_aggregate = reduction_op(thread_aggregate, item); | |
thread_offset += BLOCK_THREADS; | |
} | |
} | |
//--------------------------------------------------------------- | |
// Consume a contiguous segment of tiles | |
//--------------------------------------------------------------------- | |
/** | |
* \brief Reduce a contiguous segment of input tiles | |
*/ | |
template <int CAN_VECTORIZE> | |
__device__ __forceinline__ OutputT ConsumeRange( | |
GridEvenShare<OffsetT> &even_share, ///< GridEvenShare descriptor | |
Int2Type<CAN_VECTORIZE> can_vectorize) ///< Whether or not we can vectorize loads | |
{ | |
OutputT thread_aggregate; | |
if (even_share.block_offset + TILE_ITEMS > even_share.block_end) | |
{ | |
// First tile isn't full (not all threads have valid items) | |
int valid_items = even_share.block_end - even_share.block_offset; | |
ConsumeTile<true>(thread_aggregate, even_share.block_offset, valid_items, Int2Type<false>(), can_vectorize); | |
return BlockReduceT(temp_storage.reduce).Reduce(thread_aggregate, reduction_op, valid_items); | |
} | |
// At least one full block | |
ConsumeTile<true>(thread_aggregate, even_share.block_offset, TILE_ITEMS, Int2Type<true>(), can_vectorize); | |
even_share.block_offset += even_share.block_stride; | |
// Consume subsequent full tiles of input | |
while (even_share.block_offset + TILE_ITEMS <= even_share.block_end) | |
{ | |
ConsumeTile<false>(thread_aggregate, even_share.block_offset, TILE_ITEMS, Int2Type<true>(), can_vectorize); | |
even_share.block_offset += even_share.block_stride; | |
} | |
// Consume a partially-full tile | |
if (even_share.block_offset < even_share.block_end) | |
{ | |
int valid_items = even_share.block_end - even_share.block_offset; | |
ConsumeTile<false>(thread_aggregate, even_share.block_offset, valid_items, Int2Type<false>(), can_vectorize); | |
} | |
// Compute block-wide reduction (all threads have valid items) | |
return BlockReduceT(temp_storage.reduce).Reduce(thread_aggregate, reduction_op); | |
} | |
/** | |
* \brief Reduce a contiguous segment of input tiles | |
*/ | |
__device__ __forceinline__ OutputT ConsumeRange( | |
OffsetT block_offset, ///< [in] Threadblock begin offset (inclusive) | |
OffsetT block_end) ///< [in] Threadblock end offset (exclusive) | |
{ | |
GridEvenShare<OffsetT> even_share; | |
even_share.template BlockInit<TILE_ITEMS>(block_offset, block_end); | |
return (IsAligned(d_in + block_offset, Int2Type<ATTEMPT_VECTORIZATION>())) ? | |
ConsumeRange(even_share, Int2Type<true && ATTEMPT_VECTORIZATION>()) : | |
ConsumeRange(even_share, Int2Type<false && ATTEMPT_VECTORIZATION>()); | |
} | |
/** | |
* Reduce a contiguous segment of input tiles | |
*/ | |
__device__ __forceinline__ OutputT ConsumeTiles( | |
GridEvenShare<OffsetT> &even_share) ///< [in] GridEvenShare descriptor | |
{ | |
// Initialize GRID_MAPPING_STRIP_MINE even-share descriptor for this thread block | |
even_share.template BlockInit<TILE_ITEMS, GRID_MAPPING_STRIP_MINE>(); | |
return (IsAligned(d_in, Int2Type<ATTEMPT_VECTORIZATION>())) ? | |
ConsumeRange(even_share, Int2Type<true && ATTEMPT_VECTORIZATION>()) : | |
ConsumeRange(even_share, Int2Type<false && ATTEMPT_VECTORIZATION>()); | |
} | |
}; | |
} // CUB namespace | |
CUB_NS_POSTFIX // Optional outer namespace(s) | |