#include #include #include #include #include #include // This example demonstrates how to build a minimal custom // Thrust backend by intercepting for_each's dispatch. // We begin by defining a "system", which distinguishes our novel // backend from other Thrust backends. // We'll derive my_system from thrust::device_execution_policy to inherit // the functionality of the default device backend. // Note that we pass the name of our system as a template parameter // to thrust::device_execution_policy. struct my_system : thrust::device_execution_policy {}; // Next, we'll create a novel version of for_each which only // applies to algorithm invocations executed with my_system. // Our version of for_each will print a message and then call // the regular device version of for_each. // The first parameter to our version for_each is my_system. This allows // Thrust to locate it when dispatching thrust::for_each. // The following parameters are as normal. template Iterator for_each(my_system, Iterator first, Iterator last, Function f) { // output a message std::cout << "Hello, world from for_each(my_system)!" << std::endl; // to call the normal device version of for_each, pass thrust::device as the first parameter. return thrust::for_each(thrust::device, first, last, f); } int main() { thrust::device_vector vec(1); // create an instance of our system my_system sys; // To invoke our version of for_each, pass sys as the first parameter thrust::for_each(sys, vec.begin(), vec.end(), thrust::identity()); // Other algorithms that Thrust implements with thrust::for_each will also // cause our version of for_each to be invoked when we pass an instance of my_system as the first parameter. // Even though we did not define a special version of transform, Thrust dispatches the version it knows // for thrust::device_execution_policy, which my_system inherits. thrust::transform(sys, vec.begin(), vec.end(), vec.begin(), thrust::identity()); // Invocations without my_system are handled normally. thrust::for_each(vec.begin(), vec.end(), thrust::identity()); return 0; }