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* Copyright (c) 2011, Duane Merrill. All rights reserved.
* Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved.
*
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/**
* \file
* The cub::BlockReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block.
*/
#pragma once
#include "specializations/block_reduce_raking.cuh"
#include "specializations/block_reduce_raking_commutative_only.cuh"
#include "specializations/block_reduce_warp_reductions.cuh"
#include "../config.cuh"
#include "../util_ptx.cuh"
#include "../util_type.cuh"
#include "../thread/thread_operators.cuh"
/// Optional outer namespace(s)
CUB_NS_PREFIX
/// CUB namespace
namespace cub {
/******************************************************************************
* Algorithmic variants
******************************************************************************/
/**
* BlockReduceAlgorithm enumerates alternative algorithms for parallel
* reduction across a CUDA thread block.
*/
enum BlockReduceAlgorithm
{
/**
* \par Overview
* An efficient "raking" reduction algorithm that only supports commutative
* reduction operators (true for most operations, e.g., addition).
*
* \par
* Execution is comprised of three phases:
* -# Upsweep sequential reduction in registers (if threads contribute more
* than one input each). Threads in warps other than the first warp place
* their partial reductions into shared memory.
* -# Upsweep sequential reduction in shared memory. Threads within the first
* warp continue to accumulate by raking across segments of shared partial reductions
* -# A warp-synchronous Kogge-Stone style reduction within the raking warp.
*
* \par
* \image html block_reduce.png
*
\p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread thread block and 4-thread raking warp.
*
* \par Performance Considerations
* - This variant performs less communication than BLOCK_REDUCE_RAKING_NON_COMMUTATIVE
* and is preferable when the reduction operator is commutative. This variant
* applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall
* throughput across the GPU when suitably occupied. However, turn-around latency may be
* higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable
* when the GPU is under-occupied.
*/
BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY,
/**
* \par Overview
* An efficient "raking" reduction algorithm that supports commutative
* (e.g., addition) and non-commutative (e.g., string concatenation) reduction
* operators. \blocked.
*
* \par
* Execution is comprised of three phases:
* -# Upsweep sequential reduction in registers (if threads contribute more
* than one input each). Each thread then places the partial reduction
* of its item(s) into shared memory.
* -# Upsweep sequential reduction in shared memory. Threads within a
* single warp rake across segments of shared partial reductions.
* -# A warp-synchronous Kogge-Stone style reduction within the raking warp.
*
* \par
* \image html block_reduce.png
* \p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread thread block and 4-thread raking warp.
*
* \par Performance Considerations
* - This variant performs more communication than BLOCK_REDUCE_RAKING
* and is only preferable when the reduction operator is non-commutative. This variant
* applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall
* throughput across the GPU when suitably occupied. However, turn-around latency may be
* higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable
* when the GPU is under-occupied.
*/
BLOCK_REDUCE_RAKING,
/**
* \par Overview
* A quick "tiled warp-reductions" reduction algorithm that supports commutative
* (e.g., addition) and non-commutative (e.g., string concatenation) reduction
* operators.
*
* \par
* Execution is comprised of four phases:
* -# Upsweep sequential reduction in registers (if threads contribute more
* than one input each). Each thread then places the partial reduction
* of its item(s) into shared memory.
* -# Compute a shallow, but inefficient warp-synchronous Kogge-Stone style
* reduction within each warp.
* -# A propagation phase where the warp reduction outputs in each warp are
* updated with the aggregate from each preceding warp.
*
* \par
* \image html block_scan_warpscans.png
* \p BLOCK_REDUCE_WARP_REDUCTIONS data flow for a hypothetical 16-thread thread block and 4-thread raking warp.
*
* \par Performance Considerations
* - This variant applies more reduction operators than BLOCK_REDUCE_RAKING
* or BLOCK_REDUCE_RAKING_NON_COMMUTATIVE, which may result in lower overall
* throughput across the GPU. However turn-around latency may be lower and
* thus useful when the GPU is under-occupied.
*/
BLOCK_REDUCE_WARP_REDUCTIONS,
};
/******************************************************************************
* Block reduce
******************************************************************************/
/**
* \brief The BlockReduce class provides [collective](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block. ![](reduce_logo.png)
* \ingroup BlockModule
*
* \tparam T Data type being reduced
* \tparam BLOCK_DIM_X The thread block length in threads along the X dimension
* \tparam ALGORITHM [optional] cub::BlockReduceAlgorithm enumerator specifying the underlying algorithm to use (default: cub::BLOCK_REDUCE_WARP_REDUCTIONS)
* \tparam BLOCK_DIM_Y [optional] The thread block length in threads along the Y dimension (default: 1)
* \tparam BLOCK_DIM_Z [optional] The thread block length in threads along the Z dimension (default: 1)
* \tparam PTX_ARCH [optional] \ptxversion
*
* \par Overview
* - A reduction (or fold)
* uses a binary combining operator to compute a single aggregate from a list of input elements.
