#include #include #include #include #include #include // This example computes the norm [1] of a vector. The norm is // computed by squaring all numbers in the vector, summing the // squares, and taking the square root of the sum of squares. In // Thrust this operation is efficiently implemented with the // transform_reduce() algorith. Specifically, we first transform // x -> x^2 and the compute a standard plus reduction. Since there // is no built-in functor for squaring numbers, we define our own // square functor. // // [1] http://en.wikipedia.org/wiki/Norm_(mathematics)#Euclidean_norm // square computes the square of a number f(x) -> x*x template struct square { __host__ __device__ T operator()(const T& x) const { return x * x; } }; int main(void) { // initialize host array float x[4] = {1.0, 2.0, 3.0, 4.0}; // transfer to device thrust::device_vector d_x(x, x + 4); // setup arguments square unary_op; thrust::plus binary_op; float init = 0; // compute norm float norm = std::sqrt( thrust::transform_reduce(d_x.begin(), d_x.end(), unary_op, init, binary_op) ); std::cout << "norm is " << norm << std::endl; return 0; }