//A hacky solution to get around the Ellipse include #ifdef WIN32 #include #include float win_atomic_add(float &target, float source) { union { int i; float f; } old_val; union { int i; float f; } new_val; do { old_val.f = target; new_val.f = old_val.f + (float)source; } while (InterlockedCompareExchange((LONG*)&target, (LONG)new_val.i, (LONG)old_val.i) != old_val.i); return old_val.f; } double win_atomic_add(double &target, double source) { union { int64_t i; double f; } old_val; union { int64_t i; double f; } new_val; do { old_val.f = target; new_val.f = old_val.f + (double)source; } while (InterlockedCompareExchange64((LONG64*)&target, (LONG64)new_val.i, (LONG64)old_val.i) != old_val.i); return old_val.f; } #endif