* - \rowmajor
* - BlockReduce can be optionally specialized by algorithm to accommodate different latency/throughput workload profiles:
* -# cub::BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY. An efficient "raking" reduction algorithm that only supports commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm)
* -# cub::BLOCK_REDUCE_RAKING. An efficient "raking" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm)
* -# cub::BLOCK_REDUCE_WARP_REDUCTIONS. A quick "tiled warp-reductions" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm)
*
* \par Performance Considerations
* - \granularity
* - Very efficient (only one synchronization barrier).
* - Incurs zero bank conflicts for most types
* - Computation is slightly more efficient (i.e., having lower instruction overhead) for:
* - Summation (vs. generic reduction)
* - \p BLOCK_THREADS is a multiple of the architecture's warp size
* - Every thread has a valid input (i.e., full vs. partial-tiles)
* - See cub::BlockReduceAlgorithm for performance details regarding algorithmic alternatives
*
* \par A Simple Example
* \blockcollective{BlockReduce}
* \par
* The code snippet below illustrates a sum reduction of 512 integer items that
* are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads
* where each thread owns 4 consecutive items.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Obtain a segment of consecutive items that are blocked across threads
* int thread_data[4];
* ...
*
* // Compute the block-wide sum for thread0
* int aggregate = BlockReduce(temp_storage).Sum(thread_data);
*
* \endcode
*
*/
template <
typename T,
int BLOCK_DIM_X,
BlockReduceAlgorithm ALGORITHM = BLOCK_REDUCE_WARP_REDUCTIONS,
int BLOCK_DIM_Y = 1,
int BLOCK_DIM_Z = 1,
int PTX_ARCH = CUB_PTX_ARCH>
class BlockReduce
{
private:
/******************************************************************************
* Constants and type definitions
******************************************************************************/
/// Constants
enum
{
/// The thread block size in threads
BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z,
};
typedef BlockReduceWarpReductions WarpReductions;
typedef BlockReduceRakingCommutativeOnly RakingCommutativeOnly;
typedef BlockReduceRaking Raking;
/// Internal specialization type
typedef typename If<(ALGORITHM == BLOCK_REDUCE_WARP_REDUCTIONS),
WarpReductions,
typename If<(ALGORITHM == BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY),
RakingCommutativeOnly,
Raking>::Type>::Type InternalBlockReduce; // BlockReduceRaking
/// Shared memory storage layout type for BlockReduce
typedef typename InternalBlockReduce::TempStorage _TempStorage;
/******************************************************************************
* Utility methods
******************************************************************************/
/// Internal storage allocator
__device__ __forceinline__ _TempStorage& PrivateStorage()
{
__shared__ _TempStorage private_storage;
return private_storage;
}
/******************************************************************************
* Thread fields
******************************************************************************/
/// Shared storage reference
_TempStorage &temp_storage;
/// Linear thread-id
unsigned int linear_tid;
public:
/// \smemstorage{BlockReduce}
struct TempStorage : Uninitialized<_TempStorage> {};
/******************************************************************//**
* \name Collective constructors
*********************************************************************/
//@{
/**
* \brief Collective constructor using a private static allocation of shared memory as temporary storage.
*/
__device__ __forceinline__ BlockReduce()
:
temp_storage(PrivateStorage()),
linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z))
{}
/**
* \brief Collective constructor using the specified memory allocation as temporary storage.
*/
__device__ __forceinline__ BlockReduce(
TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage
:
temp_storage(temp_storage.Alias()),
linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z))
{}
//@} end member group
/******************************************************************//**
* \name Generic reductions
*********************************************************************/
//@{
/**
* \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. Each thread contributes one input element.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \rowmajor
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a max reduction of 128 integer items that
* are partitioned across 128 threads.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Each thread obtains an input item
* int thread_data;
* ...
*
* // Compute the block-wide max for thread0
* int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max());
*
* \endcode
*
* \tparam ReductionOp [inferred] Binary reduction functor type having member T operator()(const T &a, const T &b)
*/
template
__device__ __forceinline__ T Reduce(
T input, ///< [in] Calling thread's input
ReductionOp reduction_op) ///< [in] Binary reduction functor
{
return InternalBlockReduce(temp_storage).template Reduce(input, BLOCK_THREADS, reduction_op);
}
/**
* \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. Each thread contributes an array of consecutive input elements.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \granularity
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a max reduction of 512 integer items that
* are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads
* where each thread owns 4 consecutive items.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Obtain a segment of consecutive items that are blocked across threads
* int thread_data[4];
* ...
