/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * CUB umbrella include file */ #pragma once // Static configuration #include "config.cuh" // Block #include "block/block_histogram.cuh" #include "block/block_discontinuity.cuh" #include "block/block_exchange.cuh" #include "block/block_load.cuh" #include "block/block_radix_rank.cuh" #include "block/block_radix_sort.cuh" #include "block/block_reduce.cuh" #include "block/block_scan.cuh" #include "block/block_store.cuh" //#include "block/block_shift.cuh" // Device #include "device/device_histogram.cuh" #include "device/device_partition.cuh" #include "device/device_radix_sort.cuh" #include "device/device_reduce.cuh" #include "device/device_run_length_encode.cuh" #include "device/device_scan.cuh" #include "device/device_segmented_radix_sort.cuh" #include "device/device_segmented_reduce.cuh" #include "device/device_select.cuh" #include "device/device_spmv.cuh" // Grid //#include "grid/grid_barrier.cuh" #include "grid/grid_even_share.cuh" #include "grid/grid_mapping.cuh" #include "grid/grid_queue.cuh" // Thread #include "thread/thread_load.cuh" #include "thread/thread_operators.cuh" #include "thread/thread_reduce.cuh" #include "thread/thread_scan.cuh" #include "thread/thread_store.cuh" // Warp #include "warp/warp_reduce.cuh" #include "warp/warp_scan.cuh" // Iterator #include "iterator/arg_index_input_iterator.cuh" #include "iterator/cache_modified_input_iterator.cuh" #include "iterator/cache_modified_output_iterator.cuh" #include "iterator/constant_input_iterator.cuh" #include "iterator/counting_input_iterator.cuh" #include "iterator/discard_output_iterator.cuh" #include "iterator/tex_obj_input_iterator.cuh" #include "iterator/tex_ref_input_iterator.cuh" #include "iterator/transform_input_iterator.cuh" // Util #include "util_allocator.cuh" #include "util_arch.cuh" #include "util_debug.cuh" #include "util_device.cuh" #include "util_macro.cuh" #include "util_ptx.cuh" #include "util_type.cuh"