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Browse files- index.html +327 -18
index.html
CHANGED
@@ -1,19 +1,328 @@
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<html>
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1 |
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Jewel Match</title>
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<style>
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body {
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margin: 0;
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background: #111;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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font-family: Arial, sans-serif;
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}
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#gameContainer {
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position: relative;
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}
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canvas {
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border: 2px solid #333;
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box-shadow: 0 0 20px rgba(0,0,0,0.5);
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}
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#ui {
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position: absolute;
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top: 10px;
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left: 10px;
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color: white;
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font-size: 20px;
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}
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#score {
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margin-bottom: 10px;
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}
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</style>
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</head>
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<body>
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<div id="gameContainer">
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<canvas id="gameCanvas"></canvas>
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<div id="ui">
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<div id="score">Score: 0</div>
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<div id="moves">Moves: 30</div>
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</div>
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</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const GRID_SIZE = 8;
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const CELL_SIZE = 70;
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const ANIMATION_SPEED = 0.15;
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canvas.width = GRID_SIZE * CELL_SIZE;
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canvas.height = GRID_SIZE * CELL_SIZE;
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const GEMS = {
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RUBY: {color: '#ff0000', highlight: '#ff6666'},
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SAPPHIRE: {color: '#0000ff', highlight: '#6666ff'},
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EMERALD: {color: '#00ff00', highlight: '#66ff66'},
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DIAMOND: {color: '#ffffff', highlight: '#aaaaaa'},
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TOPAZ: {color: '#ffff00', highlight: '#ffff66'},
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AMETHYST: {color: '#ff00ff', highlight: '#ff66ff'}
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};
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let score = 0;
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let moves = 30;
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let board = [];
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let selectedGem = null;
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let animations = [];
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let isAnimating = false;
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class Gem {
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constructor(type, row, col) {
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this.type = type;
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this.row = row;
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this.col = col;
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this.x = col * CELL_SIZE;
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this.y = row * CELL_SIZE;
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this.targetX = this.x;
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this.targetY = this.y;
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this.scale = 1;
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this.alpha = 1;
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}
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draw() {
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ctx.save();
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ctx.globalAlpha = this.alpha;
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ctx.translate(this.x + CELL_SIZE/2, this.y + CELL_SIZE/2);
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ctx.scale(this.scale, this.scale);
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// Draw gem base
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ctx.beginPath();
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ctx.arc(0, 0, CELL_SIZE/2 - 10, 0, Math.PI * 2);
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ctx.fillStyle = GEMS[this.type].color;
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ctx.fill();
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// Draw highlight
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ctx.beginPath();
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ctx.arc(-10, -10, 10, 0, Math.PI * 2);
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ctx.fillStyle = GEMS[this.type].highlight;
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ctx.fill();
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ctx.restore();
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}
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104 |
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update() {
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if(this.x !== this.targetX) {
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this.x += (this.targetX - this.x) * ANIMATION_SPEED;
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}
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if(this.y !== this.targetY) {
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this.y += (this.targetY - this.y) * ANIMATION_SPEED;
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}
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}
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}
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function initBoard() {
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for(let row = 0; row < GRID_SIZE; row++) {
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board[row] = [];
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for(let col = 0; col < GRID_SIZE; col++) {
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const gemTypes = Object.keys(GEMS);
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const randomType = gemTypes[Math.floor(Math.random() * gemTypes.length)];
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board[row][col] = new Gem(randomType, row, col);
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}
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}
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124 |
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}
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126 |
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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128 |
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129 |
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// Draw board
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130 |
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for(let row = 0; row < GRID_SIZE; row++) {
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131 |
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for(let col = 0; col < GRID_SIZE; col++) {
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if(board[row][col]) {
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board[row][col].draw();
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134 |
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}
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135 |
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}
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}
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137 |
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138 |
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// Draw selected gem highlight
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139 |
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if(selectedGem) {
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ctx.strokeStyle = '#fff';
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ctx.lineWidth = 3;
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142 |
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ctx.strokeRect(
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selectedGem.col * CELL_SIZE,
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selectedGem.row * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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148 |
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}
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149 |
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150 |
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requestAnimationFrame(draw);
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151 |
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}
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152 |
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153 |
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function update() {
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154 |
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for(let row = 0; row < GRID_SIZE; row++) {
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155 |
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for(let col = 0; col < GRID_SIZE; col++) {
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156 |
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if(board[row][col]) {
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board[row][col].update();
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158 |
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}
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159 |
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}
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160 |
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}
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161 |
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}
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162 |
+
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163 |
+
function handleClick(e) {
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164 |
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if(isAnimating) return;
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165 |
+
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166 |
+
const rect = canvas.getBoundingClientRect();
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167 |
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const x = e.clientX - rect.left;
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168 |
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const y = e.clientY - rect.top;
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169 |
+
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170 |
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const col = Math.floor(x / CELL_SIZE);
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171 |
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const row = Math.floor(y / CELL_SIZE);
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172 |
+
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173 |
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if(col >= 0 && col < GRID_SIZE && row >= 0 && row < GRID_SIZE) {
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174 |
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if(!selectedGem) {
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175 |
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selectedGem = board[row][col];
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176 |
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} else {
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177 |
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// Check if adjacent
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178 |
+
const rowDiff = Math.abs(selectedGem.row - row);
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179 |
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const colDiff = Math.abs(selectedGem.col - col);
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180 |
+
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181 |
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if((rowDiff === 1 && colDiff === 0) || (rowDiff === 0 && colDiff === 1)) {
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182 |
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swapGems(selectedGem, board[row][col]);
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183 |
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}
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184 |
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selectedGem = null;
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185 |
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}
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186 |
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}
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187 |
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}
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188 |
+
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189 |
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function swapGems(gem1, gem2) {
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190 |
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const tempX = gem1.targetX;
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191 |
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const tempY = gem1.targetY;
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192 |
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const tempRow = gem1.row;
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193 |
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const tempCol = gem1.col;
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194 |
+
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195 |
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gem1.targetX = gem2.targetX;
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196 |
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gem1.targetY = gem2.targetY;
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197 |
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gem1.row = gem2.row;
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198 |
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gem1.col = gem2.col;
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199 |
+