*
* // Compute the block-wide max for thread0
* int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max());
*
* \endcode
*
* \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread.
* \tparam ReductionOp [inferred] Binary reduction functor type having member T operator()(const T &a, const T &b)
*/
template <
int ITEMS_PER_THREAD,
typename ReductionOp>
__device__ __forceinline__ T Reduce(
T (&inputs)[ITEMS_PER_THREAD], ///< [in] Calling thread's input segment
ReductionOp reduction_op) ///< [in] Binary reduction functor
{
// Reduce partials
T partial = internal::ThreadReduce(inputs, reduction_op);
return Reduce(partial, reduction_op);
}
/**
* \brief Computes a block-wide reduction for thread0 using the specified binary reduction functor. The first \p num_valid threads each contribute one input element.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \rowmajor
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a max reduction of a partially-full tile of integer items that
* are partitioned across 128 threads.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(int num_valid, ...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Each thread obtains an input item
* int thread_data;
* if (threadIdx.x < num_valid) thread_data = ...
*
* // Compute the block-wide max for thread0
* int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max(), num_valid);
*
* \endcode
*
* \tparam ReductionOp [inferred] Binary reduction functor type having member T operator()(const T &a, const T &b)
*/
template
__device__ __forceinline__ T Reduce(
T input, ///< [in] Calling thread's input
ReductionOp reduction_op, ///< [in] Binary reduction functor
int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS)
{
// Determine if we scan skip bounds checking
if (num_valid >= BLOCK_THREADS)
{
return InternalBlockReduce(temp_storage).template Reduce(input, num_valid, reduction_op);
}
else
{
return InternalBlockReduce(temp_storage).template Reduce(input, num_valid, reduction_op);
}
}
//@} end member group
/******************************************************************//**
* \name Summation reductions
*********************************************************************/
//@{
/**
* \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. Each thread contributes one input element.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \rowmajor
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a sum reduction of 128 integer items that
* are partitioned across 128 threads.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Each thread obtains an input item
* int thread_data;
* ...
*
* // Compute the block-wide sum for thread0
* int aggregate = BlockReduce(temp_storage).Sum(thread_data);
*
* \endcode
*
*/
__device__ __forceinline__ T Sum(
T input) ///< [in] Calling thread's input
{
return InternalBlockReduce(temp_storage).template Sum(input, BLOCK_THREADS);
}
/**
* \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. Each thread contributes an array of consecutive input elements.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \granularity
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a sum reduction of 512 integer items that
* are partitioned in a [blocked arrangement](index.html#sec5sec3) across 128 threads
* where each thread owns 4 consecutive items.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Obtain a segment of consecutive items that are blocked across threads
* int thread_data[4];
* ...
*
* // Compute the block-wide sum for thread0
* int aggregate = BlockReduce(temp_storage).Sum(thread_data);
*
* \endcode
*
* \tparam ITEMS_PER_THREAD [inferred] The number of consecutive items partitioned onto each thread.
*/
template
__device__ __forceinline__ T Sum(
T (&inputs)[ITEMS_PER_THREAD]) ///< [in] Calling thread's input segment
{
// Reduce partials
T partial = internal::ThreadReduce(inputs, cub::Sum());
return Sum(partial);
}
/**
* \brief Computes a block-wide reduction for thread0 using addition (+) as the reduction operator. The first \p num_valid threads each contribute one input element.
*
* \par
* - The return value is undefined in threads other than thread0.
* - \rowmajor
* - \smemreuse
*
* \par Snippet
* The code snippet below illustrates a sum reduction of a partially-full tile of integer items that
* are partitioned across 128 threads.
* \par
* \code
* #include // or equivalently
*
* __global__ void ExampleKernel(int num_valid, ...)
* {
* // Specialize BlockReduce for a 1D block of 128 threads on type int
* typedef cub::BlockReduce BlockReduce;
*
* // Allocate shared memory for BlockReduce
* __shared__ typename BlockReduce::TempStorage temp_storage;
*
* // Each thread obtains an input item (up to num_items)
* int thread_data;
* if (threadIdx.x < num_valid)
* thread_data = ...
*
* // Compute the block-wide sum for thread0
* int aggregate = BlockReduce(temp_storage).Sum(thread_data, num_valid);
*
* \endcode
*
*/
__device__ __forceinline__ T Sum(
T input, ///< [in] Calling thread's input
int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS)
{
// Determine if we scan skip bounds checking
if (num_valid >= BLOCK_THREADS)
{
return InternalBlockReduce(temp_storage).template Sum(input, num_valid);
}
else
{
return InternalBlockReduce(temp_storage).template Sum(input, num_valid);
}
}
//@} end member group
};
/**
* \example example_block_reduce.cu
*/
} // CUB namespace
CUB_NS_POSTFIX // Optional outer namespace(s)