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200 |
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gem2.targetX = tempX;
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201 |
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gem2.targetY = tempY;
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202 |
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gem2.row = tempRow;
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203 |
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gem2.col = tempCol;
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204 |
+
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205 |
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board[gem1.row][gem1.col] = gem1;
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206 |
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board[gem2.row][gem2.col] = gem2;
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207 |
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208 |
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moves--;
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209 |
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document.getElementById('moves').textContent = `Moves: ${moves}`;
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210 |
+
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211 |
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setTimeout(checkMatches, 300);
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212 |
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}
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213 |
+
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214 |
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function checkMatches() {
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215 |
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let matches = [];
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216 |
+
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217 |
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// Check horizontal matches
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218 |
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for(let row = 0; row < GRID_SIZE; row++) {
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219 |
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let matchCount = 1;
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220 |
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let matchType = board[row][0]?.type;
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221 |
+
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222 |
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for(let col = 1; col < GRID_SIZE; col++) {
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223 |
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if(board[row][col]?.type === matchType) {
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224 |
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matchCount++;
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225 |
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} else {
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226 |
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if(matchCount >= 3) {
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227 |
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for(let i = col-matchCount; i < col; i++) {
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228 |
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matches.push({row, col: i});
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229 |
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}
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230 |
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}
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231 |
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matchCount = 1;
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232 |
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matchType = board[row][col]?.type;
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233 |
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}
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234 |
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}
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235 |
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if(matchCount >= 3) {
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236 |
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for(let i = GRID_SIZE-matchCount; i < GRID_SIZE; i++) {
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237 |
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matches.push({row, col: i});
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238 |
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}
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239 |
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}
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240 |
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}
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241 |
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242 |
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// Check vertical matches
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243 |
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for(let col = 0; col < GRID_SIZE; col++) {
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244 |
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let matchCount = 1;
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245 |
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let matchType = board[0][col]?.type;
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246 |
+
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247 |
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for(let row = 1; row < GRID_SIZE; row++) {
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248 |
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if(board[row][col]?.type === matchType) {
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249 |
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matchCount++;
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250 |
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} else {
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251 |
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if(matchCount >= 3) {
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252 |
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for(let i = row-matchCount; i < row; i++) {
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253 |
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matches.push({row: i, col});
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254 |
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}
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255 |
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}
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256 |
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matchCount = 1;
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257 |
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matchType = board[row][col]?.type;
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258 |
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}
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259 |
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}
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260 |
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if(matchCount >= 3) {
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261 |
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for(let i = GRID_SIZE-matchCount; i < GRID_SIZE; i++) {
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262 |
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matches.push({row: i, col});
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263 |
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}
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264 |
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}
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265 |
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}
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266 |
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267 |
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if(matches.length > 0) {
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268 |
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removeMatches(matches);
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269 |
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}
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270 |
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}
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271 |
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272 |
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function removeMatches(matches) {
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273 |
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isAnimating = true;
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274 |
+
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275 |
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// Remove matched gems
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276 |
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matches.forEach(({row, col}) => {
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277 |
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if(board[row][col]) {
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278 |
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score += 10;
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279 |
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document.getElementById('score').textContent = `Score: ${score}`;
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280 |
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board[row][col] = null;
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281 |
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}
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282 |
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});
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283 |
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284 |
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// Drop remaining gems
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285 |
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for(let col = 0; col < GRID_SIZE; col++) {
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286 |
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let emptySpaces = 0;
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287 |
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for(let row = GRID_SIZE-1; row >= 0; row--) {
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288 |
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if(!board[row][col]) {
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289 |
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emptySpaces++;
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290 |
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} else if(emptySpaces > 0) {
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291 |
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const gem = board[row][col];
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292 |
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gem.row += emptySpaces;
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293 |
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gem.targetY = gem.row * CELL_SIZE;
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294 |
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board[gem.row][col] = gem;
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295 |
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board[row][col] = null;
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296 |
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}
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297 |
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}
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298 |
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299 |
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// Fill empty spaces with new gems
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300 |
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for(let row = emptySpaces-1; row >= 0; row--) {
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301 |
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const gemTypes = Object.keys(GEMS);
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302 |
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const randomType = gemTypes[Math.floor(Math.random() * gemTypes.length)];
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303 |
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const newGem = new Gem(randomType, row, col);
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304 |
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newGem.y = -CELL_SIZE;
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305 |
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newGem.targetY = row * CELL_SIZE;
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306 |
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board[row][col] = newGem;
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307 |
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}
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308 |
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}
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309 |
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310 |
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setTimeout(() => {
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311 |
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isAnimating = false;
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312 |
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checkMatches();
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313 |
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}, 500);
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314 |
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}
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315 |
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316 |
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canvas.addEventListener('click', handleClick);
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317 |
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318 |
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function gameLoop() {
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319 |
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update();
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320 |
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requestAnimationFrame(gameLoop);
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321 |
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}
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322 |
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323 |
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initBoard();
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324 |
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gameLoop();
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325 |
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draw();
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326 |
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</script>
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327 |
+
</body>
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328 |
+
</html>
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